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TheMaestroNoob
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Lore - Realms of Bosom / Notable Fortress Cities, Divizions and Fellowships

The greatest of all Bossotuhrs and the Personal Elite of the Platinum Generals, acting as their hands and lips. Dressed in gilded armor and crimson draperies, they are privileged to hold an exclusive title of Bossomotohr.

So glorious are their deeds, so rich is their history, so brave are their heroes – the Milky Retinue requires one thousand three hundred and seventeen Books of Remembrance to record every achievement of all who has ever served amongst them. Each of these books is heavy, as their pages made of steel, and each is chained in responsibility and protection of a Knight-chronicler, who is obliged to memorize every line of their own book, the book before it, and the book after it; but no less significant is the role of the Chronicler who writes the latest chapter in the Milky Retinue’s history… and it certainly won’t be the last.

To be the elite means to be born one – Bossomotohrs are members of the royal family, its branches and families belonging to the League of Dames. Many of them are literally sisters, daughters, grandmothers, aunts or grandnephews to each other, and maybe even to Platinum Generals. But to be the elite also means to never fail – they are burdened with the most severe training during Aspiration years, denying the weak and unworthy opportunity to even attend the initiation trials – ensuring that none ever fail. After which they will spend decades in service to a chosen Fortress Cities as regular Esquires under the watch of acknowledged Bossotuhrs who will proudly take on the task of training the next Hand of the Platinum Generals. And only when they have rightfully earned the name of Bossomotohr will they be allowed to return to the Milky Retinue, and even if it will take all of their lives – they will wait that long.

Also known as the Fortress Without Guns and Windows. Located deep in the frozen lands of Hevar (Her Eastern Arm), this Fortress City not just experiencing regular disruption of supply lines during harsh winters, but lives separated from the rest of Meority for years, surviving both the frozen wastes and Envasions sent by Leviathan of the Frosted Archipelago.

Sagarda was built as a foothold in an attempt to reclaim Hevar in the distant future. Its development and sustainability realied heavy on a supply chain that was broken after the only established port had fallen under another Envasion – a chain that is too difficult to reforge now. The Milkland, unable to effectively support defenders of Sagarda, urged them to abandon their new home, but many refused, and all contact was lost shortly after. Yet when an expedition arrived five decades later to collect the artifacts and libraries of the supposedly dead city, what they found was a testament that the citizens of Sagarda had been right in their decision to stay and keep fighting.

Three centuries have passed. Sagarda still lives, self-sufficient, as if the world outside its walls does not exist. Its defenders have learned to conserve resources and employ what is available beyond their possible limits: from recycling of used equipment and biowaste, to a network of deep underground mines and greenhouses; Engifted study the Transmutation Doctrine to produce elements which may not be delivered from the motherland for another year...or decade; its walls are not so much made of Molokoncrete as of ice and rocks. Bossotuhrs and Knights, silent as the cold nights, armed with gear ancient but honed, they refine their bodies and minds, clad in armor made of bones and trophies of slain Umbral Horrors fused with metal.

Legend has it that that Sagarda has yet to fall because its people are so loyal to the City that even souls of past generations continue to patrol outside the walls in eternal duty, slaying Nightmares of Envy before they even have a chance to set eyes on the City.

Also known as Dishonored. A Disposable Divizion named after the fall of Graftra – an ancient Fortress City that was one of the cherished, strategically and symbolically, but fallen in disgraceful way: the Cult of Envy had infiltrated deep into every branch and every rank, poisoning the people from within for years, growing in numbers, waiting like a tumor… until one day they begun their unholy cleansing.

When the Realms re-established its contacts with Graftra after two months, only a handful of loyal Knights were hiding inside the ruins… trembling like cowards. The survivors’ records were erased, but since then the Ash Bearers serves as a punishment for those who failed their oath-given duties, even forbidden to be Embraced in Virtuous Smothering. Not only the Knights, but also any Bossotuhr who has been stripped of their armor and the honor of being called one. Now they obliged to wander the Southern Continent and undertake the most dangerous mission in an attempt to atone and cleanse own name in a single way possible – with blood.

Farata-fram is the most besieged Fortress City in the East, and also one of the largest, sometimes fending off swarms for months, surrounded by the never-ending sounds of gunfire and war-drums. Being so extremely close to the defiled lands, some say that the Leviathan could be seen peeking over the mountains in the distance. But when allied Tumish Sky-fleets chase for it, they find nothing.

