Hey, it's me again, spamming your inbox even more today :^)
Just wanted to let you all know I just released a quick fix for v.28. Not enough to call it a hotfix; the only change is that I fixed a glitch that caused certain Wire Shot platforms to not be pulled down correctly when shot at certain positions, namely in the second boss fight, where the bottom platform could not be pulled down from the right side. The new file uses the same link as the old one, so if you downloaded the game aft...
2017-11-08 06:56:11 +0000 UTC
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(Sorry this post took a bit, I realized after posting the changelog that I messed something up so I had to go back and fix it real quick)
Heyo everyone, here's the download link for v.28, as always!
https://www.dropbox.com/s/38e7mtvi1an72eu/Crisis%20Point%20Extinction%20v.28%20release.zip?dl=0
We're going back to the .zip file format; initia...
2017-11-07 23:30:56 +0000 UTC
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Heyo everyone. As promised, today is the release for v.28 of Crisis Point! Unfortunately there's no new sexual content this update, but that doesn't mean it's a small update. I'm pretty tired right now so I'm going to keep this overall post pretty brief, but let's look at the changes, shall we?
UPDATE V.28 CHANGES
-Continue The Great Reworkâ˘
-Intro sequence added
-Improve the first boss battle (slightly)
-Continue redesigning old levels with new, more interesting challenges ...
2017-11-07 23:09:22 +0000 UTC
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Hey everybody! As part of the upcoming changes to our H-scene mechanics, I've been doing some thinking. With our new mechanics, H-scenes will be player initiated and give you some kind of bonus for going through them - haven't decided exactly what, but it'll be a positive thing for the player. Since scenes will be player initiated, there's no real purpose to the torn clothing anymore - it used to be that you lost your clothes when an enemy started a sex scene with you, but it doesn't really make...
2017-10-31 04:06:52 +0000 UTC
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Hey there everyone. Sorry there hasn't been a post in a while, but these past few days have been pretty hectic.
For those of you that haven't heard, Patreon recently updated and reinforced their stance on certain elements of adult games. I won't name those things here, and I ask that you not discuss them here (we have a discord server if you want to discuss it with me/other followers of the game: https://discord.gg/MveBYb2...
2017-10-21 16:07:00 +0000 UTC
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EDIT: Stream's over everyone. Was in a bit of a rut today so we didn't get a ton done, but we still made some progress. Here's what we did:
-Continued reworking the first boss fight
-Gave Alicia a unique 'gun' while using the Wire Shot, instead of her normal gun
-Started implementing the new running animations
-Fixed several bugs
-Orexius continued the run-while-shooting rework, which is almost done now, and also started work on a new ledge grab pose to replace the old, unfinished...
2017-10-14 16:31:31 +0000 UTC
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EDIT: Stream's over for today everybody! Here's what we got done:
-Added particles to Slimes when you shoot them for visual flair
-Reworked Wire Shot platforms so that they can be pulled no matter where you hook them, instead of only the center
-Began rework of 1st boss fight
-Fixed a bug where pausing in a boss room resets the boss trigger, allowing a boss fight to 'start' multiple times
-Glowing crystals in the Caves now give force charge if you shoot them
-Orexius continued ...
2017-10-11 17:09:57 +0000 UTC
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Hey everyone! Quick post today to let you all know I've uploaded a video of the Alraune's Game Over scene for patrons and non-patrons alike! I would embed it here, but last I heard Patreon isn't a fan of public posts being lewd, so I'm afraid you'll have to click on the link to view it.
https://vimeo.com/237627063
Enjoy!
2017-10-10 19:28:13 +0000 UTC
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Howdy everyone! Just dropping in real quick to let you know this week's stream schedule. We'll be streaming on Wednesday and Saturday, starting at 1pm EST as usual. Hope to see you there!
2017-10-09 18:09:51 +0000 UTC
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EDIT: Hey everyone! Today's stream is over - and what a productive one it was! Here's what we did today:
-Added falling ghost platforms to the Summit
-Fixed bug with doors sometimes not opening when shot
-Player should no longer be able to shoot through the Sentry's shield at very specific positions
-Player can no longer loop the Sentry by standing in a very specific spot near them and shooting their shield to make them cancel and begin shield bashing repeatedly
-Added more of...
