XaiJu
Foundation

Foundation

patreon


Foundation posts

Environment Concept Design Process w/ Ken Fairclough goes out!!

Hey guys, content for Ken Fairclough's "Environment Concept Design Process" session has just gone out via patreon messenger! Be sure to reach on out if you have any difficult accessing your links! Updates coming soon for this months following release.

Thanks for all the amazing support everyone!!
- The Foundation Team

View Post

Environment Concept Design Process: From Sketch to Final - w/ Ken Fairclough - June 16th

A special release is coming this month as we are beyond thrilled to welcome Ken  Fairclough as a guest instructor to the Foundation Group!!
ArtStation - https://www.artstation.com/kenfairclough


Ken is a  phenomenal Concept Designer working in the Game & Film industry on  projects such as: Anthem, Mass Effect Andromeda, Alita: Battle Angel,  Shadow of the Colossus (2018), Star...

View Post

Design Variation - Sci-Fi Motorcycle

Hey guys, the latest session with Charles Lin - Design Variation - is out now!
As always, if you were a supporter prior this blast & didn't receive the patreon message with the downloadable link, be sure to reach on out so we can give you a hand.

Thanks for all the amazing support!

View Post

Design Variation: Sci-Fi Motorcycle - May 29th

Coming next week from guest instructor Charles Lin is Design Variation: Sci-Fi Motorcycle!

In this session, Charles will take you through his process of creating variations on designing a Sci-Fi Motorcycle. The lessons included can be applied to any subject matter / theme - as Charles covers the basics of how he takes on the challenge of design.

In this lesson, you can expect to learn how to conduct your own research on subjects, dissect them down to the essential elements needed ...

View Post

Creating Graphic Compositions Part 1 - Out Now

Hey guys, just wanted to let you know that part 1 of the Creating Graphic Compositions Series has been sent out! Be sure to reach out if you pledged & didn't receive a link.

Thanks for all the support!

View Post

Creating Graphic Compositions - Next Week!

We've had quite a few requests for a series on creating landscape graphic compositions, so here it is! This session will demonstrate an easy to follow process on how to break-down a landscape into its simplest forms and create a tonal study. It also covers taking that study and branching off to generate your own unique comp.

Session will be released next week, as well as an announcement for Part 2: Color!
Pledge by May 22nd

Thanks for the support!
- JP & MZ

View Post

Designing Medieval Characters Part 2 Releases!

Part 2 of Designing Medieval Characters releases today! Be sure to check your patreon messages for the download links, and let us know if you pledged & didn't receive your link!
Thanks!

View Post

Medieval Character Design - Part 2

Part 2 of Designing Medieval Characters is coming out this weekend!

In  this session, Charles Lin continues from the previous session by  selecting a character thumbnail, & proceeds to take it to final.  This session mimics working in a professional environment by taking  client requests & merging different ideas together for the final  design. 

Charles will walk you through how he  takes a base male and breaks down the figure into anatom...

View Post

Medieval Character Design Part 1 is going out!

Hey guys, Part 1 for Designing Medieval Characters Part is going out! If you don't receive your content by end of day and have pledged earlier, be sure to reach on out to us! Part 2 announcement coming this week.

Thanks!!

View Post

Designing Medieval Characters: Part 1

Charles Lin is back this month with a new series on Designing Medieval Characters! 

Charles  introduces you to his take on taking a design brief, dissecting it down  to the essential characteristics of the design, and working within  those limitations to develop character thumbnails that feel cohesive /  fit the time-period & style / as well as have an interesting appeal  in design. Part 2 releases later this month where he takes a select design to fina...

View Post

Design Process: Fantasy Weapon Design

Hey guys, this post is to update you that the Design Process session will release today (April 1st)
Keep an eye out on your patreon messages for the link to download the content, and if you don't receive it by the 2nd to reach on out to us for assistance!

Thanks for all the support

-The Foundation Team

View Post

Design Process: Fantasy Weapon - March 31st

Hey guys, releasing next week is a new  session on Design Process. Designing can be difficult, so we want to  take you back to the basics & show you an approach for developing a design process. 

This session covers the essentials of researching /  understanding the fundamentals of the object you are assigned to design  first & foremost, why things look the way they do both from a  cosmetic & functionality stand-point, as well as how to get the &...

View Post

Content Released for Designing Complex Environments!

Hey guys, just an update that content has just been sent out for Designing Complex Environment Shots with Charles Lin! We have our next release announcement coming tomorrow, so be sure to keep an eye out for those updates!

As always, thanks for the continued support!

View Post

Designing Complex Environment Shots - March 23rd

Coming next week is Designing Complex Environment Shots with Charles Lin. This in depth session covers the essentials of how to create a complex environment layout. Lessons covered include:

 Lecture & Demo: 1 Hour
- Planning a Grounded Design Brief
- The Importance of Composition & Research
- How to Break-Down Your Reference Images
- Effectiveness of 3D Block-out in Google SketchUp
 
Demonstration: 2 Hour 45 Min
- Refined & Cleaned-Up Productio...

View Post

Interior Layout Design - Goes out Today!

Hey guys, content for February's 2nd release goes out today. Be sure to check your patreon messenger for access to this if you pledge before today's post. Be sure to let us know what you think!

