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The Company - Alpha 6.0.3 - Backer Preview

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Download - The Company Alpha 6.0.3
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The Company - Backer Preview Build 6.0.3

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Alpha 6.1 - Refocusing

Greetings everyone!

It's been... a long couple weeks. I've been away for what feels like forever, and when I'm working it feels like I'm running in place! There's so much foundation work to do that I can spend an entire day working on The Company without writing a single paragraph of content. At least, it can feel that way. Luckily, the reality is a little different!

Expanding the Team

Really, it should be more like "establishing" the team, but that's not wh...

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Pre-Alpha - 6.0.216

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The Company - Pre-Alpha 6.0.216

  • Release candidate build for Backer Preview 6.0.3
  • Added additional flavor to a number of Penny's scene when committing to her slutty route
  • Adjusted comment subject selection to prioritize a casual greeting if nothing has changed with the player, and diminish the chance of a casual greeti...

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Art Preview - Ava 2.0... 1.0

Hello everyone!

This is definitely a little... premature to be sharing, but I was excited to get it out there, at least to share that it's being worked on.

This should surprise no one In light of the recent feedback poll, but my artist and I have begun re-evaluating the existing artwork for The Company. Specifically, we're looking at character models, where we can improve, and how we intend to use artwork in the game moving forward.

I'll be posting a full devblog on the last...

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Pre-Alpha - 6.0.215

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The Company - Pre-Alpha 6.0.215 Notes

  • Penny's dose route has been updated
    • You'll now be able to dose her twice to either obey you or act slutty
    • You'll be able to change your mind and choose the dose you didn't the first time, but ultimately you'll have to commit to one path or the other to progress
  • C...

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Artwork Feedback Poll - Please Participate!

Greetings everyone!

Artwork for The Company has been in development for just over a year now, and in that time I've been getting feedback from all directions. Feedback is great! I love feedback! Unfortunately, feedback can be a little hard to parse sometimes, and incorrectly evaluating feedback can be just as harmful as ignoring it completely.

At this point, I've decided to finally collec...

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Alpha 6.1 - Odds and Backends

Greetings everyone!

Who knows what ITIL and Lean Management mean? Great! You have my undying sympathies! Unfortunately, my other job has seen fit to send me away to an ITSM conference for the last few days which has severely limited my time and ability to write. Therefore, there's not a whole lot to update everyone on this... But let's try anyway!

Getting Organized

With the help of some outside support, I've begun an initiative on the backend to really get T...

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Art Preview - Ava WIPs

Hello everyone!

I had a couple of early art previews, plus an adjustment, to show off today. Actually, why don't we start with the adjustment. Check out Cat Collar 2.0 on Ava!

More in line with the player's choker option, and has much more of a collar-y look to it.

The next couple pieces are sketches showing Ava in the living room, sitting on the couch, as well as her lying in bed w...

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Art Preview - Strange Wares

Good morning!

For the Marketing Associates today, I have some steamier previews to share. In addition to the Cat Collar, Ash also sells the Strange Strapon which has the amazing effect of turning Ava into a fully fledged futanari!

She has both a hard and soft variant, though one will obviously see A LOT more use than the other.


Fun, right? Of course, all things being dyna...

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Art Preview - Cat Collar

Happy Singles' Awareness Day everyone!

I wanted to share something fun for patrons this week, as stated in yesterday's development update, and that is course some more Ava!

At present, you can purchase the exotic Cat Collar from Ash at the adult toy store in the mall. If you give it to Ava, she'll start to become more submissive, bending to your will even if it's against her own. In fact, over time her new submissive tendencies may even compel her to start dressing like a maid at ...

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Alpha 6.1 - Chugging Along

Greetings everyone!

It's been a productive last several days, as I've made a good deal of progress establishing the baseline of the new comment system. Moving over to a database format has worked wonders, and now it's just a matter of filling out the content.

To that end, I hope everyone's had a chance to check out the job listing I posted last week as I expect the additional help to really speed this e...

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Pre-Alpha - 6.0.214

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The Company - 6.0.214

  • Converted "nice" and "mean" makeup comments to new system
  • Updated comment function to be more likely to comment on changes, but still have a chance to comment on anything
  • Changed existing comment calls in game from comment on just the player's outfit to being general comment calls
  • Fixed ...

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Help Wanted - NPC Commentary Dialogue Writer

Greetings every, I have something a little different today!

I'm knee deep into writing the randomized NPC dialogue system that I've been describing over the last few weeks, and in the interest of actually finishing the system before Summer starts, I've decided to reach out for assistance.

What I'm looking for, specifically, is someone to work in parallel with me to help write the hundreds of different comment variations that the NPCs might give the player based on memories and com...

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Pre-Alpha - 6.0.213

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The Company - 6.0.213

  • Fixed comment issues where non-family members would only display _msg as comments

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Art Preview - Generic Actions 2

Greetings everyone!

So, to recap, these next few artwork previews will be featuring the generic actions images, that is, the images that can be interchanged from character to character. These images are meant to convey ideas rather than portray the actual characters, and help immensely in keeping production moving.

