Hello everybody!
Hope everything is alright! Here we are still developing the combat part. We are sweating hard, but we've managed to overcome most obstacles and we can see the light at the end of the tunnel.
(If we knew it would be THIS hard we'd have probably opted for a turn-based combat, but our determination has remained solid as a mountain. Soon you'll play the result!)
These weeks have been mostly refactor work, but we've included the basic combat UI as well. As always, you can test it out in our development post.
Back to work. See you soon guys!
P.S.- I've found these VERY old Erin sketches. They're probably the first ones I made for her!