People oftenly asked me: "Why don't you make the ConQShader available for MaterialEditor" and the answer was: "I dunno how"...
Turns out it was easier than I thought, so here it is!
The Shader is based on Toony Colors Pro 2 and the base was generated with the assets' own Shader Generation tool. I made some minor tweaks and added a "Brighten Multiplier", as people complained the shader is generally too dark. With that multiplier you can easily adjust the brightness to your liking. Also the outline function is adjustable now through MaterialEditor.
Changelog:
V1.00 (AI/HS2/KK): Release
Link (MEGA):
AI/HS2/KK: Click