September 2014 Patreon supported
Thank you so much for the support this month!
2014-10-01 06:59:00 +0000 UTC View Post
Thank you so much for the support this month!
2014-10-01 06:59:00 +0000 UTC View PostJust a heads up for everyone. The last few days have been really stressful for me. I've finally been able to settle down for a bit of desperately-needed relaxation, but I might end up having slightly less content available than I hoped for v.04 of Crisis Point. Not a whole lot, mind you. The only things that aren't done are the Slime Duo scene, the non-knockdown Taking Damage sprite, and designing new areas to roam around in. I plan on finishing the Slime Duo and getting some new places to expl...
2014-09-29 02:20:23 +0000 UTC View PostSo, I'm considering removing the 'air dodge' ability. I initially thought of it to give Alicia more options for dodging attacks, but now that the combat is starting to come together, I don't really think she needs it. Double jumping and sliding give her a lot of mobility as is, and the air dodge would serve no purpose other than just for dodging attacks. I don't think it's really a necessary addition, and it also means I have to balance monsters around that additional ability. It would also simp...
2014-09-25 20:19:29 +0000 UTC View Post
Good evening, Patrons! Unless it's morning where you are, in which case good morning! Today I bring you a gif of a new lighting element I implemented today. These will be one of the many things populating the planet that glow in various, colorful ways. I'm quite fond of the little guys myself, so I do hope you like them! http://gyazo.com/751ecffc3a6e562903b7131b605b032b As always, view it as an mp4 for sm...
2014-09-24 06:10:09 +0000 UTC View Post
Evening, Patrons! Today, a small update for you. I managed to sit down and get some work done today, despite the chair dilemma, so here's a frame from the (still WIP) tentacle sex animation. Now to go rest my back. -A42
2014-09-21 02:37:34 +0000 UTC View Post
Good day, Patrons! Sorry about the lack of updates lately. My computer chair recently broke, so I haven't been able to spend much time at the computer due to my bad back. I've also just been sorting through some general health problems, so I haven't been able to work on Crisis Point that much for a few days. I'm still on track to finish the update by the time donations go through, though, so no worries about that! I don't have a ton to show right now, but here's a quick look at the new slide abi...
2014-09-19 22:44:21 +0000 UTC View PostEvening, Patrons! I have a small question for you all. In light of the upcoming change to the way Crisis Point updates are distributed (through PM rather than a direct upload), would any of you object to me changing the campaign from 'per update' to 'monthly' donations? As it stands, I'll need to make a post every month just for the sake of calling it a 'game content update' so that donations go through, since I can't give out the update until after pledges happen. If I switch to monthly, not o...
2014-09-14 04:26:32 +0000 UTC View Post
Well I had a feeling it would happen, considering how little I've heard from him lately, but Dace has officially quit the project. Short-lived as the partnership was, I wish him well on whatever he moves on to. However, I am now left in the awkward position of not having a background artist. As I've said before, I'm not much of a background artist. It's my biggest weakness in art, and it takes me a LONG time to sprite a tile that's worthy of being shown off. It's by no means a good way to spend...
2014-09-12 18:54:03 +0000 UTC View Post
Evening, Patrons! After the whole 'piracy' fiasco, I figured it's about time I show off some more progress for the actual game. Today I've been working on the lighting engine, in the hopes of giving the underground caverns a darker, bleaker feel. This screenshot shows off complete darkness - everything is pitch black, except for the area around Alicia and her bullet. Every important thing in the game will have their own unique glow like this, and you can be certain there will be plenty of unusua...
2014-09-06 22:24:16 +0000 UTC View PostI'm not sure how many of you know this, but Patreon has a serious hole in their systems that allows people to pledge to a Creator, access the patron-exclusive content, and then immediately pull their pledge. It costs nothing and gets you access to everything you want from them. It's also seriously scummy and hurtful. There have been several of these people over the last few days, and I'm considering changing up the way I deliver updates. Instead of releasing it as a 'paid creation', I would ins...
2014-09-04 19:26:45 +0000 UTC View Post
Afternoon, Patrons! Now that September has begun, work on v.04 is underway. I started the month off by working on implementing the Force Shot upgrade, the first of Alicia's 3 subweapons. In v.03, some of you might have noticed certain walls that look a bit different, mostly near the end of the demo. These walls will get a more defined graphic later, but they're essentially 'breakable' walls that can be removed through the destructive power of the Force Shot. This weapon is a short range explosi...
2014-09-03 16:53:52 +0000 UTC View PostHello, Patrons! It's finally time for another prototype update! It's been another month in the works, and I'm sure you'll agree that things are shaping up to be better than ever. I'm excited for the future of this project, and I hope you are too!
Now that the control scheme has changed quite a bit, I'll go ahead and list the controls for you all again:
WSAD - Movement, aiming. Rapidly tap to struggle when KO'd
K - Jump. Double jump in midair, jump through platforms when holdin...
Evening, Patrons! I received a response from Patreon support, and unfortunately there's no way for me to limit a paid post based on patron tier level, so I'm just going to have to use a workaround. From now on, for every update, there will be two posts - one containing the newest prototype update, which will be considered a 'free' update limited to the tiers that have access to them ($5 and above,) and then a paid update (like this one) that outlines my goals for the next prototype update for C...
