XaiJu
PeaPu
PeaPu

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||September 2023|| B.A.P Vote #8 Results!

Bimonthly Assets Pack = B.A.P

That message reminder I sent out added about 40 votes to the total. Almost skewed the poll towards raunchy clubs as well (5 votes out), but the winner is:

PP_Battle_Cyberpunk_Universal_01_Maximum_Security

My idea behind this pack was to try and fit as many security related items into this as we can. No strong theme behind it besides cyberpunk/sci-fi elements. Think laser tripwires, turrets, security cameras, those things that come out of the ground to stop cars, turnstiles, scanners, electric traps, pitfalls, biometric scanners, etc...

As always if there's anything specific you want to see in this pack I recommend you write your ideas to us in the comments or in our discord server and we may just implement them!

||September 2023|| B.A.P Vote #8 Results!

Comments

This is why I love suggestions. Always something simple that I hadn't thought of. Especially #2,#3 and #5. For #7/.5 Any references to the type of thickness you're thinking of? Walls and doors have always been a source of struggle for me getting the thickness and width just right and stuff. #8 is an interesting one. Might make a couple just to see how well it works if at all. #9 what is a miniball launcher? #9.5 This one is a maybe, mostly because I wonder if its worth the effort to make something that can most often be made from other assets. But we'll see.

PeaPu

The rails are a good idea. Might just make them and allow folks to create their own riding turrets if they wish. Robot turrets may be for a token pack as you said. For the hatch I'm thinking of something universal, again to allow the hatch to be used for any type of turret. Gotta think how best to do that one.

PeaPu

1. Various jail cell walls/doors. (Iron bars, glass, almost-transparent force fields, laser beams) 2. Combat barriers. (Like those seen in Halo and Half-Life 2) and Anti-Vehicle fortifications. (Dragon's Teeth, Czech Hedgehogs, Spike Strips) 3. Security Checkpoint scan overlay(s). (The good ol' triangular scanning beam, as seen in Cyberpunk 2077, et al) 4. Keypads, card readers, retinal scanners, handprint scanners. (Wall and desk mounted options?) 5. 'Stand here' tiles. (Please don't move, it makes the scan take longer) 6. Various caution/warning paths/labels. ('Danger past this line', 'Turrets using live ammunition', 'Security Checkpoint', 'Stop Here' and such) 7. BIG, chonk doors. Thick (maybe multi-stage) doors. (Think of stuff like the doors on the Death Star, Jabba's Palace Door/rising vehicle barriers, the doors from Aliens.) 7.5 BIG, chonk, thick walls. (Can hardly call it a defensive perimeter otherwise) 8. Transparent versions of gun turrets for ceiling mounted instances, maybe? 9. Traps and more traps! (Laser tripwire paths, wall mounted miniball launchers, wall mounted laser nets, gas vents (transparent gas jet? Gas patern?), concealed pits (Spiked and non-spiked), crushing walls.) 9.5 Drone racks(?) Mostly because Cyberpunk RED uses them as traps! (Occupied and empty, could tie them into where some robotic tokens go to recharge or wait on standby. Floor and wall mounted options, maybe?)

Jess

Rails (and shelters) for those monorail-riding drones that popped up a few editions of Shadowrun Ago. (Cheaper than free-roaming drones for perimeter defence.) Maybe some of those rail-riding drones, but not sure if those would be tokens instead ... Pop-up turrets (i.e. turret with a trapdoor hatch around it ... or just a trapdoor hatch sized so that assorted sentry turrets can be placed as if emerging from it).

Simon 'Landmine'


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