Changle Log for v.0.0.2
Added 2016-02-29 02:13:35 +0000 UTC### 0.0.2 Change log
- Finished Night/Day Cycle and calculations
- Finished 10 buildings Day/Night spriteswaps
- Finished 10 buildings Day/Night full clickthroughs for their scenes
- Finished 10 buildings Day/Night colliders and paths
- Finished City GUI (Might replace it later)
- Finished Lower city collider timing swaps (Lowtown, Badside)
- Turned off I menu for now, incomplete
- Plugged calculations into City GUI
- Finished the save/load system with slots
- Key instructions warning screen
- newer day/night city bgs
- Building spriteswaps
- Lower city text hovers
- better optimized smoke particles
- day/night cycle completed and tested
- Plugging prototypes into main game
- Gold/Randomization calculations
- Item/Property calculations
- "I" Menu Sections
- Finished City Menu/Buttons
- Finshed City status bar and stats
- Night/day stat calculations
- Finishing lower city tiers art (day/night)
- Added buildings mouse overs and names
- Menu and click locking systems
- Portait system prototypes
- Putting together basic "I" menu
- Sketching building setting, Blacksmith
- Finished Day/Night cycle (programming)
- Finished City Working model
- Finished Building Protoype
- Added locking system to prevent clicking during screen fades
- Locked window mode resolutions
## Fixed
- Spelling errors from first build
- Font Spacing, doubled the spacing between words