After centuries of withstanding malevolent Envasions, the Realms have perfected defensive and fortification tactics: be that within Fortress Cities or outside their walls, Bosomian defenders become immovable walls against any foe that dares to walk on the Milkland. To compliment these tactics, the Bosomians maintain a certain quality and complexity of military technologies, which is deliberately lowered.
Unlike other Great Nations, which already utilize laser or circuit weaponry, and keep information about their arsenals classified, Bosomian instrument of war are well-known and considered technologically outdated, though this doesn't mean inefficient due to sheer volume of firepower they can assemble in one place. The Realms’ army rejects complex and gentle devices that require delicate handling and are easily turn defective by environmental influence. They prefer crude simplicity in performance and design – equipment that is less likely to fail under extensive use, easy to replace, easy to maintain, and can be provided with an endless supply of ammunition delivered directly from the Fortress factories located on the floor below.
Mobile Weapon Platform, Mechanical Suits, Autocannon Turrets, and Bossotuhrs form the central arsenal of Fortress Cities during Envasional Besiegements, sufficient to repel most of Umbral Swarms. Only old, small, or yet completed Fortress Cities actively employ light infantry for defense. Aside from these exceptions, regular Knights carry personal firearm primarily when performing Jager duties, post-Envasion cleaning operations, guard duties for Remedy Forces, or Cult Hunting.
Standard Personal Knight Armor:
In the current era of predominantly ranged combat, the outer plate layer is made of light-weight alloys and serve ornamental and ceremonial purposes, although it can easily protect against indirect shrapnel or pest-sized creatures that typically target the limbs. Breast shields bear designation insignias: the left is for the Knight’s rank, and the right is for her Divizion, unless specified otherwise. The Knight’s Helmet is the most resistant, complex and expensive piece – a complete headgear set is provided with respiratory insurance, noise suppression, a command feed screen, communication, and sensory systems. Protective shoulder pads, vest, cuisses and boots underneath the plate armor supplement true protection from enemy attacks. Finally, a uniform with good thermal insulation, moisture-wicking properties, comfort, and safety against regional insects; the most essential piece is the military-grade latex bra, tailored for each Knight individually – either transparent-colorless or in the colors of the Realms (other sections of the uniform can be replaced with latex at Knight’s request, when approved). As practiced by armies of other Nations, a layer of Combat-grade aerogel is applied to non-uniformal tribal features (horns, tails or other), to provide isolation against natural elements or Umbral particles.
Advanced or limited kits may be issued depending on season and/or rank and/or temporary assignment and/or other circumstances.
Standard Personal Firearms:
15mm Break Action Dragon “Mammoth B1” and 10mm Semi-automatic Flintlock “Mare B4”. Although neither uses flint-striking ignition, but, as with many contemporary firearms, the Realms refuse to adopt novel terms like “pistol”, and instead re-purposing old names of mechanically retired firearm based on visual design and intend use. These two are the latest variants of modern Bosomian ballistic handguns with a quick-to-reload mechanism. They are primarily issued as sidearms to vehicle operators, Divizion officers and Madarmes; sometimes favored by CHESTs during Cult Hunts, and never found in the hands of Bossotuhrs.
10mm Single-shot Break Action Flintlock “Mule B1”. A regressed version of the Mare, deployed in the Madarmiere department as a “minimal force” during regular patrol, in order to reduce abuse of authority and accidents.
22mm Semi-automatic Blunderbuss “Anvil B2”. One of the most prominent firearms associated with the image of the Bosomian Knights. Designed exclusively for firing slug projectiles – hollow-point, explosive or heavy. With the force of a falling anvil, its inherent firepower is bountiful to execute small and even medium-sized threats with a single shot. Internal stabilizing system greatly reduce powerful kickback, allowing for sustained fire without physical strain. The second most preferred firearm among the Bossotuhrs.
12 mm Automatic Gun “Mallet B6”. Light, fast and reliable, it has become another staple infantry weapon associated with the Knights of the Realms. With basic hollow-point rounds it is the perfect gun one can have when dealing with a swarm of pest- and small-sized Umbral Horrors.
20mm Automatic Rotary Blunderbuss “Hammer B3”. Its most common ammunition is pellet shots. The weapon is rarely used by defenders of Fortress Cities, but it is very popular as an assault weapon when Cult Hunting in the confines of urban areas, ruins, and underground hideouts. Praised for its extreme rate of fire, this weapon has remained on the Herquisitorial Charity Agreement at the request of Ordono Krano agents since the earliest days of manufacturing.
10mm Light Machine Gun “Furnace B6”. A hail of explosive metal incarnate, and the number one choice as a ranged weapon for many Bossotuhrs. Of course, most of them prefer the Mace and the Gift, but if they need to shred through waves of Hellish Spawn while approaching towards them, then a full-loaded Furnace in each hand becomes an irresistible idea.
30mm Personal Artillery “Crucible B3”. The most powerful standard-sized infantry ballistic weapon of the Meority, adored by many skilled Bosomian Jagers during their Hunts, and no less beloved by many Mawls... because “Me pew-pew make demon boom.” With an effective range of four kilometers, its primary purpose is to eliminate individual medium-sized creatures with explosive shells or suppress groups of smaller targets with fragmentation rounds. However, it is as much capable of gravely crippling large- and even some giant-sized enemies, allowing Knights to support their Bossotuhrs from absolute safety.
TheMaestroNoob
2025-05-21 11:46:41 +0000 UTCD Banks
2025-05-21 11:09:49 +0000 UTCCurious Cat
2025-05-21 03:34:09 +0000 UTCBleuCherry
2025-05-21 02:54:57 +0000 UTCTheMaestroNoob
2025-05-21 01:00:48 +0000 UTClinde
2025-05-21 00:52:00 +0000 UTC