
This is the working prototype of ReVAmped anthro body for SFM
It is a completely new make with improved looks and usability, however it is under construction and may contain bugs. It's also recolorable via material overrides
If you find any, please report at the ReVAmped server.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
2020-10-02 23:42:19 +0000 UTC
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Scootaloo's mom NSFW model, temporarily exclusive to NSFW patrons.
It comes with custom hair, clothes and unique hooves bodygroup which make her taller. Archive includes both SFM models (vagina and crotchboobs).
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
2020-10-02 23:42:11 +0000 UTC
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Scootaloo's mom model, temporarily exclusive to SFW patrons.
It comes with custom hair, clothes and unique hooves bodygroup which make her taller. Archive includes both SFM model and production .blend file.
2020-10-02 23:42:04 +0000 UTC
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An updated Braeburn model, temporarily exclusive to SFW patrons.
It has received new hair, clothing and ReVAmped facial expression treatment. Archive includes both SFM model and production .blend file.
Be sure to install ReVAmped Stallions pack prior to installing this.
2020-10-02 23:41:57 +0000 UTC
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Hey guys.
It's been another while, and I have another set of news for you.
First of all, why I've been absent for so long. Covid has been pain in the arse for everyone, and in my case it dealt substantial emotional and psychological damage. Having all plans ruined and loneliness creeping in from staying alone in one room for months, I had to undergo therapy for the first time of my life. I've been in the state where I couldn't work at all most of the time - my imagination and self motivation just got blocked. Despite this, I'm getting back on track, and today I managed to make something for you.
If you recall, in June I made a poll, which project to make next. Male anthro bodies won, with female body update trailing it. At the same time however, I was working on HWM heads for ponies - the ones that's been out for a month now - and thought of adding that functionality to anthro bodies. I decided to start with female body update instead as they had such set of heads, also making ReVAmped stallion heads meanwhile.

Stallions will have all the same features as ReVAmped mares, and the stallion head has been part of ReVAmped Sourcefile Factory for a while. They will be released on October, 10 as a part of my yearly release, but anyone with SFW tier and up can try them now, as well as two more ponies that will stay there a while longer.
One of them is Braeburn. You can see him in the picture here, but I've overhauled him too. I've given him a better hair, hat, and a vest he never had.

Another is Mane Allgood, Scootaloo's mom. Why? Because I know you love milfs.
She's also using experimental hooves which make her taller than other ponies, just like in the show. The anthro version of her will be out when the new body is finally ready. Speaking of, it is finally in usable state and is available for SFM.

Since the last revision a year ago, I have listened to your feedback and did my best to implement the desired changes in this new version. The updated body will have better proportions, fixed AO issues under the breasts, more body shape options, improved UVs for better texture arrangement, and smoother rigging.
However, it's not yet in the state where I'd use it for character creation. I still have to add a few flexes, a texture template, and of course prepare all heads for merging. But you can use it now, and report feedback to me so that I can prepare it better for the final release.
Simultaneously, I also start work on the male anthro body. I just wanted them to be on par with their finctions, and didn't want the female body to lag behind.
I am also switching to Google Drive for releases this time. This will help battle the 404's for some of you, and also let me categorize my stuff better.
A post with plans for the future will be made next week, just as new body is being tested. But I want to thank you guys for being with me during this troubled times. You are the best.
See ya soon, updates deploying.
2020-10-02 23:41:47 +0000 UTC
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This archive features NSFW models of regular feral ponies set up for Source Filmmaker, as well as their parts for use with ReVAmped Sourcefiles Factory. They come equipped with all ReVAmped features, including Hardware Morph (HWM) flexes.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
2020-07-01 06:02:53 +0000 UTC
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Ahoy, me hearties.
Hope your life goes well, I wish I could say the same about mine. When corona hit the world I was thinking "yay, more time to do more content", but in reality I ended up with a severe depression, so severe I needed a therapist, and I never needed one in my life. As for content, I haven't made much new, but rather perfect the old.
NSFW Feral Bodies and model structure change
When I started the ReVAmped Ponies line back in October, I aimed for it to become a solid ground for character customization. Switchable heads, ears and bodies would allow people to experiment with their character look, creating the species they want. Today, I'm going further than that. But this update isn't aimed at anthros, but rather at feral ponies as they are.

Some of you remember that back in the day I made NSFW bases for v5, that were then ditched for the lack of flexes and the inconvenience of applying them to new bases. The v6 not only offer extra flex space, but also allow an easy switch of parts during recompilation. It was a great time to come back at the past project with new knowledge, and I believe it proved better than ever.

The new NSFW bodies will have two variants - a regular one with female genitals and, due to demand, one with crotch boobs. As well as dedicated flexes, they also have flexes for body shape - as much as pony bodies allow it - and improved weightpainting to make posing as smooth as possible. It's so smooth you can actually move or bend the bones pretty far apart and it will still look fine, so if you wanted taller ponies with longer necks, it is now possible.

