This week's episode has been in the can for a while, waiting for a quiet week for us to drop a low-key bonus conversation on you. I caught up with the guys from Retrotainment back at Portland Retro Gaming Expo last fall to talk about the challenges of creating all-new video games for defunct systems. What inspires that as a business model? What challenges does it present?
Description: Tim Hartman and Greg Caldwell from Retrotainment talk to Jeremy Parish about the art and science of creating brand-new NES games such as Full Quiet.
Laurent Giroud
2019-06-21 15:03:40 +0000 UTCChristopher Hughes
2019-06-21 15:01:07 +0000 UTC