Improving my shots with gaussian splatting...
Added 2025-02-26 11:00:24 +0000 UTCGaussian Splatting is a pretty mind-blowing technology with some creative potential 😁 This was generated and animated in Jawset Postshot, exported as EXR and graded in Resolve, where I changed the background color. (video is mute)
Comments
Always awesome when tech meets art!
Hark
2025-02-26 22:11:32 +0000 UTCI'm a 3D geek allright :D
PatHightree
2025-02-26 17:44:06 +0000 UTCWow you clearly have a lot of experience with that :)
Posy
2025-02-26 17:30:34 +0000 UTCOh yeah, ihe image sequence is assembled into a quilt with a Resolve script I wrote https://github.com/PatHightree/Looking-Glass-batch-tools
PatHightree
2025-02-26 16:07:00 +0000 UTCNormal camera to gaussian splats in postshot, from which I rendered a panning image sequence
PatHightree
2025-02-26 16:00:06 +0000 UTCThat's cool, was that made with a actual lightfield camera or is that also a gaussian splatting type of 3D scan?
Posy
2025-02-26 15:58:00 +0000 UTCYeah, incredible how well 3DGS manages to capture view-dependent effects Btw, it's also great for creating holograms for Lookingglass displays https://blocks.glass/pathightree/123427 https://blocks.glass/pathightree/123719
PatHightree
2025-02-26 15:28:01 +0000 UTCGaussian splatting is such a cool tech, didn't think it could be so useful in animating shots of static object though, this is really neat
Plaster
2025-02-26 12:20:14 +0000 UTC