The texture has also been changed, now allowing for more detail with less stretching, especially in the belly area which was almost impossible to edit in all previous generations. The texture template has also been changed to 4K. Previously this resolution was impossible to use when uncompressed, and compression ruined the colors with green tint which is a pretty serious flaw when it comes to ponies. There was a way to counter it (discovered by Acegikmo, huge thanks), but to go through the process for every single image every time would be a nightmare. However, I managed to make it into an automatic Photoshop script, which allows you to prepare files for compression in one click. I will be including it in the sourcefiles release.
All the materials have been reorganized as well, taking up less space and reducing visual clutter when working with them. Ponies have also received phong mask which keeps the genital area shinier and allows for moist look.
Many things have been made into bodygroups for easier switch and better customization. You've already seen switchable hooves on Raricow, who is also getting updated with aforementioned features. Now every character has three switchable options for hooves. Tongue has also been made into a bodygroup that can be disabled if you want to use custom tongue models.
Most of these changes are aimed at modelers and OC creators, and I'm glad to see their numbers rising. People at ReVAmped community are the only thing that keeps me working on ponies, helping me immensely with routine tasks, and I'm grateful for your support even if I'm snappy or seem uncaring due to my current state. You are all MVP's.
Now, for the anthro news.
ReVAmped Anthro Body Overhaul
Back when I made the initial ReVAmped body, I believed it to be state of the art, but now a year and a half passed and there's need for a change.
You know how inconsistent I am with making clothing. It's because I love experimenting with facial expressions and heads rather than that. It make sense, because I do Hardware Morph (HWM) setup that hardly anyone else has nerve to do. I want to encourage community modelers to do ports of existing clothing, and to make this easier I am changing the body once again.
The new body will have smaller boobs and ass by default, however it can go to old shape via flexes. This is a popular demand by many porters. The topology is also undergoing a serious change, now giving a nicer, more anatomically correct look when lit. The shape of legs and arms is also being changed.

I expect to finish this body variant before August, as tomorrow I also begin work on a male body. I aim to finalize my work for both of them so I could focus more on making additional content rather than remake them with new functionality. When the female body gets a release, it will come with Callie Briggs model that is also a collab between WarfareMachine and me.
You can get the Feral NSFW Ponies and their sourcefiles in the link I'm about to provide, as well as updated Raricow via the link provided before.
Regular NSFW body version is available as early access and will be released in September, crotchboobs version will remain Patreon exclusive.
Thanks for your support and I hope to hear your feedback!
2020-07-01 05:56:55 +0000 UTC
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A Blender setup for ReVAmped Tyr'ahnee model. It features an IK rig and procedural materials. Also, this setup is going to be released publicly in two months.
Credits go to Thanoslim for the rig.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
2020-05-03 00:55:59 +0000 UTC
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A Blender setup for ReVAmped Loona model. It features a Drivers setup for facial shapekeys (HWM), IK rig and procedural materials.
Credits go to Thanoslim for the rig.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
2020-05-03 00:31:14 +0000 UTC
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Here's a collection of production .blend files of 2017-2019 release projects that I done. They do not have IK rig or whatever but should have textures applied and are usable as is.
I will not put any password because this is a bulk reupload of multiple links I removed, and files are rather old, but I believe they should be up here anyway.
2020-05-02 20:16:36 +0000 UTC
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Hey guys.
I've been having trouble setting up proper Blender models lately, so I had to outsource this job with the extra funds I get from Blender tier. Now the ReVAmped models I make will have an advanced IK rig, HWM setup for shape keys done via Drivers, and eye tracker for proper use.
We're also working on Blender Ponies project, which will bring Feral and Anthro ponies to Blender, with the same setup, and they're gonna be free for all and publicly accessible.
Meanwhile I'm going to remove old and outdated links and posts from my Patreon page, and also send the links to Blender versions of ready models to all Blender tier supporters who pledged on respective models' release date. Sorry for the inconvenience.
2020-05-02 19:17:30 +0000 UTC
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This archive features an anthro model of Raricow set up for Source Filmmaker. She comes equipped with all ReVAmped features and an experimental hardware morph setup for better facial control.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
2020-04-29 00:16:16 +0000 UTC
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This archive features Hardware Morph version of ReVAmped pony anthros that will be available for exclusive access until its public release. Note that while the version is stable, there still may be some inconsistencies in flex combinations, so please report these at the ReVAmped server.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
2020-04-29 00:07:33 +0000 UTC
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What's up lads, long time no seen but I haven't been wasting time. There's a lot I've been working on, and of course I've prepared some of it for you. So let's dive straight into it - this update will be about ponies. Mostly.
HWM Ponies

Not gonna lie, COVID hit us all pretty hard. I myself, despite being a remote from-home worker all my time, had trouble coping with stress. Even now I write this post not completely sober.
Thanks to your support, I have been able to create many wonderful models that have been used in many wonderful artworks and animations. But as my skill increased I couldn't help but look back and see how lacking my older models now are. There is lots of stuff that's just outdated, and yes I know that I should move on and make new things, but when you work on a complex model line, keeping everything in shape matters a lot.
And so I revisited the models I pretty much started my career with. Ponies have always been a cornerstone of my modeling experience, since they allowed so much to be built upon one body base. Last year I released my version that was quite well received, although it had some restrictions and only one way to remove them.