Located in a valley between the two longest mountain ranges of Kohava (Her Eastern Hair), it connects them like a dam. The envasions they halt are so intense – the valley itself is permanently charred and blacked by fires and the carcasses of Jealous Beastiary, because Remedy Forces never have enough time to cleanse and purify this battlefield.

And the most terrifying of Farata-fram champions are known as Black-hearted Fellowship. Predominantly Ardem Va, Ronir and Feral Tofar, when they emerge from the armories they must be reminded in what direction slaughter should arise… because when they begin – they do not stop. The Taint is so drenched into their bodies that they all bear Ordono Kerno Bells; wearers of armor soaked in soot and tar, fighting for days without sleep, they enjoy the butchery of real nightmares more than living.

Mirfirmir is a Mawl-governed city, now prominent for a great deal of mechanical and scientific inventions. Many aspiring engineers arrive here for promised creative freedoms, as no resources are spared and no ideas are forbidden when you work under the Mawl leadership… it is just they prefer thing that do “big booms!” or are made of huge shiny metal pieces much more than anything else.

It was here that the first prototypes of “Titan’s Dress” Bossotuhr Armor, modern mechanical prosthesis and most of Bosomian firearms were designed, which were later perfected, standardized, and mass-produced in every Fortress Cities ever since.

Mirfirmir is the Headquarters of the Steel Maws – a machinery-trialing Divizion of the finest Bosomian Jagers in the Western Realm, who hold the exclusive privilege to receive the latest mechanical prototypes for immediate testing under real combat conditions against the Jealous Beastiary, with the rights to keep all which not pass these tests. Because of this, the Steel Maws is known for the hundreds of war contraptions that are utilized solely withing the Divizion by Knights who have learned to fully exert the limits of every machine and enjoy mechanical might that is forever denied to others. Provided with advanced Bosomian armoured personnel carriers, the entire Divizion remains mobile and ready to be transported across the fiefdoms.

The United Front, Two Grads of Togetherness, a Monument of Hope. The only place on Meorenell where Four Great Nation fight side by side against shoals of Umbral Horrors. Situated just one sea across the northern Thigh region and two seas away from the peaceful Waist Region, Taranel and Ratanel are sistren Fortress Cities named after westernmost islands of Kozara (Her Western Hair) upon which they are standing.

But of course, this place was not always like this. Being the closest bit of land to the Ashened Archipelago, it was the first stop on the path for an intolerably large number of Envasions. Every couple of centuries, the Angel of Bravery would pass nearby and exterminate the parasites that remained nesting on both islands, but eventually, more would always arrive to take their place.

Forever the Herquisition was pleading the Realms of Bosom to take actions and pull Taranel and Ratanel under control of Meority, to protect these islands from subsequent defilement, and to lighten the burden on our Angel of Bravery. Whenever White Queens wanted it or not, the risks were too high, and they would always refused... That was until Kingdom of Tum was unified under the one Malika of Waist – Solsticed of Truth, Crowned Rose of Unity – Flatia Bellus III of Ventero. She soon came with an audience into the Empire of Hips and Thighs, Realms of Bosom and Feet Republic, and in just a week an agreement was reached to construct the greatest Fortress Cities yet.

The parasites that had already begun nesting were swiftly exterminated by the Thigh and Tumish forces; meanwhile the Bosomians directed all their resources into this project, eager to prove themselves, even halting the construction of other Fortress Cities on the mainland; and the Feet Republic rendered great assistence by providing their novel cargo fleets for the continuous transportation of materials, laborers, soldiers and supplies from all Three Great Nations – a demonstration of endeavor, virtue and naval might the eventually led to their recognize as the Fourth Great Nation.

In just nine years both Fortress Cities were completed, already housing nearly a million of its defenders who had experienced Envasion during construction years. Since then, enough land outside the walls has been cleansed and purified for farms large enough to feed all residents within, but both Cities are aspired to see their island completely redeemed of corruption once and for all.

Comments

Yeah, when I return to old Lore entries for updates I see it myself... which is why I return to old Lore for Updates. I think It is especially problematic when I post Lore in the same month I write it - not enough time to reflect on what I wrote. Main problem is that after 14 years I'm still applying grammar rules from native language to English... often I can't remember which grammar rules are proper for English and which are not. But anyway... it is not my fault! Right! it is not me! It is either Scribe... or Narrator... one of them are at fault here! Not me!

TheMaestroNoob

Ngl the grammar makes me lose track of things sometimes in the text. Disruptive to reading, which is a shame because the ideas are really cool tbh, like the Sagarda, the line city sounds like such a cool idea for a fortress city.

BBTR


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