News and near plan
Added 2023-09-24 20:10:01 +0000 UTCGood evening everyone,
We're making good progress on Divimera and no change in date estimates, so we should be right on schedule, October/November. We've got some pretty amazing scenes with Hale by the good Kojack that are finished in terms of art/animation (available in the previews), and Charlotte's scene has started.
Great news, anirhapsodist the bg artist has returned. The long absence was caused by heavy burnout, we have been taking things a bit more slowly but he is feeling better now. We have adjusted our workflow accordingly, and I have sent him a new computer in parts to make the work easier. He was working on a very old machine, something from 2014 with very bad performance, blender, and Photoshop were very painful to use. He seemed quite happy about the speed benefit, and all the parts were safely delivered to his home.
Bad news, the submarine game is going to be late, we've gone beyond our initial ambitions to try and make something a bit more consistent that lasts about two hours. It's well-advanced, and the game script is almost finished, in terms of realization/art it's a little more than halfway through but it will take more time than expected to be where it needs to be, and I want to refocus my full attention towards Divimera for now.
As for why I had this idea of the submarine game, it allowed me to do a bit of something else during the summer, it doesn't take up much of my time and it was the right moment with the R10 version which was going to take a long time to do regardless of my input because of the amount of art required far outbalancing the actual script/code necessity. Maybe it'll allow us to get known a bit more by doing something commercial, very much in the air of the times, potentially indirectly making Divimera known and making a bit of money. I like to try things out sometimes just to experiment, always been a multiple-project guy in general and Divimera is an exception in that regard as it requires my full attention most of the time but there was an opportunity here and I took it.
After the release of the next R10 version, I think we're going to have to seriously tackle the Steam version of Divimera, the sooner the better. In fact, steam's rules on NSFW content change often, so it's possible that in a while the rules will get much tougher and Divimera won't be accepted, so it's better to do it while it's possible.
On top of that, it'll give the game some exposure and perhaps a new dynamism, as interest in the game has been waning of late. It's an opportunity to really do things right and benefit the project as a whole going forward, with a nice cover, a bit of marketing with a trailer as the big boys do, reworking the game's intro with something a bit punchier, and making the whole package a bit nicer. It might also be an opportunity to change the name of the game to something more catchy. It feels like a kind of obligatory step and every time I've delayed it, I think it should have been a goal achieved much earlier than that.
Again, thank you for understanding and being supportive, it's a bit of a slow moment I know but it will get better soon I promise.
