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GHPC Dev Log #3: No Fooling (or, how the April Fools update was actually a legitimate piece of progress)

https://gunnerheatpc.com/news/articles/dev-log-number-3-no-fooling 

For your consideration, a write-up on how we combined useful feature work with April Fools' Day joking, and the technical hurdles we faced in so doing.

GHPC Dev Log #3: No Fooling (or, how the April Fools update was actually a legitimate piece of progress)

Comments

i actually really like the character animations it looks great to me, also keep rally mode its probably worth having a simple system to practice driving fast in various machines

QuakeIV

This was a very interesting read, and the character animation system is incredible and very convincing! Makes me excited for tank crew in hatches and infantry down the line, this game is already so immersive and I can't wait to see tanks and other vehicles in their proper contexts alongside infantry.

the April Fools' missions are so good. I hope that they're all available on release. I understand that they get made for a certain version of the game and then the game moves on...but they're SO GOOD.

Erin Eldridge


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