You can check out the first preview, along with a more detailed description of the assets' usage... View Post

Pre-Alpha - 6.2.212

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The Company - 6.2.212

  • Upgraded comment engine to a database-style system rather than focusing on conditional branches
  • This will result in a wider variety of comment options, and I expect some interesting and unintended (read: horrifying) results
  • Only outfit-related comments have been ported to the new system
  • ...

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Alpha 6.1 - Trading Length for Girth

Greetings everyone! Ha... Penis jokes...

So today's post is going to delve into some techy topics and lessons learned, and not so much actual game content. Still, hopefully everyone will find something worth reading here.

Let's dive in!

The Problem

So anyone who's seen the code in one of the recent pre-alphas knows what the engine for the new NPC comment system looks like. Effectively, I've written an extremely long chain of conditional branches and sw...

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Artwork Update - This Week!

Hey everyone.

I know the artwork preview has been a longtime coming and I'm happy to say it's finally ready to share! I'll be putting together posts starting later this week to show off the entire set of generic action images. Meanwhile, we've already moved into character art development and I'll be sharing that as it trickles in.

Thank you all for your patience!

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Pre-Alpha - Build Update

Hey everyone!

I just wanted to drop in to let everyone know there's going to be a bit of a lapse in pre-alpha releases for the next few days, nothing too crazy.

The short of it is that I'm converting the backend of the new comment engine from a massive, sprawling condition tree to a massive, sprawling, but also neat and organized, database. This means a few gulling days of data re-entry for me which will leave the game in a pretty busted state until it's done.

The good news ...

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Pre-Alpha - 6.0.211

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The Company - 6.0.211

  • Complete Formal comments for outfits
  • Sophie will start with the Formal mood, and change to Nice if you dose her to start dating you
  • Sophie will comment on your outfit in her office once you've unlocked the option to have lunch with her

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Pre-Alpha - 6.0.210

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The Company - 6.0.210

  • Added outfit comments for Horny mood
  • Added outfit commentary from John when you talk to him in his office
  • After Chapter 2 ends, Julia's mood will change from Mean to Horny
  • After John becomes Chanel, their mood will change from Mean to Horny
  • Using the CHANNELNUMBER5 cheat will al...

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Alpha 6.1 - In A Mood

Greetings everyone!

Since last week's mechanic announcement I've been steadily trudging along, inputting a ton of comment variations into the system. There's nothing really new to report, as I expect this to just be my life for the next few weeks, but I thought it would be interesting to share some of the underlying features of the new system.

Specifically, how different character moods come into play.<...

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Pre-Alpha - 6.0.209

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The Company - 6.0.209

  • Completed "Flirty" mood comments for outfits
  • Flirty mood has been applied to Diana and Lauren
  • Flirty mood will apply to Penny if dosing her to act slutty
  • Renamed some enhancements, removing numeral suffix
  • Fixed dialogue display issue when player is a Bimbo or Submis...

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Pre-Alpha - 6.0.208

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The Company - 6.0.208

  • Added alternate player responses to player response pool if the player is "Very Submissive"
  • Added new outfit comment pool for "Shy" mood
  • The Shy mood has been applied to Tasha
  • When the player is either a Bimbo, or Very Submissive (or both) it will display as such in the ...

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Pre-Alpha - 6.0.207

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The Company - 6.0.207

  • Saves remain intact from pre-alpha .206!
  • Added new trackers for the player to keep track of sexual activities partaken in, and how many times. Content is not yet implemented
  • Added several new player response macros to appear in commentary exchanges. Currently only applies to outfit comments
  • ...

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Alpha 6.1 - Immersion Through Assimilation

Greetings Everyone!

So... Hm, where to start...

As you may recall from last week, Alpha 6.1 was meant to be a relatively simple update focused on expanding Penny's content. It was gonna be great! I was gonna release a pretty solid update in a reasonably timely matter, people would have been happy, I would have felt good about myself.

Then it happened.

There was an idea, a simple offhand suggestion made in the deepest, darkest corners of Discord. The idea itself was act...

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Pre-Alpha - 6.0.206

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The Company - 6.0.206

  • Remember when I said .205 would be the last time I break saves?
  • Saves from older versions are no longer compatible with .206!
  • Added tracking stats to NPC's so they can remember player's outfit type (slutty, girly, manly, formal, or casual) and notice if it changes 
  • Added tracking st...

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Pre-Alpha - 6.0.205

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The Company - 6.0.205

  • Saves from older version are not compatible with .205
  • Further updated back-end to allow NPC tracking of MC's chastity state, as well as tracking who put the MC in chastity
  • Moved comment locations for Penny, Tasha, and Diana to feel more natural
  • Penny's comment tone should change after fi...

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Pre-Alpha - 6.0.204

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The Company - 6.0.204

  • Due to a dizzying number of back-end changes, saves from any previous version of The Company are no longer valid
  • Many of the following changes are at the engine level, and are not actually implemented in existing content yet. However, they are all functional
  • NPC's all have associated breast, vagi...

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PSA - Comments on Public Posts

Hello everyone!

On occasion, some of you may notice your comments or posts being randomly deleted. Sometimes, these posts are long, thought-out discussion points that I feel bad for scrubbing, but must scrub none the less.

It's not that I can't stand being criticized or disagreed with, or that I don't like the post. I want to hear all feedback, good and bad!

The concern, rather, is that the comment or post in question is likely to draw unwanted attention from The Powers That...

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