Danielz FC 24 Realism Gameplay Mod.
It completely changes the gameplay making it slower paced.
I Recommend playing on NORMAL speed.
Thing that have been tweaked:
- Movements are much slower and fluid to reflect real life football.
- Acceleration and speed has been reduced to reflect the real life counterpart.
- CPU plays more direct and cross more in the box.
- CPU will also shoot more from distance.
- CPU will be more aggressive on marking and tackles.
- CPU will do less first touch crazy game (tiki-taka) that makes EA FC 24 look like a pinball.
- Air physics has been totally reviewed, the ball will spin more and will curve like in real life
- Ball physics has been reviewed with the grass physics, you will get more real life ball bounces.
- Players will fall more on tackle contacts such as in real life, with referee whistling more fouls.
- Differences between body types has been accentuated to make the game more varied.
- You can place the mod everywhere in the Mod Manager but it's not compatible with other gameplay Mods.
- Removed all the adaptive difficulty from the AI and all the randomness of the game, making it more stable and easy to tune.
- Increased first touch error especially on trapping hard balls.
- Goalkeeper playstyles have been boosted to increase the variety of the game.
Suggested sliders on my discord server in the #sliders channel.
One version has the AI playing REALLY aggressive. I still suggest the default one but use this one if you want more fouls from the AI. If you are getting to many cards you may consider switching to lenient referee strictness.
The balanced AI mod removes all the adaptive difficulty from the AI and all the randomness of the game, making it more stable and easy to tune. I left untouched the emotional engine and the match intensity feature. It is 100% compatible with all the other gameplay mods. Make sure to give this mod higher priority than other gameplay mods. It works best with the Danielz Realism Gameplay Mod.
The Vanilla Referees Addon reverts the referees and the foul system to default. Use i and give it higher priority than the Realism Gameplay Mod in case you prefer the default EA FC 24 referees.
Changelog:
1.11
- Reworked the AI ballhander.
- Nerfed even more power shots
- Increased ground pass speed by 10%
- Tweaked animation values to make the inputs more responsive.
- Tweaked acceleration and sprint values to create more battles between wingers and fullback sprints.
1.10
- Reduced power shots speed
- Fixed a bug where the player would leave the ball behind when performing a fast dribbling.
- Fullbacks will now try to overlap more often when there's a chance.
1.9
- AI now will shoot more from outside the box resulting in more inpredictable and dangerous behaviour.
- Ball curve physics has been adapted to the latest TU#17 changes.
- Air physics has been tuned to the new ball physics modifications.
1.8
- Changed AI Ball handling behaviour (please give me feedbacks about that)
- Reduced AI Aggressive behaviour when using aggression tactic.
- Updated to the latest Title Update 15.
- Added many addons (faster movements, more/less curve, blocks, injuries, marking etc...) to customize the gameplay experience.
1.7
- Improved pass speed for a more realistic pace.
- Fixed outside foot short pass animation.
1.6
- Fixed GK catching ability.
- Fixed AI not crossing with left foot.
- Fixed GK High kick.
1.5
- Increased short term injuries probability.
- Removed some free kicks and corner kicks unrealistic bonus for icons and specialists.
- Increase AI direct play behaviour when losing and at the end of the match.
- Increased referee strictness on slide tackles and hard slide tackles.
- Increased AI pressing ability.
- Increased AI intensity.
- Increased GK catching ability.
- Toned down referee giving too many cards.
1.4
- Decreased pass speed for manual precision passes.
- Increased referee strictness on slide tackles by 25%.
- Improved the friction and the restitution of the ball for a more realistic physics on passes, dibbling and shots.
1.3
- Increased zone marking tightness.
- Increased AI covering efficiency when defending.
- Decreased first touch passes by the AI for a more direct build-up.
- Increase the curved ball trajectory.
- Increased through passes by the AI.
- Reduced the amount of passes by the AI.
1.2.
- Slowed down animations for high overall players.
- Increased AI shots from far distance.
- Increased defensive man marking when the attacker is near the goal.
- Increased defensive ball coverage when the attacker is near the goal.
- Removed the instruction to open wide the game since it was not giving more crosses from the AI.
1.1
- Changed AI crossing behaviour (Trying to force more crosses).
- Changed AI behaviour when they are possessing the ball for too long.
- Increased long shots frequency.
1.0
- GK throws are now slower.
- Increased ball curve when performing a long shot or pass.
- Fixed a bug where players were moving too fast and unrealistic after trapping the ball in certain situations.
- Changed the AI prediction points system. (This needs more testing but I'm sure we are on the good path)
- Increased acceleration boosts to compensate with the slower animations. - Fixed the sprinting animaton bug.
- Reduced referee strictness on slide tackles and hard slide tackles. - Increased direct play ability by the AI.
- AI players will now do more decisive runs and movements towards the net.
- AI will do even less pass pass pass when creating a score opportunity.
- Lowered the fouls soil by 50% (This should give more fouls!)
- Lowered the referee strictness for slide and hard slide tackles by 50% (No more red cards for stupid fouls by the AI.)
- Animations are now even smoother and balanced with hands, arms and torso movements.
- Doubled AI dribble aggressiveness.
Beta 9.
- Updated to Title Update 7.
- Completely reworked the animations. Now the players will move the "Danielz style" which means heavier and slower.
- Nerfed long distance shots
- Reduced by 10% referee strictness for slide tackles (to avoid many red cards in a single game).
- Tuned passing system with the latest EA changes.
Beta 8.
- The ground pass speed has been balanced for long distance travel. (I still recommend to use driven pass for that).
- The defense line now is more compact and shifts more towards the player when the ball is moved from a side to the center of the box.
- The defensive midfielder position has been lowered when defending to be more part of the defense (the tracking issue is still there but I'm afraid we will never fix it since not even EA can).
- Lowered the soil for ball contact fouls, let's see if this increments the number of fouls.
- Normal shot speed has been reduced by 2%.
- Increased perceptions and reactions of AI players (Let's make the game harder for more challenge and fun).
- Decreased the speed of crosses by 10%.
- Increased reading trajectories ability by AI defense.
- Nerfed headers when shooting.
Beta 7
- Updated to Title Updated 6
- Fine tuned GKs and defending intelligence according to the latest EA changelog.
Beta 6
- AI now do even less tiki taka and goes more often to direct play.
- Pass speed has been optimized and made more balance between different type of passages.
- Ball physics and body physics is even more realistic now.
- Shot speed has been slightly reduced.
- Increased AI marking intelligence and defensive awareness when dropping back.
- Foul system tweaked (this is still WIP since I need more feedbacks).
Beta 5
- Added full compatibility with TU#5
Beta 4
- Solved the crashing issue.
- Increased GK ability and tuned their animations. (WIP)
- Animations have been smoothed to avoid crash issues.
- Increased AI defensive marking intelligence when the ball is wide on the wings.
Beta 3
- Updated ball physics
- Animation have been tweaked and slowed down.
- GK have been reviewed but still needs more work to fix their weird behaviour sometimes.
- Pass speed has been reduced in certain situations.
- Shot speed has been reduced when shooting from narrow angle positions.
Danielz
2024-07-16 00:56:40 +0000 UTCJonathan Mendes correa
2024-07-16 00:11:15 +0000 UTCMaximiliano Coloma
2024-05-07 03:39:23 +0000 UTC