You all seen Loona, which is my first hardware morph model. She has the same setup of facial flexes as the ponies you use, but the trick is facial combinations. For every pair of flexes there's a hidden one that auto corrects them, allowing for expressions that weren't possible before.
There's at least 137 corrective shapes in each one of these heads (in comparison, Loona has like 102), and I'm still working to make them perfect, but you can already try these out. There's public testing going on in the ReVAmped server, and anyone can try the feral version of these. However, I have prepared a batch of anthros with this setup applied, and they will be available to patrons until the public release. But that's not all.
Raricow and Rarity Overhaul

Of course I wouldn't post an update without new models.
Since I'm working on highly customizable ponies, why not deliver some highly customized highly wanted assets? I know you're in the moo'd for this one.
The idea of ReVAmped model line was always in its diversity, in things that would fit any character you make. Cow pattern that would fit any OC was in my plans, and no better time to put it to use than now.

For the update, I remade Rarity's hair with better detail, better weightpainting and better materials, which will make it behave better in SFM. It is already available with HWM Rarity model in the ReVAmped server. However, Raricow has a few experimental things aside of cow pattern.
One of them is switchable hooves. Just like in anthros, feral ponies are now able to switch their leg styles, with all of them using the same texture pattern. This means you can have several choices and not stop at one when you make your OC:

And the other is the unique cow/kirin body that has its tail anchor point on the tip of... tail. Which will allow you to use your regular tail with this body type without having to fit it in Blender - it will automatically dock itself.

There are still a few things I'll have to address before I post sourcefiles, but Raricow both feral and anthro is now available to patrons.
Tyrahnee Public Release

Given the COVID situation, I thought more people playing around with alien queen would be a good idea.
She will be available at SFMLab at this link as soon as she passes moderation: https://sfmlab.com/project/29662/
Also, I understand that for the past few month I've been working on a huge update with changes that are not immediately apparent. I am going to send link to HWM pony anthros to everyone who pledged since February.
In May, updates are going to be a lot more frequent. Finally the community is starting to make use of the tools I've created, porting more characters to the ReVAmped model line. There is also a huge Blender community effort going on that will finally bring the model line to their its true potential, with IK rig, drivers and top grade materials. If you wanna know more, join our humble abode here: https://discord.gg/Qejgq7F
Meanwhile I'll proceed to uploading content. Cheers.
2020-04-28 22:58:37 +0000 UTC
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This archive features an anthro model of Tyr'ahnee set up for Source Filmmaker, as well as her parts for use with ReVAmped Sourcefiles for OC creation. She comes equipped with all reVAmped features (except mouth lmao), signature clothing pieces and an experimental texture setup for better visuals. All clothing has the same flexes as the body, and is recolorable, allowing for advanced customization.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
You may download her HERE or from attachments.
2020-01-30 23:39:11 +0000 UTC
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Hi guys. I'm at friends today, so no fancy previews, please bear with lazy t-pose shots.
This is the first month of new decade, and it already started controversial. But I'll start with good things, because that's why you come here right?
First of all - holy macarony, the support you've given me for Loona is through the roof! Seriously, you're all badass. I'm glad this bad girl and her spanking new features have attracted so many of you, I hope you'll stick around because there's more to come!
Speaking of more - I wasn't messing around. There's a character that many of you have been requesting for me to upload. However, I couldn't just do it - it was a commission, and I can't upload private stuff without commissioner's consent. Gladly, it was given. Hentype (btw go support that dude, his stuff is top tier) let me share it with you, and I've even added some stuff of my own. So, let's get to it.

So, character features wise, Tyr'ahnee is apparently the easiest anthro I ever done. You know, because no mouth. In fact, I had two attempts at her. First was a year ago, before v6 and update of the ReVAmped line. The second is now, when I also made her outfit, and since I'm also improving texturework now - why not practice it here?
Tyrahnee comes with a few variations. Her hair by default is quite detailed - this is my first attempt at that kind of hair. It's done with curves, I wondered if I can port it to SFM. Turned out, I can. But it's not for everyone, so I left her cartoony hair as a switchable option.

