XaiJu
PROJECTPHANTOM
PROJECTPHANTOM

patreon


**LATEST NEWS ON PRE-ALPHA V0.0.1**


We are deeply sorry for the delay on our second demo. We have worked a bit more with our level design rather than our mechanics for the past few weeks. We took this approach so you guys can get to experience what type of environments you will be placed in.

Please keep in mind that you will be receiving the demo 3 days prior as a perk for being a patron! Our demo will be released very soon, at the moment we are configuring the demo level. This way everyone can test our mechanics! This is a list of bugs and future updates to come.

**LIST OF BUGS YOU WILL ENCOUNTER**


**Prone system**


Our prone system is just at its basics. Later on we will be working on more movement states while in the prone position.


*BUGS*

- you will experience you character clipping through walls while prone

- Your character will not adjust his spine properly to a slope

- Hand placement to the ground is none existent!


**Weapon clipping**


Weapon clipping is still being worked on. *this is due to us not having official weapon models yet*.


*BUGS*

- Your weapon may go through certain objects

- Your players hands will start to violently shake


**Adjustment to slope**


At the moment we only require different animations for our slope system to work as intended. Later updates will have more mechanics to our slope system.


**BUGS**

- Characters limps will stretch



**in current development**


**Execution system**


Our execution system still needs a lot of work, our animations were not very happy when we tested them. So this system will be delayed and used on a later date.


**Skydiving**


At the moment skydiving only has its animations for free falling. This system will be worked on in a later date.


**Physics System**


Active ragdoll works, our idea is to get our physics for the body correctly to interact with the world as intended. You will notice that the characters gear is also colliding with the world. This will give us the opportunity to make all your gear physics based!!



**MORE WILL BE ADDED TO THE LIST**


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