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Lillene
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Appendix 6 - Character List and Character Sheets

If I missed a character, please let me know; it's easy to do with a large cast, and the cast's getting pretty big.

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Stojan Aith is here; she's definitely nonstandard for her Tier, but I thought you guys might like to see her sheet.

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Character List of Braving the Necropolis

This list includes people mentioned in all Arcs to date.

Aki - Crystal Raz removed from the dungeon below the Sunrise Clan holdings

Althyr - Eldest of the Conclave of Dragons, Elder Dragon of Order, Serenity’s mentor

Ancient Temple Dungeon Core - Childlike dungeon core

Anna - In charge of assigning new people to groups in the mercenary(?) camp Gustav led Raz to

Bethany Rothmer - Thomas’s mother

Blaze - Instructor and Healer. Grumpy with people who don’t follow his advice, completely unsympathetic with people who try to make things worse

Darian Ebongrove - Linked to the A Rest From Death dungeon; member of Rising Phoenix mercenary company

Desariin (Rin) - Tzintkra Mercenary Guild Healer

Desinka te A’nar Rakyn - Daughter of Rakyn; Formerly cursed, now a Daywalker vampire bound to the A Rest from Death dungeon.

Dezan - Package sorter at the Tzintkra Messenger’s Guild

Doyle - ally, helped people through trials. Former military; Lost in Shadow, Hidden Arrow Paths

Echo - Cheerful girl, “tutorial mascot”. 16 years old, hard life previously but knows how to deal with people; The Sound of Silence, Baffle Paths

Ekari - Head Administrator of Earth’s Tutorials, instructor. Heretic (or apostate?) because she did not choose to be Lykandeon’s Slave. Wants to be Serenity’s ally but prohibited from telling him so. Shrouded Hope Path

Entherys - Trial instructor. Leader (in his mind) of the conspiracy to kill Serenity. Sent back to his home in disgrace by Order’s Voice

Finley - Gatherer and shopkeeper who overdosed on monster cores; Serenity never got the full story after helping to remove the excess stale essence that was corrupting him

Garrett - Leader of the party Raz is placed into; has a reputation for “losing” trapfinders

Greyvine - Mage in the party Raz was placed in; ran from the Last Refuge of the Deathless dungeon and survived

Gustav - Recruiter for an unknown group of mercenaries(?) operating on Tzintkra

Hollis - Guildmaster of the Tzintkra Healer’s Guild; old friend of Rakyn. Lightning Azata bloodline

Irene - Tzintkra Mercenary Guildmaster

Iva - Fighter in the party Raz was placed in; died in the Last Refuge of the Deathless dungeon

Karen A. - Thomas’s Boss (if he still has a job)

Katya Kyrika - Outside the dungeon when Serenity and Raz emerge; member of the Rising Phoenix mercenary company

Kerr (Aardya a’Kerinth) - Weapons instructor who knows Sterath. Looking to have Serenity as an ally. Possible friend

LaCroix - undead student

Lak - Member of the Tzintkra Mercenary Guild; Formerly Cursed

Lancaster - Police officer who takes Thomas and Rissa’s statements about Macho. Serenity’s friend and ally; Shielding Sword, Steadfast Paths

Larsen - Captain in the Necropolis Watch

Lex Rothmer - Thomas’s father

Liuyedao - ally, helped people through trials. College student, martial artist; Swordmaster Path

Lykandeon - God of Ekari’s homeworld; ascended mortal

Macho - Man who “originally” killed Rissa. Attempts to kill Serenity (twice?). Current status unknown (escaped custody in the Tutorial)

Miranda Elliott - British Prime Minister

Margrethe - Cleanser for Earth’s Tutorials. Saved Moira. Attempted to kill Serenity twice. Forgiven(?)

Marti - Receptionist at the Tzintkra Mercenary Guild. Suspicious of Serenity

Moira - Ambitious mage, wanted to learn “all elements”. Thought Raymond was a friend until he tricked her into attacking Serenity while she was loopy from a misguided attempt to gain Death affinity. Saved by Serenity and Margrethe. Sworn follower to Serenity. Shares emotions with him when they are close enough. Mage; Death Mage Paths

Nightmare Wraith - Boss of the 3rd level of the Ancient Temple Dungeon; Dungeon Guardian; can be summoned by Serenity

Nightwitch - ally, helped people through trials. Pilot. Former (or maybe current?) military; The Stars Shine Down, Earth Witch Paths

Order’s Voice - Somewhere between an interface and a person. Sometimes speaks to Serenity

Pelni Sukaj - Inventor of the Curse used on the Shining Caverns

Rakyn - Father of Desinka, Friend of Guildmaster Hollis, Former vampire hunter

Raymond - Lancaster’s partner before the Tutorial. Attacks Serenity twice. Dead

Razinkh ‘e Sunrise (Raz) - A Draykin from Asihanya, near Stallet Center. Raz’s Clan was destroyed and he fled to Tzintkra

Rissa - Thomas’s girlfriend; Time Heals All, Time’s Eye Paths

Rissa’s Da - Guardian

Rissa’s Mother - Seer

Serenity - Main character; former name is Thomas Rothmer; known as Vengeance and The Final Reaper in the previous timeline

Sillon - Trial instructor. Friend of Serenity

Stojan Aith - Dhampir City Lord of the Necropolis (temporary); Breaker of Tzintkra’s World Core

