Hey everybody, time for another weekly update! This week, as you can see above, we actually do have a bit of visual stuff to show off - primarily, the 3 new Tentacle colors, and the new Flare Shot upgrade I listed in the update plans.
The tentacle colors are pretty self-explanatory - much like the Warped Soldier recolors from last update, these recolored tentacles will show up in later areas of the game with increased damage. They won't have increased health, since they're no...
2019-08-18 16:56:39 +0000 UTC
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Hey everyone, sorry to say this is not the "more exciting" update I hoped it would be last week - but it SHOULD segue into a better update next week!
I've mostly finished up writing the cutscenes being added in v0.36; it's not even that much cutscene, but a lot of it has implications for other aspects of the story, so I had a bit of writing block that was making it hard to figure all the details out. Luckily, I'm just about there now. Meanwhile, Orexius has been burning through BE anima...
2019-08-11 20:43:15 +0000 UTC
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Hey everybody! Gonna be a lightweight update this week, since v0.36 development only just started, and I've gone straight into the biggest part of the update, which is the new NPC and cutscenes in the Summit.
I probably won't be talking too much about my work regarding those cutscenes, I'd rather keep it a secret for once you have v0.36 in your hands in about two months. I'm feeling very confident we can pull it all off this update, though - it's likely going to end up similar to the hu...
2019-08-04 17:55:05 +0000 UTC
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Hey everybody! As always, here's the download link to v0.35 of Crisis Point: Extinction! (Make sure you save the link if you plan on unpledging afterwards - any hotfixes will be uploaded to this same link, so you can reuse it whenever!
https://www.dropbox.com/s/chuf5jpw5rx7rpb/Crisis%20Point%20Extinction%20v0.35%20release.zip?dl=0
...
2019-07-22 18:39:55 +0000 UTC
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Hey everybody! Sorry for not updating yesterday, but hopefully you'll forgive me in the wake of today's post. v0.35 is now available for $10+ patrons!
Before we get into the meat of the post, I want to apologize for one thing - the Lurker BE H-scene climax animation isn't finished. It was the only thing holding me back from releasing the update today, and I honestly just don't have it in me to spend 12+ hours trying to finish up the scene right now. I've mentioned it before, but ani...
2019-07-22 18:37:40 +0000 UTC
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Hey everyone, just leaving a quick update to let you all know that we finally got the lossless .FLAC soundtrack up for download for $30 patrons! If you're a fan of our soundtrack, extremely high quality audio, and getting your name in the credits of the upcoming v0.35, now's a good time to hop on that tier.
Speaking of v0.35, small update that I'm feeling well enough to work again, so I'll be working to get it out as soon as I can. It'll still take a bit, thanks to how much t...
2019-07-15 20:56:12 +0000 UTC
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Hey everyone, just wanted to put out a quick update to let you all know that I came down with a stomach bug of some kind a few days ago, and it's been keeping me away from my computer a lot. Because of it, it's very likely the release date for v0.35 will end up needing to be pushed back. I'm still trying to get as much work as I can done, but it's hard to keep the momentum up when your stomach is rebelling against you.
I'm really sorry for the disappointment, but I'll be pushing hard to...
2019-07-13 00:04:28 +0000 UTC
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As promised, here's the Lurker BE H-scene loop! I know some of you have been asking for some ATWT, so hopefully this will satisfy ya. Enjoy!
2019-07-07 20:02:22 +0000 UTC
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Hey everybody, time for another weekly update! I'm a lil tired today so I'm gonna keep this short and sweet - v0.35 is trucking along nicely, and I think we should be able to release mid-July as mentioned before.
I don't think I've outright stated this, so just fyi, I decided to shelve adding more rooms to the Catacombs for one more update, because of the sheer amount of work we had to put into the Deep Soil rework - we also didn't get around to working on the new cutscenes/NPCs in the ...
2019-07-07 19:36:34 +0000 UTC
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Hey everybody! This is a pretty light update post (again, sorry), we'll mostly be going over the state of the Deep Soil rework and my plans for finishing up v0.35. I'll also be posting a teaser of the Warped Scientist CG rework, which Kuso just recently finished, so you'll have an idea of what to look forward to when the update rolls around!
In last week's post, I mentioned we weren't quite done with the Deep Soil rework yet, as my sudden sickness had prevented me from finish...
2019-06-30 16:06:58 +0000 UTC
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Hey guys, I wanted to update you all today instead of tomorrow, since this isn't a traditional weekly update. Mostly, I wanted to let everyone know that this week was a really slow one - I'm not really sure what it was, but I spent the last few days stuck in bed, as I was inexplicably dizzy and unable to focus, and just overall felt awful. I seem to be on the upswing now, as I've definitely been feeling better today and have been able to work a bit, but I lost a lot of time to it. Puffernutte...
2019-06-22 18:49:12 +0000 UTC
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Hey everybody, time for another Crisis Point: Extinction development update! This was a bit of a slow week, as far as things to show off goes - most of my effort this week was spent implementing new mechanics for the Deep Soil and working on the level redesign, so there's not too much to see. I would like to go over a few things, though, so let's get started!

