XaiJu
Team Blueblood

Team Blueblood

patreon


Team Blueblood posts

Character Art! + Early October Update

Hey y'all! I've been busy the past week and a half working on these character artworks! Originally, they're meant for the end results screen, but I might reuse them for the Character Select Screen as well, considering they came out so well!

Next up is to actually properly design and implement the screens these cool arts will be used on! I will most likely have an update on that either at the end of the month or the start of next month!

These things took a while to draw out but I t...

View Post

September Update!

Hey y'all!! Sorry for lack of updates since Combo Breaker! Progress has been slow as for a while there we didn't have much funding to work off of and the one who was doing most of the work (Hi, that's me, Starcutter!) had temporarily been working a summer job.

So, what's next for Blueblood? Well, if you saw the Combo Breaker 2024 buildof Blueblood Arena you'd know most of the characters are in a fairly playable state, and look good enough for an early access build at least, right? While...

View Post

Semi-Private Playtest!

As you may know, Combo Breaker is coming, and that's when I released the last demo!

Unfortunately, I don't have enough to release a super public demo in the way that I want, so I'm compromising! I've set up a time-locked event that should last until the end of May where you can try out the game! I don't want this to be SUPER public because the game isn't finished yet, but I figure hey, if I'm setting this up I should at LEAST also let the people that support me get to test it out too ri...

View Post

April Update #2

I just wanted to let y'all know that there are only about 35 sprites total before the bare minimum for the first 5 characters has been accomplished! I plan to work on that within the next couple of weeks before resuming work on the stage I had posted about last November.

I will give another update sometime in May when all 5 characters are done and accounted for!

Additionally, I'd like to thank everyone who's been supporting my work! I've burned through a lot of personal funds this...

View Post

April Update!

A lot of progress has been made!

Violet and Dimitri both have 95% of their animations done and are only missing grab and throw, while progress on Penny is going pretty well! Penny has about half of the sprites for her MOVES done, however is still lacking final sprites for other actions such as getting hit or walking. Hopefully, we'll be able to get ALL sprites done before the next update!

And now to address the elephant in the room: When will y'all get to play Blueblood Arena? Ori...

View Post

March Update!

Apologies for neglecting to update the patreon but EXCITING THINGS have been happening!! Actual, substantial work has been done on Blueblood Arena! I'd say Dimitri is 95% done and Violet is 70% done, roughly! That means... I SHOULD be able to get the build with 5 characters OUT within a few months? At least, if everything is going to plan.

I've been occasionally posting things on our Twitter too, so if you're in...

View Post

Random Popularity Poll

I'm planning to start working on sprites for one of the following characters soon, but I can't decide which one.

Who should I work on next?

View Post

February Goals & Plans

As I said in the last post, I plan to work a lot on Blueblood Arena this month! Here's a bunch of stuff I plan to add & work on this month!


- High/low indicators

- New air hurt/down sprites for Amber and Enza

- Finish up Enza's stage

- Begin work on Amber's stage

- Commission music for the new stages

- A lot of menu work & gameplay options

- A lot of bugfixes and rollback optimizations


Additionally, here's what I'm ...

View Post

January 2024 Update!

Hello! It's been a bit!

First off, I'd like to apologize about a lack of Blueblood Arena updates, I got sidetracked on something unrelated that I thought would take a week but instead took about 6. HOWEVER! I've now finished that thing I got sidetracked on AND AS A BONUS I've figured out a lot of things that I can easily translate to Blueblood Arena!

The things within UFE I've discovered are:

- NUMEROUS fixes to the netcode and online experience
- Better coding for grabs ...

View Post

Small Update!

Just letting y'all know about what's in-progress now!

For the time being, development will be focused on Blueblood Arena, and while yes, that does mean more characters are being worked on, my current priority is polish. I want to add things that make the game overall better rather than just focusing on the characters, this mainly comes in the form of adding stages other than the training room as well as a UI overhaul. 

While we haven't started on the UI yet, work on Enza's ho...

View Post

November 2023 Update!

Apologies for a lack of updates! To be honest, not a whole lot has happened over the course of October. That said, I have a sort of announcement to make regarding the engine and framework being used in our fighting games.

You may know that we're continuing to use Unity, even after that whole debacle a month or so ago, but what you may not know is that an update to the framework we're using is coming soon.

