XaiJu
luckylui
luckylui

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I came up with some ideas

For Long animations...

For Shorter animations... 

Important information

When a Large Project is started the amount of Short animations will reduce or cease completely in favor of a Longer animation, to be honest they won't truly cease since I use them to take a break after a considerable amount of time working on a single animation.

I'll refer to the different kinds of rewards as what they are "Early Access" or a "Release"...
Loops will be referred as that; Start to finish will be referred as "Scenes"; If it involves a couple more shots of different angles or actions I would call it a "Sequence"

In general the difference I'll handle between Short and Long animations will be the amount of time and scenes... a Short one includes way fewer scenes, and usually won't last more than 30 seconds to 2 minutes...
Long animations get more of a narrative approach, there are way more scenes, and roughly I can say they might last more than 5 minutes and includes way more scenes...

I'll try to condense all this in fewer words in the Tier descriptions... more detailed on the Bio of the page...

Tell me what you think? good, bad... horrible? XD I would like your feedback lol 

Comments

Moght take a while to see if it's successful... but sure it might completely work

Lucky

I think it's worth a try but yeah it's could work

Rolly Foxy

YEah, that's why I focus on Visual errors... those can mostly be fixed in a couple of hours, but when it comes to audio, unless it's something completely fcked up takes longer to fix

Lucky

I think the Light versions could work pretty well, granted the feedback doesn't require you to change too much that it'd be a lot of extra effort. I think it's a system wroth trying, though and adjust part(s) of the system when necessary. :>

Chi.exe


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