Stojan Kenna - Dhampir, Son of Stojan Aith, Nephew of Stojan Tasi. Mastermind behind the plan to curse the Shining Caverns

Stojan Tasi - Dhampir City Lord of the Shining Caverns; DeathLord; City Manager of the Necropolis. Brother of Stojan Aith, Uncle of Stojan Kenna

Sunrise - Founder of the Sunrise Clan; Raz’s ancestress

Syri - Dhampir healer at the Tzintkra Mercenary Guild. Outwardly subservient to Serenity

The Deathless - Ancient mage that wanted to live forever

The Final Reaper - Thomas’s final name the first time around

Thomas Rothmer - Serenity’s name before everything started

Tibral Unalgos - Pelni Sukaj’s sponsor

Tzintkra - The World Core of the planet known as Tzintkra; shattered by Stojan Aith

Vengeance - Thomas after Rissa’s death the first time around

Vladimir Angeloff -  Russian interrogator from a Tutorial. May have asked for asylum, or may have asked for something else

Ynsarac Hale - Outside the dungeon when Serenity and Raz emerge; member (heir to) of the Rising Phoenix mercenary company

Zan - Outside the dungeon when Serenity and Raz emerge; former member of the Rising Phoenix mercenary company; ripped them off for a lot of Etherium; Zekia’s brother

Zekia - Zan’s sister (Dead)

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Short version of City Lord Stojan Aith’s Status including bonuses from gear and the necklace.

The necklace gave Might and Understanding - since she had a very low Might, it resulted in a bigger increase than she received to her Understanding; the fact that she’s over-cap in Understanding says that this was an exceedingly unusual item.

She’d had exactly one Tier 5 Path. No further Paths were available to her. After all, she only broke one world; she stepped onto a Path and didn’t follow it. That tends to result in fewer Path offerings.

The fact that the Voice despises her doesn’t help, but didn’t actually cut off any Paths - it simply means the Voice won’t shade things in her favor.

Control is a rare stat; she had it automatically for being a Dhampir Noble. It has to do with how much of a Pack she can gather and what she can do with them. She always maxed it - though it may be worth noting that she doesn’t seem to have one anymore.

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Serenity’s Status

General

Magic

Physical

Abilities

Evoker abilities that are still locked:

Level 50 - Spell Conversion - You can convert the power of any spell you can Evoke into a ranged mana or essence strike. The power of the strike depends on the stored spell power.

Level 75 - Store Spell - You may temporarily store spells in items to be evoked later. The item must be strong enough to hold the spell, and synergy with the spell will slow spell degradation. Stored spells will degrade with time and nearby mana or essence use. Storage of spells can damage items used.

Level 100 - Designate Evocation Conditions - You may designate conditions on when a stored spell can be evoked. You can bypass any conditions you set, but you cannot bypass conditions set by other Evokers. This allows you to set conditions that will allow non-Evokers to Evoke stored spells, but spells Evoked by the untrained will be significantly degraded during the evocation.

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Serenity’s Titles

Previous Supreme Existence

You were the Supreme Existence in a previous incarnation, and can remember some of what came before. Your status also grants you the Ghost in the System title. This title is hidden from all but you.

First of A Kind

You are the first True Chimera and the first Essence Dragon. Your Paths shall shape the future of those who follow in your footsteps.

Named

Your Name is known and respected or feared. No other can bear this Name.

Ghost in the System

You bypass certain restrictions. This title is hidden unless you share it with another.

Aspect Pathfinder

As the first person to discover a new Aspect, Concept, and Affinity, you set the path for those who follow you on the road of Essence Magic. Creating new methods and applying methods from other magical schools is easier.

Incarnate

More than an Aspect, you are an Incarnate. Your Concept sets what the meaning of the Affinity you Incarnate does and does not mean. Your Incarnate will always be a part of you, and you will always be a part of it.

As an Incarnate, you are not capable of combining or otherwise altering this Affinity.

There cannot be more than one Incarnate for an Affinity at a time, as no two people will ever have identical Conceptions of an Affinity.

Lord

You are recognized as the ruler of a Settlement. This comes with certain rights as long as you are within the Settlement or interacting with people who are identified as belonging to the Settlement. This Title will be removed if you are no longer the Lord of a Settlement.

DeathLord

You have a high enough combined Death Affinity, Concept, and Aspect to qualify to rule a Necropolis.

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Serenity’s Gear List

Shield

Bow of Energy Arrows (has normal arrows as well)

Comfortable Bedroll

Storage Bag (pocket of backpack)

Cloak of Minor Disguise

Elemental Armor

Claw Stone

Naginata

Quick Belt (4 slots) - currently holds the shield, bow, naginata, and throwing axe

Boots of Far Step

Serenity’s Throwing Axe

Dreamstone in a box (the one Rakyn was supposed to deliver to the Conclave of Stars)

Comments

He can still use them the way he used to. The primary difference is that because he now requires them to live, he's no longer rated on how compatible he is with them (Affinity).

With the end of arc 4, I'm going to ask about something I've been slightly confused about since it happened, what does having Essence and Mana as Vital Forces and losing them as affinities actually mean? Can he still use them the same way he would when he had them as affinities, can he regain them as affinities or does having them as Vital Forces make that not possible?


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