Managers
One to go, and I'll be done with the periphery characters. Dani is gonna be a bit of a workload.
2023-11-24 01:56:44 +0000 UTC View Post
One to go, and I'll be done with the periphery characters. Dani is gonna be a bit of a workload.
2023-11-24 01:56:44 +0000 UTC View Post
Poll winner alongside the Tie-er and Agent models
2023-11-21 01:44:56 +0000 UTC View PostAccomplished
-Janitor assets
-Chef assets
-Ocera assets
-Filled out everyone's gag or misc expressions
-Made a few add-on assets for Jamie and Alex
Future
-Pushing on through the rest of the non guests
-Then the guests
-Then finally Veleno and Abby
He utilizes a gag/head system the guests will likely use to save time.
2023-11-15 01:20:32 +0000 UTC View Post
The other new character appearing. I'd been working on him behind the scenes.
2023-11-15 01:19:11 +0000 UTC View Post
Chef-4
Ricky-8
Janitor-3
Gagged Alex-55
Gagged Jamie-45
Gagged Clara-45
Gagged Ocera-*
*= He uses a different system than the other 3 where the gags are separate images that seamlessly go over each expression head. This gives him the biggest number but smallest work load.
A few of the softball characters that only have a few expressions each.
2023-11-10 01:38:27 +0000 UTC View PostAccomplished:
-New Clara Assets Done
-New Alex Assets Done
-New Ricky R Assets Done
-Part 1 and Two Maps have been converted over
-More rooms were built using the 3 new designs
Future:
-Push ahead with more character updates. Jamie is next. After him I'll do a few like Ricky that have 1 body and a few expressions such as the chef, Manager, Nessie, etc.
-Work on converting more maps over
-Work on converting more dialogue over on the back end. Thankfully it can mo...
New dialogue system utilizing separate heads and bodies for streamlined customization. Like Clara, and soon Jamie, he has quite the range of binds.
2023-11-04 02:54:40 +0000 UTC View Post
New Staff member! We have aloof and shy, now we have bratty.
2023-11-04 02:52:36 +0000 UTC View Post
New Map! Just the minimum for part 1 for now but eventually the rest will be renovated as well.
2023-11-01 06:13:17 +0000 UTC View Post
New dialogue system utilizing separate heads and bodies for streamlined customization. As with the originals, she will be cut off at the knee, but this asset uses a much larger initial canvas and a full body base to better proportion her.
2023-11-01 06:06:36 +0000 UTC View Post
Little preview of assets from the the new dialogue system
2023-11-01 06:00:10 +0000 UTC View PostWell, it's been a long road, but it is at long last nearing a conclusion.
What's Done?
-The game has been sent out to patrons. All reported bugs and ones found by additional testers have been fixed.
-Minor adjustments have been made. A less obtuse method has been added to get into Mara's room at the end, the thresholds for two endings have been lowered, part two has been cleaned up, and a few other odds and ends.
-The game is feature complete. Everything I wanted is in.
The newest build will be released within the next couple of days.
Anyone who wishes to play it, please send me a message. Once ready, I'll send you a link and a key.
I'll also be sending a a list of things to keep track of/provide feedback on. I know not everyone usually provides feedback, but please if you can it would really help ensure the final build is as complete as possible.
-Everything is in the game except the rest of the part 4 quests and the update variables for bios, which are now notebook pngs with text that looks like handwriting. Cactus plans to have them in within the next 2 days. Then the game is passed back to me.
Upcoming Tasks for the Weeks Ahead/ In Progess
-Stress testing and bug fixing
-Slow playthroughs to ensure that all the dialogue still makes sense
-Modifying events as needed
-Figuring out the legal side, such as ...
-All the art, sprite, and map work is done for the time being. Some things need to be touched up, but the unique images are done.
-The two halves of the game are now together.
Bondage game updated to have sound and background.
-Misc work to sew the halves together, bug fix, score items and events, touch things up, etc
Essentially, the heavy lifting done, aside from the bottle stuff. A lot of what is being worked on now is making sure everything flows properly, bug fixing, and ...
-New generic game over image to replace the text in a void
-As people predicted, the Clara ending image
-The new UI colors
-Peeks at a few of the new tied up sprites
-The New UI colors again
While this is obviously subject to change, at the rate things are going, cactus and I should be done with our respective halves and be able to join the two into one version by July's end. Once this is done, a number of things need to happen
1) Set up the rest of the bottle ending pieces.
2) Set up variables that let the game track what ending it needs to give you.
3) Go back over parts 1-4a to implement the new bondage sprites
4) Implement quests for part 4
5) Fully implem...
-Cactus is over the 50% mark on part 4a and bug fixing past game pieces
-Part 4b and the 4 coded endings have been scored. They've also been "secondary coded"(You can now go off the direct path without breaking everything).
-The end talking bits have been implemented for the applicable endings as well. Once you guess the right person and finish the game you can talk to the guests and staff.
-Custom tied up sprites have been created for all applicable characters.
Moving Forwar...
Lot to report this week
-New art assets. I showed off most of them in the recent drawing dump
- New UI elements. The windows and cursor highlighter have a new look, as seen in the attached files 1 and 2. Nothing too crazy but adds a bit of character. Thoughts appreciated.
-Bondage game update. The bondage game now has a background and sound cues for all buttons. See attched image 3 for more details. Thoughts appreciated.
-Four of the endings are done. Part 4b is ...
2023-07-17 07:33:12 +0000 UTC View Post
-Game over image for a game over I'd missed in my initial run through
-What the bartender looks like late game
-The rest are alts for if you guess the wrong person for each given ending. Mara, Konnie, Liana, and Abby respectively.
2023-07-17 07:15:52 +0000 UTC View PostNot much new since last time as I was traveling for the holiday. Some more coding and a new game over alt but that's all.
Plan for this week is a big push to get 4b and the endings to all be in a functional state that I can send back to cactus to be grafted onto his version.
-Cactus is pushing more into part 4a
-I'm working on the part 4bs and the endings. 2/3 part 4bs and 2/endings have been coded in and are in a working, but unpolished state.