XaiJu
Shep Shep
Shep Shep

gumroad


Cybernetic Eyes

Eyes that make you stand out!

3D Model of virtual reality optimized Cybernetic Eye Implants.

The Eyes have 2 rotating rings that are animated inside of Unity. For Neos you can use spinners and 3D wobbler's
A pupil dilatation blend shape is present and i took the extra step and made a CW and CCW version for the iris twirl
2 Skins with Substance files are included.

Blender, Substance files and Unity package is included.

How to Use:


If you have trouble, experience clipping or run into other issues just join
our Discord:

Discord

Please get in contact with us before leaving a bad rating.
We want to continuously improve the products for everyone and we are always happy to help!

Pictures might differ from the Product.

Distributing and or reselling the Product is prohibited.
More license information can be found on our discord.

Music used in the video:
Cyberpunk Gaming Electro | STARDUST by Alex-Productions
Creative Commons Attribution 3.0 Unported License

Thank you for your purchase and for supporting us!

Kind regards
The Shep Shep Team


How to Use:

  • Make sure you are using Creator Companion with the latest VRCFury repo.
    Link to the website: https://vrcfury.com/
    Instructions can be found there as well.

  • Import the lastest Poiyomi Toon Shader (Pro) if not done so already.
    https://github.com/poiyomi/PoiyomiToonShader/releases

  • Import the Cybernetic Eyes Unity package and drag the scene onto your existing scene.

  • Pick the Pair you like and make sure to chose your favorite colors in the two emission slots of the Poiyomi Shader.

  • Make the existing eyes on your avatar transparent.
    We recommend switching the shader to metallic standard and use cutout as alpha method and increase the alpha to max.

    Tutorial: https://youtu.be/XaeMITiQ-AQ

  • Parent the Eyes to the correct bones of the avatar.

  • After parenting the eyes set the position to 0,0,0 on both of them.

  • Change the scale till they fill in the eye cavity nicely.

  • On some avatars is looks better then the eyes are slightly rotated outwards.
    Recommended is between 5-10° outwards. (Left one 80°, Right one 100°)

  • Done!


Unity Package


Cybernetic Eyes Unity Package v5.unitypackage



Additional Files


FBX and Blend Files

Substance Painter Files

Textures


Cybernetic Eyes

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