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Date Night 1.1 devlog, 6/19

Good evening or morning, and thanks as always for your support. I managed to get a small amount of free time and poured work into the script for Date Night, so was I able to scrape up enough for another update this week, thankfully. Quite a bit in fact -- here's a general picture of where the VN is right now in development and my own rough progress estimates. Date Night now consists of two entirely separate routes, splitting with the very first decision point in the first dialogue scene. All the work for one of those routes, currently available in version 1.0, I won't be addressing, since it's done. As for the 1.1 material, here's the breakdown (the percentages concern the 1.1 work alone.) Animated loops: 100% complete (as of this writing, 27 in total from 1.1 on top of the 16 from 1.0 for a total of 43 loops.) Stills: about 75% complete, with four scenes yet to be made (currently about 320 stills in the entire VN, and I anticipate around 400 in the final product, though my math may be off there.) Script: about 60% complete. This is a major jump from last week - I've been filling in a lot of dialogue lately, and I still have images and loops without any dialogue currently sitting with placeholders I'll overwrite once I'm able. Thanks to my total lack of foresight and planning, Date Night is now pretty much two stories crammed into one, only connected by that single thread of the first decision. I had no idea this would happen - I just wanted to fill out the vanilla route for 1.1, but then I ended up having to write in an entirely new story, hence all the time I've had to spend on this. But I think it's been worth it, and the more scenes the better as well, as long as they're hopefully fun and/or appealing to you (or horrifying maybe, but in a good way? Depends on how you feel about the themes...) You'll be seeing a lot more of Vanessa soon, along with Felix and May and the other characters who, let's say, interact with them. I don't know if the late June target is still reachable, but I've made so much progress today that I feel encouraged. Date Night is well on its way - will let you all know once I've reached the polishing and finetuning stage, which should be after I've completed these final scenes and the narrative and dialogue in this increasingly big ass script (for me at least.) Hoping you're all doing well.

Date Night 1.1 devlog, 6/19 Date Night 1.1 devlog, 6/19 Date Night 1.1 devlog, 6/19

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