Under each character there are status icons with tiny numbers but they're difficult to read especially in the heat of battle. That's why for Duelists I've been trying to add more visual indicators of statuses and what they're doing.
For example the Poison "status display" has animations for when it deals damage, when it is being healed, and when it is finally being removed (along with matching sfx).
Mark has a timer with a little spark that shows a good time to dodge.
Spellpower has new visuals that show when it's being spawned in, and when it's being used up.
I recently added a shuffle visual that changes based on how many cards were remaining when the shuffle was triggered (up to 3).
Hopefully these help players to not just be able to analyze and see what's happening, but also feel what the status effects will do from just the visuals!
Updated to-do list for Duelists:
Lobby features
Visual polish
Rework and round out spell pool
Ranked mode...
Max
2023-11-30 15:38:48 +0000 UTC