Problems in abundance... Hard to believe this one was worse than Ada...
Just as, if not even higher poly than Ada and practically unoptimizable due to all the details on the clothing, a broken face rig (fixed to be functional), a hole in the neck (not fixed because I noticed once I was done and I sure as hell am not spending another second working on this model), "fix" bones on body somehow linked to the face all of which makes me seriously doubt it's "original bones". Her body like Ada's is completely asymmetrical, to the point that her head isn't in the middle of the body... Strongly advise against using the model in animations (unless like Ada you find some poor soul willing to re-rig it)