We're building our game off of Universal Fighting Engine version 2.4, which ...

View Post

September update!

Dev has been slow as most of us have been preoccupied with other aspects of our lives, but I just wanted to give an update because there are a few important things that have changed since the last update!

FIRST UP: THE UNITY STUFF

Now if you have been following literally any indie developer you have a good chance of knowing what I'm talking about. TLDR: the unity engine (Which is what we use) added a (in my opinion, malicious) policy that after a certain point wil...

View Post

July Update!

Hey! Just wanted to give an update on Blueblood content!

Not a whole lot of super fun things have happened this month, so there's nothing really interesting to show. Blueblood Breakdown was rolled back to an earlier build and given rollback netcode properly, so that's good!

As for Blueblood Arena, one of the artists that was helping animate the characters backed out so the game may now take a bit longer to complete. That being said, I'm hoping the new workflow will help us get ...

View Post

Blueblood Arena Demo!!

It's finally time! We've put together a demo of Blueblood Arena consisting of Enza and Amber! It's only available on PC at the moment, but please enjoy to your heart's content!

Link to download should be below!

View Post

Enza Corner to Corner Combo

This Enza combo uses all resources, and goes from the left corner to the right corner! Just an idea of what y'all will be able to do!

View Post

Enza Combo (Blueblood Arena)

Just letting you all know that we're alive! Enza's coming along nicely!!

View Post

Infinite Found

I found an infinite today, this is obviously going to get patched out but it has a really nice beat to it! Thought I might as well post it anyways hahaha

View Post

Characters!

Was going to do a big lore update this month, but I ended up being very busy! So instead, have a poorly-drawn doodle of a bunch of characters that exist in the world of Blueblood Breakdown! If there's any in particular you'd like to know about, just ask!

note: there's a good chance some of these will never again see the light of day, or will otherwise see massive design changes. At the very least, don't expect a full roster of 15 characters anywhere close to launch! Some of these charac...

View Post

Dimitri Colors!

Here's some of Dimitri's colors!

The colors on the far left are the original colors, and the remaining 4 swaps are all referencing other media! Do you recognize any of them? 👀

View Post

Beta Blueblood Arena Dimitri Combo

I spent the day integrating Dimitri into Blueblood Arena, and since I'm in a good mood, have some footage of how he's coming! 

(Obviously, he's really a work in progress, but I hope you enjoy how he looks!)

Probably going to tone down super damage haha

View Post

February Update!

Just a check-in! Not TOO much has changed this much, but at the same time A LOT has changed. Let me explain!

The game's in pretty much the same state as it was last month, HOWEVER. I (Starcutter) have taken on some temporary contract work! I decided the money from my contract work is going to go directly into funding my artists! NOT ONLY THAT, but one of the artists that had worked with us prior (You might know them as Dimitri and Poppi's Character Designer) is now back as a part of the...

View Post

January 5th Blueblood Arena Update!

Just a small update letting y'all know some of the stuff I've worked on recently!

Blueblood Arena has gotten a few mechanical tweaks further differentiating it from the Among Us Arena fangame it's gameplay is based on. I personally feel like combos in Among Us Arena were too long sometimes, and too easy to be that long, so I've put in and changed some base mechanics in order to fix that.

  • Only 2 bounces. In the past game, you got 2 wall bounces and 2 ground bounces. This gam...

    View Post

Blueblood Arena Amber WIP

Thought I'd share an improvised combo with you all! As you can see, there's still some unfinished sprites, which is the main thing we've been grinding out. I hope you enjoy this preview!

View Post

UPDATE: November 2022

Development is coming along slowly, but surely! 

Some new developments in Universal Fighting Engine 2 (Which is what both Blueblood games are currently using as a base) has helped improve Blueblood Breakdown. These changes to UFE2 have not yet been implemented into Blueblood Arena, but will be soon.

As you may know, there are 7 currently revealed characters for Blueblood Breakdown. I do not believe we will prioritize porting all of these characters over to Arena, our current ...

View Post

Some Blueblood Arena Palettes!

Here's some palettes of Enza and Amber! The far left ones are the originals, but the rest are all references to things! Can you guess them all?

View Post

Blueblood Arena Teaser Trailer!

Here's a quick peek on what we've been cooking!

View Post