I'm sure every well balanced card game needs these, but we finally have analytics working with generated reports! Thanks to Joe Darling for creating the program in python.
It still needs some work, but these reports will let me know how things are changing each version, what spells or characters are being overpicked or winning too much so I can adjust them. I don't think I want everything to be at 50% winrate everywhere, but it should reveal some important things about the meta in each version.
From a balance perspective it makes sense for all spells to be used equally, but it's fun to have niche spells that only some players like using, because not all players will be playing optimally to win. In addition, the power of a spell isn't the only thing that affects usage or winrate. If a spell looks really awesome, players will also want to use it more too! There was a game dev story about an FPS where the developers changed the sound of one of the guns to sound more loud and satisfying, and it's usage rate instantly jumped up!
I've attached the data in csv files by version in case anyone wants to take a look. Keep in mind this data will vary because we don't have many playtesters, and some of them like doing playing particular things!
If there's any reports in particular you guys want me to generate that I'm able to, I can generate it for you and add it to the post!
Max
2023-08-06 05:05:43 +0000 UTC