Her clothing acts in a similar way. And it looks amazing. This is actually the first time I got metal to look properly metal in SFM, not without help of course, and this help came from where I least expected. But we'll talk about that later. Default textures are super OP, but there's an option for cartoony looks lovers too. Besides, new HD stuff is experimental - I can't get recolor to work on it yet, and transparent HD cloth is really DoF dependant, might be a pain for animators. Old $translucent method is easier to work with, but doesn't look as cool.

Tyrahnee will get released on SFMLab on March 3, along with her outfit. However HD textures will stay here a while longer, since they are the stuff I'm currently researching and improving.
And that's not all. The body base is receiving an update. This time, it's about size, ragdoll, and cothing compatibility.
If you follow me long enough, you know I don't update stuff often. In fact, I try to update it as less frequent as possible, but make the updates meaningful. That's because any change in the model may break sessions it's in. I know that pisses you off, but I haven't changed anything since October.
Main issue so far was that models are a bit small for the rest of the stuff SFM has. In many cases you could end up rescaling many assets to fit the characters, or vice versa. ReVAmped models should be about easy usability, so their size has been ramped up.

Another thing I've changed for ease of use is bone rotations. Not the aspect many modelers take into consideration, properly rotated bones allow for easier bending of things in right directions. For example, you can easily manipulate elbows now by rotating just one bone axis, or rotate the torso horizontally. This isn't a notable change, but it's a quality of life improvement at no expense whatsoever.

In addition to that, I am reworking the sourcefiles folder. Previously, ReVAmped Ponies and Anthros had separate, albeit similar sourcefile repositories. Now both will compile from one folder, and share the same assets. I'm still finalizing it, especially in shadow of the body update, but ReVAmped Sourcefile Factory will be out on February 3, and be available for everyone. This is also when the base update rolls for ALL anthros, including ponies and Loona. And Kerfuffle Anthro goes free. With an update to her leg and clothing materials.
And if you ordered an ReVAmped anthro OC model from me - don't worry, all I'll need to do is press recompile button once to recompile all OCs. Just redownload your character after February 3.
That's pretty much it about update. Now, about life.
This should be the day when I would be getting familiar with the streets of San Diego, finding a room for rent, and preparing for study. Unfortunately, this will never be.
I've been refused a US student visa, twice, based entirely on the fact that I'm a remote freelancer and haven't traveled for the past 5 years. A picture perfect portrait of a potential illegal immigrant, according to embassy's guidebook.
I've lost two month's pays over this chance that didn't work out. But I believe we only lose things we don't deserve. If I'm not coming over, maybe I'm not worthy of that at all, and should try another way.
A good friend of mine told me about Animschool - an online school for 3D animators and modelers, teaching the ways to AAA pipeline. I am confident with what I do now, but this is an amazing chance to improve. And learn ZBrush and Maya too. Unlike my previous study plan, this directly impacts the quality of what I make for you guys, and the cost of study is roughly the same. I've decided that I go for it.
Besides, Loona release has brought some really talented guys to the ReVAmped community this month. Together, we can start bringing SFM models to Blender properly, devoid of all these stupid outdated limits. This is big change time, and it would be unwise to give up now.
But enough rambling. I'm uploading Tyrahnee now. Tell me your thoughts in comments below.
2020-01-30 23:25:59 +0000 UTC
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This archive features an HWM anthro model of Loona set up for Source Filmmaker, as well as her parts for use with ReVAmped Sourcefiles for OC creation. She comes equipped with all reVAmped features, signature clothing pieces and an experimental hardware morphs (HWM) setup, allowing for superb facial control. All clothing has the same flexes as the body, and is recolorable, allowing for advanced customization.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
You may download her HERE.
2019-12-28 16:42:40 +0000 UTC
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The end is nigh, but that doesn't mean I'm gonna end as well, right?
As the new decade draws near, I have a few very important news for you. This time I won't start with the model.
Ever since I started Patreon campaign, my life has been getting better. I've moved from my parents, rented appartment and started living on my own. Yet I still was dreaming of something greater - of going to United States, meeting my friends there, going to my first foreign convention, and more importantly - getting a proper, viable education that can let me go forward and up. With the recent bumps, I feared that this dream would remain just a dream. But a few events changed everything.
I found new friends in people I knew for a long time. Together, with my skill and their emotional support, we were able to visualize and refine the very models you so love and prefer. I started getting back into shape, realized that the time for change is now. And so I applied for San Diego University for Integrative Studies. And got accepted.

This wouldn't be possible without your support, thank you so very much! I am bad at expressing gratitude. You've changed my life for the better, drastically, and the best I can do is keep improving.
Talking of improvements. I don't just have a new character today. I also got you a working HWM flex setup, a new body archetype, new limb variations, and 5 new recolorable clothing pieces. Let's start.

Meet Loona from Helluva Boss. Syphilis hellhound. Meth addicted homeless woman. She doesn't like you but you'll very much like what she has.

