XaiJu
Icarusmedia
Icarusmedia

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So after ordering the last two books and 1 being about C++ and the other one being confusing  I ordered one day delivery these, 2 of them are just personal interests but the other 3, having looked at them are just what I needed.

The top two are perfect! They explain in real simple terms what EACH part of the code is.

I was confused being confronted will things like VOID and PRIVATE/PUBLIC but now I am coming to understand C# code in terms of how different the words used are, the basic functions are the same as Python. The one thing that made my eyebrow raise was the big blue one tells me that spacing does not matter in C#, as someone coming from Python with VERY STRICT spacing this alarmed me!

The top right one is even better as it focuses not on programming but on the Unity Engine itself, I now know or have a basic guidebook on how to construct a 2D or 3D game. Exactly what I needed of course.

My aim is well, I'm kinda divided on that, I believe in finishing projects, the worst thing is not to finish or to delay updates. Personally I wanted a 3D game but...there are LOTS of other patreons who are currently in an argument with a certain patreon team and are crying out for a 2D game with the Playshapes/Corta models. Now I wouldn't do it exactly like them but I'd make one out there for people if I can. Only problem is that would create a huge workload again and I don't like disappointing people if I can help it (last time I had to stop my videos to focus on the game and suddenly I had about 14 patrons drop straight away). So for now I'll focus on seeing if I can create something with it first BEFORE I commit to anything. Either way I put things to a vote anyway so don't worry I'm still going to be here for a long time. :-)

- Apo

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