First off, one of the new mechanics...
2019-06-16 21:34:14 +0000 UTC
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Hey everybody, time for another weekly update! Not a lot of visual stuff happened this week, so this update will be a bit lighter than last week's, but we still got a lot done. Without further ado, let's get into it!
Old

New

First off, we have the D...
2019-06-09 17:45:03 +0000 UTC
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As promised in the last post, here's some gifs of the updates I did to the Warped Soldier H-scene! The BE scene got this same treatment, no major changes to the scene, but I wanted to add a bit more facial animation in particular, both to make it look like Alicia's enjoying herself, and to just bring the scenes up in quality a bit - the Warped Soldier was awfully stonefaced before, for a man getting a titjob. Hope you like it!
2019-06-02 18:24:42 +0000 UTC
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Hey everybody! Before I get into it, I want to apologize for skipping so many weekly updates - I passed a few up because we were working on the public demo update along with a marketing push, so I was focused on that, and to be honest marketing really drains me, so I ended up taking a vacation from work after that. That being said, I should've at least posted last weekend to let you all know what was up - in the future, even if I don't have any progress to report, I'll make sure to a...
2019-06-02 18:07:21 +0000 UTC
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Hey everybody! Now that the $2 tier is live, here's the download for the gifset promised in the description of the tier! Enjoy!
https://www.dropbox.com/s/xbd3fv2gdh19s3e/Crisis%20Point%20Extinction%20H-scene%20Gifs.zip?dl=1
2019-05-19 20:52:21 +0000 UTC
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Hey everyone! Any of you who were pledged for v0.34 already know about this, but Crisis Point: Extinction has teamed up with Spooky Starlets to create some collaboration content for each of our games! Spooky Starlets is an H-game made by our very own FlynnFlann, the UI designer for Crisis Point. The content was available a little earlier for Patrons in v0.34, but as of today it's been officially added to our 2019 Public Demo, so I'd like to take a minute to talk about it a little more here!
2019-05-18 03:27:17 +0000 UTC
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Hey everybody, I wanted to make a post real quick about this - to be honest, I completely forgot about it until just now, but I want to get this change out along with the new tier.
Starting tomorrow, I'm going to unlist the $1 tier and replace it with a $2 tier featuring the same rewards, but probably with a gifset added, as I've mentioned in the past. I'm specifically unlisting the $1 tier instead of removing it because that means anyone who's already at the $1 tier...
2019-05-17 18:45:59 +0000 UTC
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Hey everyone! It's looking likely we might be able to hit $4000 in pledges soon - thank you all so, so much for supporting us and getting us to this point where it's a possibility! Since it's very possible we'll hit that point soon, I want to take a minute to clarify some stuff about our goals - most of this applies to all of our goals, but I'll be talking about the $4k one specifically right now.
First off, the most important thing - if we do hit $4k, that does n...
2019-05-14 23:48:57 +0000 UTC
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Hey everybody! Wanted to make a quick update to let you all know what's going on with us since v0.34 went live.
First off, we've officially implemented the new tier! Priced at $30, it's essentially there for those of you who want to support us even more while getting a small bonus for it, in the form of shoutouts within each playable update, and in the public post we make along with the playable update. I wanted to make sure nobody would feel like they were majorly missing ou...
2019-05-13 23:11:39 +0000 UTC
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Hey everybody! We just released a hotfix for v0.34 fixing a number of issues with it. To download the new version, use the same link as before - either the one in your Patreon PMs, or the one listed on our posts! Once you download it, check the main menu, and if it lists "v0.34.2" in the upper right then you're good to go!
v0.34 hotfix changes/fixes
-Lurker has been added to in-game gallery rooms
-Alicia's animations no longer bug out if yo...
2019-05-04 20:29:44 +0000 UTC
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Hey everyone! v0.34 is officially complete and out in the wild. There are things that I wasn't able to get to that were originally planned, like making new levels in the Catacombs and implementing the new NPCs I teased recently, but this update still came out nicely, and I managed to get the majority of what I wanted done. (Plus, even though there's no new Catacombs rooms, there IS the new Lurker enemy down there who's sure to show you a great time!)
As always, the download link will be...
2019-05-01 22:52:04 +0000 UTC
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Hey guys, just wanted to let you all know that I'm not going to be making a real weekly update post - like last week, I don't really have more to show off visually, and I'm currently focusing very hard on simply finishing up v0.34, hopefully before April is over. If we don't make it, it'll be by a hair - there are some polish things that I was hoping to get, like the Lurker's death animation, that just won't happen in time, but most of the things I wanted to do have been finished and I'm just...
2019-04-28 17:43:16 +0000 UTC
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Hey everybody! This update is gonna be a really small one - there's really not much left for me to say about this update at this point, as we're working hard on finishing everything up, which involves a lot of uninteresting behind the scenes stuff and finalizing things that I've already talked about in previous updates. In the interest of not leaving you guys with nothing at all, take a look at the image up above, where you can read the Bestiary entry for the Thornweeds! Right now it...
2019-04-21 19:59:32 +0000 UTC
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Hey everybody, time for another CP:E weekly development update! This week is pretty light on the visual department, much like other recent updates - there's just not much more to show off visually for this update.

