...is digital art asset management. I've always loved paper doll web games like Flight Rising but I was puzzled how they worked. So I found a tutorial and started training myself how to organize files so that you can turn colors, patterns, and accessories on and off.
This has been an enormous light bulb moment for me. I could never figure out why people did digital painting, and I admit, that one's still beyond me. For the experience of creating something that's meant to exist as a flat piece of artwork, I still prefer traditional tools. But for making game art... suddenly I get it. This is a far better tool for that. This is a brilliant tool for doing that. It's not just great at it, it's fun.
I'm still mentally organizing all the things I've learned this week in the process of doing this experiment, and I'm not done learning yet. I know there are easy ways to do things because they're done too often not to have tools or shortcuts. It's just a matter of hunting them down as I find them. And it's kind of fun to recreate the common errors I see on web games. ("Oh, I see... that's how clipping errors happen!") So I know I'm on the right track. But wow, this is an entire new universe, and fascinating, and it opens up user-engagement worlds I had shoved into the back of my head as "not possible." Like, say, a Peltedverse 'dress your avatar' game....
Anyway, more learning, ahead! *keeps going*
Tygepc
2018-01-28 04:36:43 +0000 UTCM.C.A. Hogarth
2018-01-27 21:34:51 +0000 UTC