- JP & MZ

View Post

Interior Layout Design with Charles Lin! - Coming February 27th

To wrap up this month we're bringing Charles Lin back for a 3/4 view layout level design. This session covers how Charles goes about creating a simple 3D blockout and designing over the white-box.
This session will be released at the end of the month, so make sure to lock in your pledges by Feb. 27th if you're not already subscribed!

View Post

World Building - Inventive Architecture Pt 2 Goes out!

Hey guys, just an update that content for World Building Part 2 with Aaron Pinel just went out! Be sure to check your patreon messages for access to this content. If you had any trouble accessing the content, please feel free to reach on out to us. Thanks!

View Post

World Building Part 2 - Feb 16th!

Aaron Pinel is back with Part 2 of World Building - Inventive Architecture!
In this design heavy session, Aaron breaks down his thought process  on creating worlds. Continuing from the lessons taught in part 1, we  dive into developing the layout & location of the world while  utilizing multiple tools & techniques to kick-start the creative  process.

New subscribers, Pledge<...

View Post

New Ratings on Gumroad!

Hey guys, we just wanted to write and let you know that Gumroad now offers ratings on products! Feel free to rate any session you would like and let others know how it is!

Gumroad: https://gumroad.com/foundation_patreon
• Grab something new and enjoy 25% off until Feb 16th! Code: 5stars


Sneak peak at a new exciting tutorial coming tomorrow ;)

As always, thanks for al...

View Post

Design Techniques Goes Out Today!

Hey guys,

This update is to let you know that Design Techniques - Narrative Vehicle Design is on its way out into your patreon messages! Be sure to check there, and if you were pledged and have any issues accessing the content, reach on out to us!

Thanks for all the support!
- The Foundation Team

View Post

Design Techniques w/ Charles Lin - Jan 26th

Hey guys, we're super excited to invite Charles Lin as our next guest instructor for the Foundation Group! In this design session, Charles walks you through his design process on introducing narrative into an alternative 1950s universe vehicle design.

Generating a brief, establishing design constraints, gathering reference, thumbnail sketching, and finalizing a design - this session has it all.

Pledge by January 26th!

View Post

Sci-Fi Scip Painting Demo Releases!

Hey guys, content is going out now for this weeks Sci-Fi Painting demo with Kenny Vo!
Check your patreon messenger and let us know if you have any issues!

Thanks

- The Foundation Team

View Post

Sci-Fi Ship Demo - w/ Kenny Vo: Jan 13th

Happy New Year everyone! We hope you're all having a great start to 2019.

We've received a lot of requests for demos showcasing different techniques for Concept Design workflow in the studio. We've invited Kenny Vo back for this Sci-Fi Painting demo, where he introduces you to the concept of the silhouette fill technique: one that many artists use in the industry daily as part of their production workflow.

We'll be sure to release a wider array of genre / style / foundation / &...

View Post

Character Design for Games Pt 2 Releases Today!

Hey guys, part 2 of character design for games releases today!
Check your patreon messenger for access to this content. If you were subscribed & haven't received a message yet, please reach out to us and we'll send you the links.

Thanks again for all the amazing support, & happy new year!!
- JP & MZ

View Post

Character Design for Video Games Pt 2- December 29th

Hey guys, the last session of the year! Following last weeks release of Character Design for Games Pt 1, part 2 will continue forward with a production turn-around of the selected design.
This type of drawing is often time ignored by students & those trying to break into the industry, but we cannot advocate it enough. Having the skill-set ( and demonstrating it in your work) of being able to break-down your designs into orthographic views is essential for production pipeline.

Se...

View Post

Glimpse of 2018 Content

Hey guys, we just wanted to give an extra thank you to all our supporters, as well as all guest instructors who've provided some amazing content this year!

Jonathan Kuo, Modern Day James, Yujin Choo, Hans Olo, Mo Kim, Norris Lin, Tiffanie Mang, William Bao, Aaron Pinel, Lixin Yin, Kenny Vo, Jeff Talbot, & Bryan Lee - you guys are all amazing! To an awesome 2018, and an epic upcoming 2019, we're wishing everyone the best this holiday season!

- JP & MZ

30% Ho...

View Post

Merry Christmas! 30% off Holiday Sale

Hey guys,
We just wanted to give a big thank you to all our supporters, current & past.  Wishing you guys the best Holiday season & New Year!
- The Foundation Team

30% Holiday Sale!
https://gumroad.com/Foundation_Patreon
Offer Code: SANTA

View Post

Character Design for Video Games Releases Today!

Hey guys, Part 1 of Character Design for Games with Norris Lin releases today! Keep an eye out in your inbox as the content will go out within the next 24 hours.

Thanks!

View Post

Character Design for Video Games!!

Hey guys, we have 2 very awesome sessions coming to you this month! With an increase in requests for production-like content, we wanted to give you guys a taste with these upcoming sessions, and we have Norris Lin to thank for that! ( https://www.artstation.com/funkydomo )

Part 1 - December 22:

Part 1 of Character Design for Video  Games with Norris Lin launches this mini-s...

View Post

Basic Head Construction Releases soon!

Hey guys,

Pledges are now locked for basic head construction! Content goes out in the next 24-48 hours. Keep an eye out on your patreon messages.
Thanks again for all the amazing support!!! More content coming soon =)

-JP & MZ

View Post