2017-10-05 17:01:15 +0000 UTC
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EDIT: Stream's over everybody! Today was a super productive one. Here's the list of things we got done:
-I spent the entire stream updating level designs for both the Summit and the Caves. Each area has new hazards now; Tar Pools/Tarfalls in the Summit that slow Alicia to a crawl if she tries to go through them, and small thorny plants along the Cave's walls, floors, and ceilings that also slow down Alicia and damage her if she tries to run through them. They also prevent her from grabbing le...
2017-10-04 17:01:44 +0000 UTC
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Heyo everyone! Just a quick update to let you know that next week's streaming schedule will be Wednesday and Thursday, starting at 1 pm EST as usual. I'll try to have a real update post for you all soon!
2017-09-30 05:38:39 +0000 UTC
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EDIT: Stream's over, everybody, thanks for coming by! I just now, as I started writing this, remembered that I was supposed to be writing down what we did in stream - and I completely forgot to do that. Really sorry about that! I'll try to remember the highlights though..
-Fixed an elusive bug involving Alicia riding a platform up into a ceiling
-Updated Boss 2 a bit, to remove the pool of water at the bottom and add some tar traps (the Tar status effect has been removed from the boss ...
2017-09-27 22:41:04 +0000 UTC
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Heyo, super quick post here to let you all know the starting time for tomorrow's stream has been changed from 1pm EST to 6pm EST! Turns out me and Orex both have appointments in the early afternoon so we're unable to make it for the earlier time. Sorry for any inconvenience, hopefully we'll still see you all there tomorrow!
2017-09-26 22:40:52 +0000 UTC
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Hey everybody! Sorry it took so long to get this out, but here's a new download link for v.27 that fixes 3 of the major crashing/gamebreaking bugs seen in v.27.
https://www.dropbox.com/s/ysvoadp3edix98f/Crisis%20Point%20Extinction%20v.27h1.exe?dl=0
I also tried a new export option that leaves the game as a single .exe file rather than a folder you have to ...
2017-09-22 23:46:23 +0000 UTC
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Heyo everybody! Really quick update here to let you all know the schedule for next week's devstreams.
We'll be streaming on Wednesday the 27th, and possibly Thursday as well, depending on how Orexius's work schedule works out. With any luck we'll be able to have one impromptu stream between now and then, but he doesn't have a day off until Wednesday and I'm going to be busy on his other day off, so sadly we can only guarantee one stream next week.
For you non-streamgoers, don't wor...
2017-09-22 07:16:12 +0000 UTC
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EDIT: Stream's over now! Thanks for coming by everyone! No news yet on when our next stream will be, but I'll let you all know as soon as I do - and I'll try to have a non-stream update post soon too.
ORIGINAL: Hey everyone, it's stream time once again! Sorry I totally forgot to post about the last one, but I remembered this round, so come on by if you have the time!
2017-09-20 17:29:42 +0000 UTC
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Hey everybody! Just a quick update today to let you know that we're going back to (mostly) scheduled streams! Next week, we'll be streaming on Monday and Wednesday, starting at 1 pm EST. No specific end time, but we'll be going until at least 5 pm, possibly longer depending on how we're feeling.
I can't guarantee that every stream we do will be scheduled ahead of time, it's possible we'll have spontaneous ones sprinkled in still, but I want to start at least doing two scheduled streams ev...
2017-09-16 21:01:44 +0000 UTC
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EDIT: SUPER late edit for this, I got totally sidetracked by other things. Sorry about that! Today's stream is (obviously) over now - our last few streams have all been spur-of-the-moment, but I'm gonna try and shift away from that and go back to doing scheduled streams soon. I haven't decided quite yet when those will be, but I'll have news on that within the next week at the most. In any case, thanks so much for stopping by to everyone who did!
ORIGINAL: Hey everybody! Sorry for the sho...
2017-09-14 17:45:17 +0000 UTC
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EDIT: Stream's over! We went on a lot longer than I expected to, but we got some great work done today because of it! Thanks to everyone who stopped by! I'll have news on when our next stream will be soon, I'd like to start making it a regular thing again.
ORIGINAL: Hey everybody! Sorry this is on such short notice, but myself and Orexius are about to start a Crisis Point devstream. It will probably be a relatively short one, only a few hours, but it's been a while since we did one and we...
