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AI/HS/HS2/KK - Liquids Set 1

Can't nut? Why nut? With the Liquids Set 1 you will be able to nut  infinitly wherever and whenever you want! You can nut at home. You can  nut at the subway. You can nut at the opera. You can nut into the face  of your neighbour. It doesn't matter! Nut everywhere!

Info:
-  As you see in the previews, the set comes with some "Cum Generators",  where the "liquids" are being produced and some "Cum Collider" objects  for the liquids to collide against, so it works as intended, because  afaik on default there are no such colliders existant in the games, only  for dynamic bones and they don't work for that purpose. You will need to set those colliders up in your scene, whereever you want the liquid to collide against. Then you can hide the objects, the colliders will still work.
- For a different cum effect, you can adjust the materials with the MaterialEditor or RendererEditor.

Changelog:
V1.00 (AI/HS/HS2/KK): Release

AI/HS/HS2/KK - Liquids Set 1 AI/HS/HS2/KK - Liquids Set 1 AI/HS/HS2/KK - Liquids Set 1

Comments

Via MaterialEditor/RendererEditor it is possible to change the appearance a bit, but based on the shader a simple color change might not result in the wished result

Conquestus

how can it change the color? hmm i can't find the color

12T1.09. Phan Thanh Hùng

sadly not. I wouldn't know how.

Conquestus

Is this only for studio right? can you make this for the main game as well please

Mike234

well i think a easy work around is too do a version where the shooting is invisible so you can switch to that one via timeline. for example the moment it shoot i switch to the invisible one so what stays is the dripping stuff. just me thinking still good luck looking forward to more of this i been looking forward

OmegaValwin

The question came up in the discord servers aswell. I wasn't aware of that issue when I released the mod. Maybe I can see what can be done with that in a future update or in another version. But my update list is quite long, so this can take a while.

Conquestus

that would require some scripting and plugin creation. I know a little more control would be nice, but plugin creation is not really my turf. In the future I will make some attempts to see what can be done and if I can get a plugin to work, but I cannot guarantee it. Former attempts in that direction remained fruitless.

Conquestus

would it be possible so that after shooting it it stops shooting and the stuff in the collider stays?

OmegaValwin

Excellent work, this is really cool. Though would it be possible to separate the emitters position from the particles though? As it is right now if you move it, (like if it were attached to the dick for an animation) all of the already generated particles will move aswell. Which makes it only really work well with a static stream position. No worries if that's not doable though, this is already an extremely useful feature

Timmothy


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