Happy Monday Science Team!!!
The final week of May is upon us, and the team is continuing to break ground into the Emerald Vale's chapter of the story. For those on the Science Team headed to Dokomi, make sure to come say hi to us in the Retro Wave Arcade 18+ area!
Now for the weekly workloads:

Continued storyboarding of Chapter 2
Jellody Introduction
Continue with combat design
Discuss how to implement things with papa
Weapon animations

Fix some crashes and issues I have with my movement plugin update
Combat fixes for random idle anims and other things
Maybe look at OCD and do my tasks there if time
Learn and apply Common UI basics
Input settings switch based on controller
Control icon pack switch
All inventory features
Equipable
Hotkey selector
Skills menu

Sub-Chapter 22 First Draft
Sub-Chapter 22 First Draft Review
Dating Timelines Review
System 32 Dating Timeline Intents and Facial IDs

Organize June recording scheduling
Writing status check-in
Continue sandbox fills
Oversee panties

Merch planning
Dokomi planning
Finishing off Aoi dating timeline review
Sandbox sex animations
Day in the life

ArenaAnnouncer Clean up, final texture polish and BS
Follow up on parallel modeling props
Follow up on parallel modeling Hairs
Fixes, clean ups on engine, Extra tasks on demand
continue working on sword cave blockout
using filler meshes for VLT open field grounds
create a but of variant height for VLT top buildings for each section
Silica lingerie texture
Continue working on Blair's Laboratory
Make 2 new variation of foundation's modules
Oni Chan Demon Castle Concept
Aki & Aoi's room
Entry hall

Subchapter 13
Work with Milad for the cave layout
Arena Announcer rigging and skinning
Fix minor issues with thigh pose drivers on some characters

Update Remaining Functions in Inventory System to Utilize Primary Asset Data as Primary Data Type
More Quality of Life Updates to Interaction System (Doors, Save States, Restoring Save States, Equippable Items, Dropable Items, Physics)
More Quality of Life Updates to BP Logic Nodes (Storytelling Design Tools)
Still need to work on the Development Blog, but that has to most likely wait for after we're back from Dokomi

As always, thank you all for your support, and look forward to more updates soon~