2017-09-07 19:05:49 +0000 UTC
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Hey everybody, just wanted to shoot out a quick update to let you all know Ars, our short-lived pixel artist, has officially resigned from Crisis Point for reasons I won't get into here. Suffice it to say he's being forced to give up the project, not that he wants to leave. I know I had a bit of a meltdown about this before (sincerest apologies for that), but since I've had time to come to terms with it I'm fine now, just ready to move forward. For the time being, Orexius will be handling all th...
2017-08-29 14:29:36 +0000 UTC
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Alright, guys, I'm just about desperate enough to do this now, so here we go. I've gotten a few reports of a bug in v.27 that causes Alicia to fall through the floor, and never stop, even if the player restarts at their last checkpoint. It's a big problem, obviously - falling through the floor is bad juju no matter which way ya slice it. The other problem is, I have had no luck whatsoever recreating it, so I have no clue where to even begin in solving it. Aaaaand that's where you guys come in :D...
2017-08-25 07:26:56 +0000 UTC
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Hey everybody! Hot on the coattails of v.27, I bring you another tidbit - my new plans for updating the patreon tiers here. My old plan was to incorporate Brawler Bits into the patreon, but I've decided to keep that project mostly on the backburner at least until Crisis Point has made some good progress. As such, I have new plans for updating the tiers.
The $1 tier will remain the same, just a way to donate a little without much reward beyond the pre-order if you donate $10 or more total....
2017-08-15 22:28:08 +0000 UTC
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Heyo everyone! As promised, here's the download link for Crisis Point v.27!
https://www.dropbox.com/s/7u838igyq5fvx8p/Crisis%20Point%20Extinction%20v.27%20release.zip?dl=0
The password for the archive is: cpebackontrack
Like last time, I strongly recommend doing a full playthrough of the game from scratch so you can spend some time with all ...
2017-08-15 19:47:09 +0000 UTC
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AHHHHH WE DID IT v.27 IS DONE I'M SCREAMING INTERNALLY AND EXTERNALLY
Okay, so first off accept my apologies - as you all know it's been a while since the last update, so I'm a little rusty on the release process and I might have forgotten a line of text or something in there. I also only did one test run through the game (it takes over an hour at this point for a full run), and I fixed every bug I found, but it's certainly possible there are more in there, especially with the colli...
2017-08-15 19:33:22 +0000 UTC
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Before I get to the meat of this post, let me start by saying that nothing is wrong with the update. As a matter of fact, I managed to fix all of the bugs the collision engine update caused for the Slimes today, which was the biggest thing that was holding it back - I had already spent a while trying to fix them and made almost no progress, so I wasn't sure how long that was going to take me. The update is proceeding along very smoothly and I fully expect it to be out in a day or two. I...
2017-08-14 07:27:09 +0000 UTC
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Hey everybody! Just wanted to shoot out a quick update to let you all know I'm back home and settled in, so work on finishing up this update is now my #1 focus. I didn't get to work while on vacation nearly as much as I wanted to, sorry for that, but now that I'm back it'll be full speed ahead until the v.27 release. Right now I'm finishing up the new voice clips for humanoid enemies; after that, there are a handful of bugs I need to fix, mostly because of the new collision engine, and I'm still...
2017-08-11 19:00:05 +0000 UTC
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So, it's probably obvious to most people with an internet connection by now that I didn't make the deadline for releasing before August. My sincerest apologies for that; working on a laptop without a real mouse proved to be more troublesome than I anticipated, and I don't really have a place I can use as a desk here either. I'm still pretty confident about getting this update out within the next week or so, though; if it's not done before the end of my trip, I'll be working around the clock to g...
2017-08-03 07:14:36 +0000 UTC
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Hey everyone, just wanted to post a quick little thing letting you all know how development is going. We're getting ever closer to the finish line for v.27, though I'm starting to feel a bit uncertain as to whether we'll finish it by the end of the month - it'll be a close call, either way. The main reason behind the possible delay is that I'm going to be going home to visit my family on the 25th, both to see them and to be there when they spread my father's ashes. I'll be spending about 2 weeks...
2017-07-21 04:31:37 +0000 UTC
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Sorry everybody, I'm not gonna be streaming today after all. Yesterday, after finishing work, I took stock of what's left before I can release v.27 - and much to my surprise, the list is a lot smaller than I anticipated. I did make the decision to push a few things that were supposed to be in this update back (like the menu rework), so we can get the update out sooner, but things are looking very good for a July release! A lot of the work I have left isn't really "stream friendly", which is larg...
2017-07-15 16:00:22 +0000 UTC
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