Shadow Island, weekly progress [some light spoilers]
Added 2021-07-15 08:40:31 +0000 UTCHey everyone, wanted to share some of the work that has been achieved on the art side this week. We are working hard on the next update, I might be a bit quieter than usual during the summer but this doesn't mean the work has stopped.
The next update for Divimera is set to be released in about 2 weeks (early August), this is a middle of the route update (compared to what was R2), but will still contain a decent amount of content. Depending on the amount of content that makes in the cut, it might get called R2.5 or R3. What is sure is that it will be followed quickly by another update.
The full update (made in 2 months total) is our goal, this is gonna be a middle route of the update to make the wait less painful. I simply chose to cut our full update into two parts.
The new update will focus on enhancing the interactivity, it will be less on rails than R2. Expect a lot of items usage, and side quests to complete.
Here some previews of what is coming in terms of art.
The gardener shed, a new explorable location behind the manor:

The inside of the church:


Little anecdote but the church outside and inside was inspired by Salem the TV show:


The inside of the doctor house that you can see on the right when entering the town square area, which was not accessible up until now (this is a WIP, it's not finished and requires the last touch of coating):

On the character art side:
This takes back exactly where we left off, the new character (no spoiler) runs into you and you both fall to the ground.

The priest idling inside the church:

Isaac inside the jail cell:


We have moved on to the making of the Doctor sprite. I'll showcase the sprite as soon as it is ready or you might discover it directly in the new update.
Hope you like it.