2014-08-27 05:57:53 +0000 UTC View PostQuick update, everybody - the update is 100% complete and ready to upload, but Patreon is giving me trouble.. It's not allowing me to edit the privacy of paid updates, meaning one of two things happens: A) the update doesn't earn me anything, or B) everyone can see it, even if they aren't in the $5+ tiers. I said last time that it was the only time I was releasing the update to all tiers, and I'm standing by that, as I don't want the more expensive tiers to feel like they're getting cheated. I'...
2014-08-27 01:22:47 +0000 UTC View PostHey, Patrons! Just a quick update, since I haven't posted in a while. I don't have anything visual to show off, but I wanted to let you know that everything is on track for the August 27th release date of v.03! The majority of the work is done, right now it's mostly cleaning things up and designing new areas to explore. V.03 will be the first update to feature any real combat, and although things are still very simple and the only enemy that can really fight are the slimes, it's already fun to ...
2014-08-25 19:08:12 +0000 UTC View Post
Sorry 'bout the lack of updates over the last few days, guys. Been working on some less visual things, like AI coding and planning stuff out. Here's a quick update on how things are coming along. UPDATE V.03 GOALS -Update shooting animations, poses; add shooting straight down in midair [75%] -Design, animate and prep enemies for combat [30%] -Finish planning out progression from start to finish (upgrades + world traversal roadmap) [✔] -Rework controls into WSAD, prepare for customiza...
2014-08-17 04:10:53 +0000 UTC View Post
Quick update guys, just wanted to let you all know I put up a new, extremely limited reward tier! It's a bit on the pricey side, but hopefully you'll agree it's worth it! And just so the update isn't ENTIRELY visually boring, here's Alicia's new 'shooting up' pose~ Much better than before, no? -A42
2014-08-11 07:53:46 +0000 UTC View Post
The march towards .03 continues! Today I've been working on action poses. Alicia's shooting will be much more dynamic in the coming update, with more unique poses for combat and, potentially, animations for her blaster. I'm also working on slight edits to her poses to shorten her torso, make her breasts rest more naturally, and give her shoulders more emphasis - all popular complaints among the followers of Crisis Point. Hope you guys like it!
2014-08-10 03:54:52 +0000 UTC View PostHello again, patrons! Most of the last few days have been spent concepting and getting all of my plans laid out and ready. To that end, I decided to plan out a final control scheme for the game earlier today while reworking the controls.
Here's what I've got:
WSAD - Movement, aiming. Rapidly tap to struggle when KO'd.
J - Jump. Double jump in midair, jump through platforms when holding Down (S).
K - Shoot.
I - Alternate shoot. Pressing this button uses whatever sub-we...
http://s15.postimg.org/4cf9kjgsn/Health_pickups.gif Update time! Today I've been working on some of the goals for .03, including these lil' bastards. They were a lot of fun to animate. As of now, the little ones gives you 5 health and the big ones gives you 20. Giving the illusion of 3D rotation through animation and shading is something I've been doing a lot of lately. Anyway, hope you guys like 'em! -...
2014-08-04 20:44:54 +0000 UTC View PostAfternoon, patrons! I decided to sit down today and plan out the roadmap for v.03 before getting started. I figured I'd post the list here, as well as ask for your opinions. UPDATE V.03 GOALS -Update shooting animations, poses; add shooting straight down in midair -Design, animate and prep enemies for combat -Finish planning out progression from start to finish (upgrades + world roadmap) -Rework controls into WSAD -More sex animations (slimes? tentacles?) -Implement health-restoration ite...
2014-08-03 18:58:30 +0000 UTC View PostHey patrons! Sorry about the radio silence lately. I haven't had a whole lot of exciting visual things to update you guys with, as I'm focusing on code and getting everything ready for the next prototype update. Work on Crisis Point is progressing steadily. I can't quite focus on it full-time for financial reasons, but I'm still pulling in a good chunk of hours over time. At this rate, I think it's fair to say I'll be updating the game on a monthly basis. On that note, the next update is comin...
2014-07-22 17:11:19 +0000 UTC View Post
decided to start work on some more enemy designs today, and this lovely lady was first in my mind.
2014-07-05 01:10:12 +0000 UTC View PostCommunity input time! I recently went back and reread through fetish suggestions that have been given to me while working on Crisis Point, so I could compile a list of them. I'm going to be working on more enemy design concepts soon, so I figured I'd go ahead and get that list up here so you can give your suggestions on what kind of fetishes you'd like and what kinds of enemies you want to see doing them.
The list so far goes like this:
-Cum inflation
-Egg impregnation/birth
...
hey everyone! thanks for supporting the campaign so early on! i'm not quite ready to release a full prototype update to the game yet, but i didn't want to leave you all empty handed, so i figured i'd go ahead and post a teaser of the current world map layout. it's obviously not finished yet, but i hope it's interesting enough to look at anyway. and before you ask, the color coding is a secret!
2014-07-01 07:31:12 +0000 UTC View Post