XaiJu
sicphuckxxx

sicphuckxxx

fanbox


sicphuckxxx posts

Becky Blackbell (Hime)

View Post

Sakura (Late Night)

View Post

Momo (Informant)

View Post

Tatsumaki (Round 2)

View Post

Bulma (After Hours)

View Post

Peach (Date Night)

View Post

Asuna (Late Hours)

View Post

Gabi Braun (Prisoner)

View Post

Mitsuki (Laundry Day)

View Post

18 (Prostitute)

View Post

Mamako (Exercise)

View Post

Misty (Poolside)

View Post

Gwen (RV)

View Post

Kawakami (Tired Maid)

View Post

Nobara (Workout)

View Post

Hinata (Sexy Kimono)

View Post

Uraraka (Streetwalker)

View Post

Futa x Marcille Test

Fixed Marcille. Ported in a futanari character. Got the eye key shapes to work. They're not perfect, but it's doable. I have to do hair bones next. Now, I'm gonna try and port over more characters. I would like to try at least one character per day. Once all this is smooth out, I can focus back on making comics like normal.

View Post

Marcille Test Render

The biggest hurdle which was the head is literally done. I now have to find adjustments for skin textures & eye pupils. I have to make additional shapekeys for the eye directions in blender. I have do something about the hair texture as well. Once I start porting more characters in a nice workflow, doing this will get faster over time.

View Post

I did it

It took 2 and half days, but I f'n did it. so yes, you CAN bring your Koikatsu character into Daz3D and Render them into Blender. Now, I just have to attach the characters to the G8 models, but that's actually the easier part. This head was the hardest part.

View Post

Zelda Test

Note: This is NOT an actual test render. I simply grabbed a daz model, shaped it up and import it into Blender. I basically just want to update everyone on what I've been doing if I'm not uploading comics. This is to simply show what content could look like in the future. I plan on doing full day of tutorials in the morning. I may have to wrap my KK characters in order for them to work. I'll have to do custom skins and eyes myself. I want to use Cycles, but cycles seems to take away some detai...

View Post

Blender

Okay so, no comic today.


I will be taking today, tomorrow, Saturday, & Sunday working my ass off to getting things to work in Blender.


We got scenes working, poses working, environments working, Renders working.


I now have to transfer KK characters' heads over to Daz, rig it to Genesis models, fix up a skin textures, make morphs and genitals, then see what needs to be adjusted.


If I put my head to this keyboard for the n...

View Post

MIzuhara (Valentine's)

View Post

Blender Day 3

Tomorrow, I'll go back to normal comic schedule. I might take another full day off on Sunday to work on this more. I even brainstorm some days to get shaping, posing, and modeling to work.

View Post

Plate of Donuts

Okay, I think I'm basically done with the donut tutorial. Tomorrow, I wanna start characters, character importing, pose library and such. I'm still gonna try and finish these videos tonight though.

View Post

Blender Day 2

There. We did it. We made the donuts.

View Post

Donut in Progress

So, I decided to do the donut tutorial. It's been very helpful so far. The videos are really help to give you a rundown on how to use all the tools, how they function and such. Learned more about shaders and nodes. No comic today or tomorrow. I'm trying to learn as much as I possibly can. I will do a comic on Wednesday for subs and release the free comic tomorrow as well.

View Post

Kendou Itsuka

View Post

Blender Day 1

Learned how to import stuff, got a basic layout and feel of Blender, made a ugly Monkey, & imported Hinata from KK. I don't know if I'm gonna make the donut or not. I might just go through with it.

View Post

Scene Data Pack VI

View Post