Loona comes with her signature outfit, each with respective body flexes and recolorable. They're cool but they're not the main point. This time her facial features are in the spotlight.
When I came to SFM community, I remember Grigoriy Revzin ported Elizabeth from Bioshock and added HWM to her. And also documented that. To me, a beginner modeler back then, it was all space aliens and black magic. What it did is make certain flexes combine the way they should by triggering an additional, hidden flex when these flexes are active, allowing you to correct any combination.
This is pretty time consuming to make however. The ReVAmped standard has 40 facial flexes. Loona has 40 facial flexes and 102 corrective shapes.
And they are worth it. Here's some HWM exclusive facials

Her flexes are not the only good thing about the face. I've added quite a few facial bones that increase your level of control even more. There's one bone that controls the whole muzzle - useful when you need it seem shorter or have her mouth tilt to the side. You can see it being used in the preview with my mediocre posing.
And her hair can be mirrored. Both front and back. I know you wanted this.

But that's not all.
I'm actually going to release her now.
Not the HWM version however. That stuff is spanking new, and I'm sure it's far from perfect. You may have noticed I updated my campaign description and my goals. They haven't been updated since campaign start. Now they're more realistic and better depict what I aim to do.
I aim to improve, and I want my campaign to reflect that. The funds I get from it will lead to me learning new things. HWM, Substance Painter, Blender IK rigs, even VRChat porting are the fields I want to work in right now, and these will yield much better results. Quality above quantity as I've always said. So why keep the whole model paywalled if it's not my goal?
Here's an idea. I will make a post on Twitter about this model. If it gets 150 reblogs, I will publish a free non-HWM model on SFMLab. I'll continue working on HWM one, as well as adapting this standard to ponies, and will release it too when I feel it's ready. Though it will be a few months.
Alternatively, if I reach the current goal, I will post it immediately, and release HWM version earlier.
Don't worry about free version being bad - you've used my v6 ponies, you know how they feel. Besides, all clothing will get released as well, and it can fit my other anthros. I just really want my development to be worth supporting, and this feels like a good idea to try.
Blender version will be ready a bit later. Right now I'm cleaning it up and looking for a way to implement all this corrective shape mess in there. I'll still post it before the month ends.
New Year is coming. My life is changing more dramatically than ever before. I will need all the support I can get, and also make the best things I can get my head around. This year's been a rollercoaster, and I hope the next one will be more of a straight way up.
Happy holidays.
2019-12-28 16:28:20 +0000 UTC
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I've moved ALL Patreon Discord roles from Realm of Cyberbullying to the ReVAmped Community Server. If you're an VIP, you must join it to access new benefits starting from 2020, inclusing HWM Loona. Bot should've moved you to it automatically, but it never hurts to check.
I believe it just makes more sense, to receive exclusives and feedback to them in a single dedicated place. The atmosphere is more welcoming and the whole server is made for model development and discussion. I'm sure you'll like it there.
Join the ReVAmped Community Server for v6 feedback and help: https://discord.gg/Qejgq7F
If you need help receiving VIP role in there, contact me directly.

Loona release coming shortly.
2019-12-28 12:26:59 +0000 UTC
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On October 10, I have released the ReVAmped Ponies and anthros and they have since developed a strong user base. With each passing day I see more people using them and this gives me strength to go on with the development.
However, with no dedicated community, and my server being more of a meme place, it was hard for people to find help with the models. My DMs were flooded with questions that I barely could keep up with - mostly because of perpetual apathy - so I was thinking of creating a neutral place for people to find and share support with this model line.
After the release, a few guys reached out to me, offering help. I accepted it, but was quite hesitant. Before, I have been working alone on all my projects, simply because I could trust no one with what I do for various reasons. Besides, last time I had a team it didn't work out well. But now as the project becomes too big for one man the situation calls for cooperation - and here is the solution.
Today the doors of ReVAmped Community server open for everyone!
https://discord.gg/Qejgq7F
If you are SFM user and want to ask a few questions, learn how to use the models more effectively, share art or perhaps watch me stream some modeling in high quality (server is boosted) - you're welcome to join!
If you know a thing or two about model creation and Source porting and interface, and want to help with the model line - we'll be happy to make you part of development team!
I'll also be streaming in there tomorrow - with voicechat - so definitely drop by.
2019-12-11 06:45:58 +0000 UTC
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This archive features an anthro model of Kerfuffle set up for Source Filmmaker, as well as her parts for use with ReVAmped Sourcefiles. She comes equipped with all reVAmped features, including a custom unique vest and jeans shorts. All clothing has the same flexes as the body, and is recolorable, allowing for advanced customization.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
You may download her HERE or from attachments.
2019-12-01 14:52:45 +0000 UTC
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This archive features an anthro model of Kerfuffle set up for Blender, with materials ready for render in both engines. She comes equipped with all reVAmped features, including a custom unique vest and jeans shorts. All clothing has the same flexes as the body, allowing for advanced customization.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
You may download her HERE or from attachments.
2019-12-01 14:45:11 +0000 UTC
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Hey guys, thanks for sticking around. I have two good news for you. First - yes, I'll still make exclusive horse content and second - I don't have to paywall news posts from now on, since characters will have clothes.
So let's start with horses.

