In my experience that tends happen generally in D&D too - people end up picking a sort of "signature" spells or moves, and optimize their play around them. Makes the characters have more characters.
And yeah, it's a pretty awesome thing to allow them with time to customize their own versions of those spells or moves with minor tweaks and a custom name, to make them even more part of the character. Not really written into D&D directly as a mechanic afaik, but makes for a good homebrew ruling for sure!
Tiiu
2025-02-02 11:26:22 +0000 UTC
I agree the whole conflict about Keyleth and Raishan felt a bit weird. I get the writers wanted to get some good drama out of it (not to mention mirror Keyleth's stance in the campaign), and yes, they did, but it just doesn't make complete sense. It's ok enough, though, considering the individuals of Vox Machina are flawed in their thinking too. But yes, they really did need Raishan's help for defeating Thordak, and while Keyleth was correct in not trusting her, that doesn't mean they couldn't have a mutual alliance with tension they're aware of instead of having to "trust" her.
Oh well, Keyleth is an idealist like me, and to be honest I probably would've also kept to the ideal of not wanting to make a deal with someone I knew was obviously evil, even if it meant likely losing in the grander scheme. Yes, in this fictional case it's pretty clear they needed it, but that's also hindsight bias, there also could've been factors they weren't aware of where making a deal with Raishan would've actually caused them to lose.
Anyway, it's a complicated issue, and I love the show tried to tackle with it even if they handled it a bit clumsily.
Tiiu
2025-02-02 11:19:56 +0000 UTC
Scanlans hand is really Bigbys hand. But Matt Mercer does allow players to create and name spells. Caleb from Campaign 2 has quite a few actually.