First off, here's a little teaser of that secret 2nd CG I mentioned a few updates ago! Some of you might recognize the second girl, in which case it won't be hard to put two and two t...
2019-04-14 19:33:36 +0000 UTC
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Hey everybody, time for another CP:E weekly development update! Things are starting to look up this week. I'm feeling pretty stressed out right now due to taxes and being a bit behind on development of the game, but I'm succeeding in using that stress to fuel better habits this time around, so no need to worry about me. The best thing for me in these situations is to get productive.
First o...
2019-04-07 20:42:36 +0000 UTC
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Hey everybody! Time for another CP:E weekly dev update. Sorry this one is later in the day than usual, my schedule is all sorts of screwy lately and I've been waking up really late because of it.
To get the update started, we have the image up above, showcasing a mockup for the data disc menu. If you remember, data discs are a new feature we're adding in this update that'll be used for a number of things - rewatching one-time-only story CGs, reading lore/bestiary entries on enemies and ...
2019-04-01 02:09:59 +0000 UTC
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Hey everybody! It's time for another weekly update! Before we get started on the usual things, I have a special announcement!

https://www.patreon.com/datgame
The link up above will take you to my good friend Shady's patreon page, where you can find and download the new public demo for his latest game, Shady Lewd Kart! ...
2019-03-24 20:37:58 +0000 UTC
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Hey everybody! As promised in the weekly update, here's the first look at the loop for the Lurker's normal H-scene that Orexius was working on. Enjoy!
2019-03-17 23:36:45 +0000 UTC
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