Artwork by LuNArSFM57
As I told you before, I took time to up my skills, mainly texturing. This Kerfuffle here is an example of me trying to use Substance Painter after figuring out its confusing UI. She comes with human prosthetic leg (I haven't made unguligrade prosthetic yet mainly because I have to take bones into account), custom jeans shorts and her signature vest. So here's a closer look at textures:



Cool, right? They're recolorable so you can slap em on your OC and make it cool too. Jeans also have switchable damage, just in case your mom doesn't like how the torn ones look.
So this is what I'll be aiming for from now on. Each time I'll make a character, I'll also accompany it with a few clothing assets of my making. I want to focus more not on the amount of characters I deliver, but their quality and apparel that I can post here on Patreon. And in time, they will become public too.
Now that ReVAmped Anthros and Ponies are out, I want people to see that model line development is still going, and keeping all content paywalled isn't helping. So I decided that all clothing and characters I make for Patreon will be Early Access. There will be a few months of exclusivity, where people can donate to get high quality content without having to wait and also motivate me to do more of it. This Kerfuffle anthro and clothes are scheduled for public release on February, 1.
Talking about development. Recently I was able to figure out the process on hardware morphs (HWM). It is a flex setup that allows me to correct flex combinations that look off by adding a corrective shape that triggers when the combo is active. And they don't take up flexspace. You can see two of these being applied to Rarity eye shape here:

Discovering this would not be possible without your support, so thank you very much!
I'll be adding this to the next base update. And not only for ponies.
For the past few days I've been working on Loona anthro. It's the best goth gf from VivziePop's latest Helluva Boss short, and the internet's been wild about her so I gave it a go. I believe I can finish her soon, here's how she looks so far:

