*Hotfix 19.03.2023*
- mixer interactions appear sorted within the new social categories
I haven't spotted any issue that comes with the new infant update so far. Please write me a message if you encounter any problems.
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Hey folks, I was stuck with maaaany bugs while working on new features. Thus I spent most of the time fixing them and failed too often while trying it. But here it is: TARDIS Adventures with features you have been waiting for!

New Animation getting inside TARDIS
Yep, it took a while to create a more or less usable animation. Sims are no longer behaving like ghosts when trying to (posses) get inside the TARDIS. It is far from being perfect, especially with other chameleon models like SIDRAT or Gallifreyan Entrance. But I have decided to share it with you nevertheless. This means that I am still working on it, to make it look better.
Initially I wanted to make a custom posture - but found out that it is completely impossible to make a custom posture. Even copying existing postures corrupts the original animation for whatever reason (must be due to a an annoying python script). I found that one out the hard way with countless sleepless nights. I am still on it though. Sadly, there is no other modder out there who has succeeded on this task. But I am not giving up.

When a TARDIS is angry, it can project its anger on the Sim that is using a room inside the TARDIS. Find out on your own what it means. ;)
I don't want to spoiler much, but on this point it's important for a major feature coming up, which will spice up the TARDIS Adventures gameplay.
Another cool thing I managed to add is that the TARDIS actually materializes when traveling on lots with her. So no need to drag her out from the inventory. And when you go home, your TARDIS will return to you automatically.
NOTE: When traveling to actual lots via TARDIS the ship will eventually land off lot. Thus you can not drag the object while being off lot. In most cases you don't need that anyway. However you can fix it by clicking on the TARDIS and select "Put in Inventory". Then you can drag it from your inventory (if there is enough space on the lot).

Companions
I never thought this could be possible, but here I am introducing this feature to you: A Sim can become your companion, if he have ever talked to a TARDIS or explored one before. He must be familiar with this kind of space ship. Then your TARDIS owner Sim can hand over a TARDIS key and voilà - you have a new companion who can also use the ship. Your Sim can always decide to revoke the key. But this will have an emotional impact on the former companion. Companions can not stir the ship and thus are not able to fly somewhere. But they can use the rooms inside the TARDIS.


Features planned:
Other changes:
Mayara França
2025-02-09 19:43:56 +0000 UTCPixara
2025-02-09 19:33:26 +0000 UTCMayara França
2025-02-09 18:53:39 +0000 UTCJosh
2025-02-03 21:57:47 +0000 UTCAsher Koonin (Cuttle Ash)
2025-02-01 14:15:53 +0000 UTCVirgilcosplayer
2024-06-29 22:51:50 +0000 UTCRed Warner
2023-10-20 20:53:44 +0000 UTCRed Warner
2023-10-05 05:36:10 +0000 UTCRed Warner
2023-10-03 17:26:02 +0000 UTCMatt
2023-09-08 14:53:30 +0000 UTClilybia
2023-08-26 12:12:53 +0000 UTCHerr Zombie
2023-08-06 11:49:20 +0000 UTCConnor Duvore
2023-07-19 21:04:19 +0000 UTCConnor Duvore
2023-06-21 20:11:42 +0000 UTCSameera Edwards
2023-06-20 20:24:24 +0000 UTCRachel Roth
2023-06-19 21:54:59 +0000 UTCSameera Edwards
2023-06-19 21:29:09 +0000 UTCConnor Duvore
2023-06-13 01:05:59 +0000 UTCRachel Roth
2023-06-09 22:40:32 +0000 UTCConnor Duvore
2023-05-28 20:40:18 +0000 UTCConnor Duvore
2023-05-24 19:50:41 +0000 UTCConnor Duvore
2023-05-23 17:26:32 +0000 UTCConnor Duvore
2023-05-23 17:06:31 +0000 UTCPixara
2023-05-23 06:14:50 +0000 UTCConnor Duvore
2023-05-22 22:54:14 +0000 UTC