With the movie series (seemingly) finished, LucasArts capitalized on the public's slowly fading love for Indiana Jones with a brand-new adventure game. And instead of adapting one of his previous adventures, the developer instead developed a wholly unique story for the intrepid archaeologist—one players had to trek through three different times if they wanted to see everything. On this episode of Retronauts, join Bob Mackey and Duckfeed.tv's Kole Ross as the two explore this adventure game that straddles the two eras of LucasArts and innovates in ways the publisher's future games wouldn't.
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