This is also the first time I'll be adding HWM shapes to a furry head, which I'm doing right now, some of her expressions really need that, so keep an eye out for her, I know she'll come out amazing.
Meanwhile, I'm gonna post Kerfuffle and her related stuff separately. As usual, you can find passwords in my server.
If you have any questions, DM me or comment here. See ya.
2019-12-01 13:34:25 +0000 UTC
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Hey everyone.
A month has passed since I released the renewed ReVAmped Anthro (and feral) pony model line to the public. Even though it's the major release of this year, I've been pretty silent on this feed. It is time I had a say on what's been going on. There's gonna be some rambling but I want to let it out.
Two years ago I started the anthro pony campaign to make ends meet. Since then, it went through a lot of change, both quality and feature wise. I went through a lot of change as well, both skill and personality wise. For two years I managed to relatively keep up the pace and produce content for all of you to enjoy, but this year there's been too much of a change.
In January, my partner left me, not only unburdening me from having to deal with ever increasing list of her issues, but also abandoning me completely alone. This was daunting at first but gave me some breathing room to do a big think on how I should move forward. I reflected upon my past and realized that it might be time to make my goals come true.
Two years ago, when I just rent a flat and moved, the goal was just to survive. But thanks to my patrons' support, I managed to go beyond that. I've built a modeling studio in the room and switched from ramen diet to healthy self made food, and - that might sound wild to many of you - was now able to save up quite sufficiently. In a quick few months, more distant goals became much closer, and started to tempt me.
I've always dreamt of moving to US. In fact, it's one of my goals here on Patreon. I've set it at a quite ambitious level, but that's because I wanted to make my move comfortable, and I wanted to actually deserve it when I reach it. However, with how unstable the political situation becomes here in Russia, I might not have another chance at it if I don't act quickly. I believed I could make it with less upkeep and was pretty confident I can do it. Until May.
Most of you know what happened. I'm not gonna mention it to not cause more drama. Suffice to say I was being crushed by the weight of my own project that I've been trying to keep going, inefficient in comparison, while also maneuvering between private commissions and real life issues. All of a sudden, being alone started to catching up with my ambition. Depression and anxiety went through the roof. Many supporters abandoned my project, and as I could not compete with a free product I had to lay down for a while.
I'm not the type to give up. And it's not the first time such a thing happens to me. Being cut off half the support and being treated like a joke is only a tip of the iceberg. I found myself in a loop unable to further evolve my model line, as features wise it was already topped off. Trying to break this ceiling was useless. Instead of trying to pierce it, I tried to invent a way to flow with it. And so, the v6 standard has come to life.
But it wasn't without consequences. After releasing these, I've entered another apathy period. I watched as people used them and really liked them, but I felt nothing. Actually, no. I felt like I cannot keep up with my creation anymore. Like all my purpose is just to fight for my audience's fleeting attention by squeezing out more and more from a severely outdated engine, and each step I take further is smaller than the last. It's like sinking into a bog. Despite it being easy on user's end it is much more complex on mine. I can't be as efficient as I used to be before. I cannot keep up with the goals I've set for myself on Patreon. And honestly, I'm tired.
May incident has showed me how much I am not welcome in the community anymore. That it takes only a similar product made by someone else to completely strand me. In fact, it's the first ever time when I felt the urge to leave the fandom. I may have fucked up in the past. But I don't regret anything. Perhaps the people I offended wanted to make me feel how they felt when I hurt them. If so... I'm glad they felt that way.
I am going to build my own community now. To go individual. V6 ponies is more than just a parting gift. It's a bridge, a transition. A feature packed standard that can fit into any character. Certain antropomorphic toons could use that. So, if you still support me, I'm going to ask of you a few things.
If you're here while heavily disliking my attitude or my way of doing things - just stop. Unpledge, go away. You don't have to do this, and I don't want people that still support me out of pity mixed with contempt. I've been an ass and I am not going to ask for forgiveness. I am only asking for your loyalty.
If you're still going to be around, I want to know what you think of creating a separate server for just ReVAmped models development. Yes, Realm of Cyberbullying is a pretty iconic place by now, but it's more of a place of banter than actual community hub. Lots of people feel uncomfortable there. Besides, if V6 are ever to become a community effort, we need a more focused place. But that's just my thoughts. Let me know what you think of it.
As much as I want to depart pony community now, I can't leave things unfinished. ReVAmped models have just taken steep turns, and there is still a lot I could add to them via features like HWM and advanced presets. I will be making custom pony anthros and their iconic clothes (in fact I have one ready, for the next post), but I want to focus more on furry characters from now on. For the sake of my sanity, at least.
I hope this clarifies things. Now that ReVAmped ponies are free to use, I've come up with a different model of distribution and will reveal it in the upcoming post (this one's big enough already). If you have any questions about this one, I'll answer them in the comments.
Peace.
2019-11-20 15:56:45 +0000 UTC
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Long time no seen, fellas. This release is about being lazy. Seriously.
I've been missing for good 3 months and I'm glad there are still people supporting me. Thanks to your support I survived Russian summer. Now let me show you what I been up to.
It's been almost two years since I started my anthro campaign. At first, its goal was to provide a headhackless anthro body that'd have a lot of functionality, but that concept grew outdated with time. Since May, when another anthro line has been publicly released, I've been thinking what more I could make of mine. And then this idea hit me.
There's not many furry models out there. The reason is obvious - most of them are full custom and cost a fortune to make. Then there are ponies, and they're far more numerous. Their models utilize the body base upon which mane and tail are placed and boom - you have a ready horse. I had the idea of furry bases before, but as I gained more knowledge of the engine (and grew lazier), I started to wonder if I could use feral pony assets with anthros, and not just pony heads.
It might seem impossible, since they have different size and shape, but in truth - it's quite easy. And before I tell you about that, let's talk about pandas.
Meet Jun. Yandere pandagirl bloodthirsty (literally) for your attention. Or not. I suck at biography, and besides, she's pretty generic. You can already notice she uses custom Twi hair, made for my custom pony heads.
The trick with this model is that she can use anything else for hair if that is your wish. :

Boom. Genuine, unedited RD hair. Most pony (and not only pony) hair can fit this head without editing in Blender. Of course, there are some manes that will require narrowing on the sides to fit perfectly, but you don't have to resize, crop, retexture or re-rig pony hair to fit on ReVAmped furry or pony anthros. Sourcefiles contain a QC file that will let you turn your pony into a panda - with a short guide on where to put what. As I make more species, more such QCs will appear.
Note that this hair was placed during compiling process. You'll still have to mess with the hair if you plan to bonemerge it in SFM.
Ponies will come a bit later this month. They're the reason is why I significantly updated the body.
First difference you'll notice with my new body version is its proportions. They weren't ideal when I first made this anthro line, so I took time to make them look more natural. Also rigging is now a lot better. A LOT better. As if it wasn't good enough :)

Don't worry Gadget, you're next to be re-ReVamped.
New model also uses new phong values, making it catch light better. Materials aren't my best field and I'm still figuring out how to make textures look great. And now, no more porcelain ceramic bodies.
I've also reworked belly density for better flexes. Here's a few examples of how it looks now and looked before.


Old flexes are not the only ones that got attention. New shapes have been added to boobs, nipples and butt to provide even more variety and ease of use. Some of them you can see on the panda.
Hands and feet have been made anew and look and bend much better than previous ones. Talking of hands... Remember how sometimes you twist the hand and the wrist get collapsed? In the past you had to either photoshop it or manually use corrective bones. Not anymore. I figured out a script that automatically corrects them.

