Update 4/7/23
What's Done
-Jamie part 3 done
-Pieces of Alex part 3
-Art asset redraws
In Progress
-Bug testing part 3
-Rest of Alex part 3
-Misc part 3 characters
What's Done
-Jamie part 3 done
-Pieces of Alex part 3
-Art asset redraws
In Progress
-Bug testing part 3
-Rest of Alex part 3
-Misc part 3 characters
What draws you to financially support the development of this game as opposed to one of the many others? I'm curious what the main draw is for people, wether it be writing, art, the type of game, etc.
2024-04-01 05:29:57 +0000 UTC View Post-Balerdroch Mountain is named after the Yugioh card Doomking Balderdroch.
-There were early-stage plans to have minions in the final confrontation with Dani. Combat as a whole has been thought about on and off but has so far never seen the light of day due to time and the general focus of the rest of the game.
-Cassidy was originally going to "roam" the main floor during part 2. She would appear in different places based on a random number generator. These were scrapped when the g...
2024-04-01 05:28:11 +0000 UTC View PostWhat's Done
-Clara part 3 done
-Pieces of Jamie part 3
-Art assets
In Progress
-Bug testing part 3
-Rest of Jamie part 3
-Alex part 3
-Misc part 3 characters
Two designs for ghosts that didn't end up making the cut.
2024-03-30 02:24:01 +0000 UTC View PostI'm creeping up on the halfway point of part 3, the Dani event. Part 2 is done, aside from final stress testing, and the first half of part 3 is in a similar place. The Dani event is the new branch point for the 3 main endings and diverges a lot more based on the choices you've made. It is on track to be wrapped up within two or so weeks.
Do People want me to release a playable build once the Dani Event is done or wait until the end of part 3?
What's in the New Build if it Relea...
What's Done
-Alex part 2
-Alex part of part 3
-Rachel part 2
-Part 2 sans camera/ghost
In Progress
-Bug testing part 3
-Some new early part 3 eventing
-The Dani confrontation retrofitting/branching
-Remake of the Maddie Game Over. It changes based on if you go with Clara/Alex or Jamie
-Reusing some pop up tech
-More ghost fun
-spur of the moment joke one
What's Done
-Alex scripting
-Alex closet filler for part 2
-Overall a slow week
In Progress
-Finishing part 2
-Stress Testing part 2
-Alex Content
What's Done
-The new Jamie events for the first half of part 3.
-The new Clara events for the first half of part 3.
-Retrofitting the first half of part 3
-New art assets.
In Progress
-Finishing part 2
-Stress Testing part 2
-Alex Content
Most of the characters I draw for this project have preset designs that I'm mostly just adapting to my style. The mountain beast is one of the few exceptions and went through a few different iterations.
2024-03-10 08:48:20 +0000 UTC View Post
Three Game Overs and something for the Alex route.
2024-03-10 08:46:42 +0000 UTC View PostThere were always meant to be multiple endings with Abby as the cannon culprit. But there were a few endings that got scrapped along the way.
-Restrain Everyone. If you skip all diplomacy attempts found in part 2 and 3 AND restrain Mara/Maddie at the end of part 4. You find a blatant piece of evidence and confront Abby. She confesses but flees to where everyone is gathered and accuses you. You are blamed and go with her tied up.
-No Restraint. Always try the diplomatic...
2024-03-04 04:52:40 +0000 UTC View PostWhat's Done
-The new Jamie events for part 2.
-Retrofitting the rest of part 2
-New art assets.
-Updated art assets.
In Progress
-Finishing part 2
-Stress Testing part 2
-Jamie and Clara revamps in part 3
General Plan
-Part 2 is retrofitted. It just needs the new Alex stuff and reintegration of the Rachel way to lure Ryan away which may be folded into Alex.
-I'm holding off on the last part 2 stuff to get Jamie and Clara's stuff in part 3 done/ get...
- In the earliest proof of concept demo, the raised section behind the front desk led to three large bedrooms. The entryway to the upper halls was in the middle of the map near the lounge.
-There were plans for a gloomy doll themed femboy guest. He even had a mockup room with dolls in it. He was eventually scrapped in favor of Nessie, who was conceived around the same time. The only notes for them were "Nessi: Blue hair, sharp teeth, yellow eyes, nautical look Doriah: Black hair, olive ...
2024-02-25 08:18:53 +0000 UTC View PostWhat's Done
-The new Clara events for part 2.
-Retrofitting the first half of part 2.
-New art assets.
-Updated art assets.
In Progress
-Finishing part 2
-Stress Testing part 2
General Plan
-Part 2 will be done in slices. I am currently retrofitting part 2. This means rerouting movement for the new map, tweaking dialogue, and streamlining the old/ clunky code. When I'm done, part 2 will be playable with only getting help from Clara working. Once I know this ...
-Part 2 Game Over art
-More part 2 game over art using the chair models
-Redo of Veleno tied by Konnie and Ryan if you push them
New art for the Konrad room even in part 2.
-Art for the Jamie route
-Updated art for the Clara route
-Updated Game Over art
What's Done
-Demo bug fixes
-Fixed the scaling issue in the demo
-Created a simple program to speed up script to code conversion
-Script for some of Clara's part 2 content
-Plotting Jamie and Clara through parts 2 and 3
In Progress
-Implementing the Clara script material
-Scripting more of Clara's Material
Did you know that if you click the computer in Abby's office (patron demo only), you can play the demo with everyone in their underwear?
2024-02-18 06:41:46 +0000 UTC View PostWhat's Done
-Demo released to Patrons
-Bug fixing the demo
-Revamped basement
-Retrofitted all the old maps
-Demo is released on itch. It contains what was shown to you all, minus the option to take everyone's clothes off.
In Progress
-Begin playing through and fixing events broken by the retrofitting
-Begin updating assets that could not be batch changed
-Plotting out Alex/Jamie/Alex points of interaction
There is an issue where parts of a character will be giant for a split second before loading in. I'm aware of it and I think I've fixed it on my end. I'll be testing the fixes later this week.
For reference, it's caused by an interaction between a plugin and some inefficacies on RPG Maker's end. The images are all stored at twice the size of the game screen. When images are called, a plugin halves their size. I was using a plugin to do this because of some grander plans around screen s...
If you wanna play the new part 1 build, send me a message and I'll send you a link/ password.
What's New?
-Maps got a reskin
-New Screensize
-New character models
-New Game Overs
-New questions to ask people
-New ways to open the manager's door
-Two new side things
-You can collect bounds to tie people
Just to make sure expectations are managed, this still follows the same flow as the original. You speak to Abby, then the guests, then staff, then Nessi...
Part 1 is now feature complete, I just need to bug test a bunch of stuff.
Anyway, this is all the game overs that can be found. It went from 3, to 4, all the way up to 10. One game over has remained unchanged while the rest are either new or remakes of older ones with new assets.
2024-02-03 07:01:12 +0000 UTC View Post
Soon.
The game over screen was updated as well, but it was already drawn in a larger size so the new one is the same image, just cropped differently.
2024-02-03 03:29:27 +0000 UTC View Post