XaiJu
GunnerHEATPC
GunnerHEATPC

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Vegetation teaser from the August 1 stream

Some people asked to see the teaser video on its own, so here it is!  As mentioned on the stream, this is an early look at improved foliage assets and rendering systems, coming as soon as we're confident in its stability.

Vegetation teaser from the August 1 stream

Comments

The access link is in your Patreon welcome email and on every release post on the Patreon feed. Here it is: https://gunnerheatpcdev.itch.io/gunner-heat-pc-patron-build/patreon-access

GHPC Dev

Where can I download the "unlocked" version? game shows on the right side: public

👍🏻😁👍🏻👌

Jena73

The update is in its final testing stages. We plan to release it some time this week.

GHPC Dev

Wow good work… and when you will release next demo update?

Jena73

We removed our first implementation of track depressions for performance reasons but will likely try again with some improvements later on. The main reason for updating the vegetation system was to eliminate some frustrating visual glitches that were caused by the previous system. As far as enhanced effects on the foliage, theoretically this is possible later when we're doing polish work. We will see.

GHPC Dev

Thanks for yet another amazing progress update! Keep up the fantastic work, GHPC devs! :D

[γδ(αμ)]

Very nice work, not that it needs it, but related to this I was wondering if the long term plan will add shock effects to the foliage and grass and also the ability for tracks depressions to remain throughout a game, and grass burning around the burning tank. I know that this could bring systems to their knees if they are not powerful enough, but wondering if there are plans to add any of those elements?

The editing and music gave me goosebumps! Keep up the good work guys!

This team continues to amaze!

Kal'dos


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