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Retronauts Episode 122: Maniac Mansion

30 years ago, Lucasfilm Games gave us Maniac Mansion: an unassuming little adventure created by people who never dabbled in the genre before. But this lack of conventional wisdom caused Maniac Mansion to be an adventure game unlike anything else in existence—and one that would shape the future of Lucas' game division for years to come. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Phil Kollar as the crew ponders the joys of Ron Gilbert's B&E simulator.

Retronauts Episode 122: Maniac Mansion

Comments

Playing the MM TV theme reminded me of how I would watch the show every week with my bros! Saturdays on Family Channel (I think) in the US. There was no laugh track and it was co-created by Eugene Levy! We thought it was silly but it was different from other shows we were allowed to watch.

Will Oliver

Like so many games from the early 90s, I had memorized its Nintendo Power walkthrough before I ever got a chance to play it myself. (Although the magazine did leave out a few critical steps, and I had fun figuring those out on my own.) The first ending I got was the publishing contract one. It's still my fave.

Dave Dalrymple

Lucasarts released zombies ate my neighbors on virtual Consol

JR Ralls

This game stressed me out so much as a kid that I usually opted to force my older brother to play so I could just watch. Also, holy shit the soundtrack

Scott Rothman

I think I may have bought the NES game specifically because of a news item in either Gamepro or VG&CE explaining that Nintendo were not happy about the hamster joke when they found out about it. I fell in love with the game, but I first wanted it just because it seemed dangerous. My favorite NES bug was that a hamster-revenge death didn't actually leave you stuck in the ground. You'd lose everything you were carrying and be totally invisible, but you could keep playing the character normally.

Zachary Adams


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