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Episode 372: Back to the Future Part III

The summer of 1990 brought about the end of Back to the Future with Part III, which traded the frantic, high-concept time travel adventures of the second movie for a more grounded finale rooted in the Old West. Though it's gained a bit of a reputation as a lackluster final act to an otherwise stellar series, Part III remains a satisfying conclusion that picks up many of the more emotional beats Part II left behind. On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Dave Rudden as the crew discusses the concluding chapter of the trilogy and the many mostly bad Back to the Future games we haven't discussed so far. So listen in, and we'll see you in the future! (Specifically, next week.)

Episode 372: Back to the Future Part III

Comments

20 years?!? How dare you! That was mean! 😁

SeΓ‘n Foley

Loved the episode - I could hear people talking about BttF all day. My family and I rewatched the trilogy last October on account of my daughter's fifth birthday, since she was actually born on BttF Day (October 21, 2015) and I could have watched the trilogy all over again immediately after since they're just so much fun. Each viewing gets the 1885 ZZ Top tune stuck in my head for days, and now it's back thanks to the episode. I'll enjoy every second of it.

Brian Rude

But if he used that flux capacitor then Marty wouldn’t have one to come back to 1885 in the first place. I’m guessing he somehow built one from scratch.

Eric Plunk

I don't remember if this happens in the SNES version but that level also exists there. I'll check it out.

Luis Guillermo Jimenez Gomez

Always thought the same thing about having two Deloreans in 1885. I guess Doc used the flux capacitor from that one for his train time machine.

Rasheen Jordan

Haha, as soon as Jeremy mentioned how he got hassled on Twitter for his Lego Dimensions review I knew exactly who he was talking about XD It was the studio founder/director, and his reaction was very much on brand.

Adam Esat

Probably has a ton of momentum from the train

Paul

The one thing that takes me out of the movie is Doc and Clara on the hoverboard at the end. Unlike Griff’s Pit Bull, Marty’s board got no β€œpowah”. Yet it appears to turn around of its own accord and self propel into the wild blue yonder. And surely that board would have some sort of weight limit? That floating device has some β€˜splainin’ to do...

Eric Plunk

Erased... from existence!

Bob Mackey

Hi Diamond! Been loving your This Week In Retro column.

I wonder what became of this Universal Game Dev challenge where developers were in a contest using various IPs including Back to the Future? https://blogs.unity3d.com/jp/2018/05/31/universal-gamedev-challenge-finalists-see-the-six-winning-submissions/

Eric Plunk

There's this one level in Tiny Ton Adventures for the NES, where you are chasing Montana Max along a train, in the end I think you end up on one of those handpump cars in front and it turns into a button mashing sequence to not get run over by the train, but once you hit 88 mph the cart you're in travels through time. And that's the best Back to the Future III game.

Paul

I would love this this same treatment for The Lord of Rings and their games since it's been 20 years since the first movie came out.

Eric LaGrange

Just in time as Christopher Lloyd stole the show in Nobody.

Robert

Hi Dave!

Diamond Feit


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