Another cool thing - imagine you animate something and want a character speak the recorded voiceline? I've added phonemes for pony and furry characters that will lipsync mouth flexes with any .wav sound file.

So to conclude - I only done so much because I'm lazy. I know you're lazy too. So I made the body easier to use, and it now can do some stuff for you, saving time. Profit.
Also to think - I just wasted 3 months of time to save you time...
Hope you're excited to try these features. They're available for the panda now, but ponies will receive them later. To enhance the body even further I had to increase its flexcount, but current pony heads are overburdened with flexes. Unfortunately I cannot exceed the limit so I have to remake pony head flexes now, but in a way that will inflict no functionality loss. Some of you might have heard I'm working on v6 ponies - they're what are gonna be used for the heads. And if you're curious what a v6 head is like - Pandagirl is v6 from the start.
You can check her out HERE or in the attachments. You will notice that this time it has sourcefiles as well. Since other bodies offer sourcefiles together with SFM files, I decided to do the same. Sourcefile Tier will be removed completely, and be replaced with Blender Tier. Now that 2.8 is out and the body is renewed, I may start making assets for EEVEE engine. The first ones will appear just this month so don't unpledge.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
2019-08-02 01:24:56 +0000 UTC
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Hey lads. It's time I made an official statement on this.
Most of you probably know that a new model line has been released. I will not put any links here - those of you who wanted to try it out already unpledged, and I value that input. However the most common question I hear - will I drop my own line if theirs is so much better?
The answer is - no and no.
I have put effort in this anthro body. I still believe there is none that is better. Yes, it does have faults, most of which I realized only recently, but theirs has too. The most common public opinion right now is that the two model lines are on par.
Let me clarify something. NexGen model line was made by a bunch of people, each doing their own thing. Some worked jost to do a good did, some - to learn a few things, some - out of spite and hatred for me. My model line is being developed by one man alone. Me.
Everything you see in my body has been created solo. And as you can see, I don't need 20 people to make the best thing. I am not going to give up on developing the ReVAmped Anthro, and Feral, lines, but I'm taking a new approach.
My body lacks in proportions, secondary features and characters. Their body is not user friendly, is reliant on 3rd party sources and requires more than average SFM skills to use. Thus, I know what to do to make my line unparalleled again.
This month will be dedicated to fixing the issues above and those that I know of. This is the most important step, since I want my body be worth the money. Then, I will be focusing more on furry stuff, since furry market is less hostile and honestly, needs some cool ass bodies. And then, I will be remaking MLP assets currently present in ReVAmped Legacy line. They are outdated, look way worse than the manes/tails I usually make (take Shimmer for example) and besides, the pack needs a touch more exclusivity. I am also tweaking my custom pony head, because it is to be my main head for pony stuff when on October 10, on my birthday, the ReVAmped legacy line with common assets goes FREE.
Even though it may sound like I'm almost defeated, the release of NexGen was like an anchor off my shoulders. The feeling of impending doom I had throughout their development is gone, I feel relieved and have been very productive over the past week. I am sure I will make it through.
Peace.
2019-05-07 13:28:00 +0000 UTC
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Turn your nightmares into wetdreams with this mistress of seduction.
This archive features an anthro model of Nightmare Moon. She comes equipped with all reVAmped features, including a custom unique outfit that comes both as a whole and in parts. The outfit is recolorable and has the flexes as the body, allowing for advanced customization.

Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
You may download her HERE or from attachments.
Sourcefiles are available HERE
Preview pics done by LuNAr57
2019-05-02 14:14:12 +0000 UTC
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Gadget is here!
This archive features my first furry model made on reVAmped base - Gadget Hackwrench from Chip'n'Dale Rescue Rangers. She comes equipped with all reVAmped features, as well as flexed suit.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
You may download her HERE or from attachments
Announcement post coming shortly.
Preview image done by Narox
2019-03-26 00:29:38 +0000 UTC
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This link gets you to this month's sourcefile updates. Links are updated when an announcement like this is made each month, keep that in mind if you pledged just before month's end because it will collect the pledge from you on Day 1.
Archives are password protected, remember to pick up your password in my Discord server's VIP channel!
This month's update includes:
- Added Gadget Hackwrench assets (hair, unique mouse tail body base, unique mouse arms and legs, clothing).
- Added mouse head flexcontrollers.
- Added QCs related to Gadget.
2019-03-26 00:21:40 +0000 UTC
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Tried sculpting with Multiresolution for the second time in my life and holy shit, I feel like Shaggy that's been only using 5% of power all along.
This beauty will join the anthro pack this weekend and will fit all existing anthros, aside of Gadget herself.
2019-03-01 00:16:46 +0000 UTC
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