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Anon42

Anon42

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v0.46 hotfix 4

EDIT:
Another quick hotfix to fix a crash introduced in hotfix 3, sorry about that one! 

-Fixed a crash that occurs when enemies in the Summit are hit by environmental traps

Download from the same link as before like always, and the menu should read "v0.46.4" now if you have the latest version.



ORIGINAL HOTFIX 3 POST:
Another day, another hotfix! Thanks again for all of the reports...

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v0.46 hotfix 2

Hey hey, just uploaded another hotfix for v0.46, this time with a much bigger list of fixes!

-Attempted a fix for Alicia's shooting arm getting stuck in a direction in very specific circumstances, when using the Wire Shot
-Fixed an issue where Alicia could aim (but not shoot) with her gun when using a gamepad, before actually picking up the gun
-Fixed an issue where the game would crash when trying to use the Charge Trigger
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v0.46 hotfix 1

Ain't no rest for the wicked, ey? Just released a hotfix for v0.46 with three fixes, one big and two small:

-Fixed Wire Shot getting stuck firing straight upward in some cases, preventing progression
-Fixed volume sliders playing sound effects constantly when clicking+dragging with a mouse
-Fixed an issue where changed options would not save between sessions, but only if they were changed from the main menu - changing options duri...

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Crisis Point: Extinction v0.46 download link!

Hey everybody! As always, here's the download link to v0.46 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.46 is updated at all, even if you've unpledged!

I've done a lot of writing about this update already, and you've done a LOT of waiting, so I won't say too much here. Thank you so, SO much for continuing to follow a...

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Crisis Point: Extinction v0.46 release!

I almost can't believe I'm finally writing these words, but.. Crisis Point: Extinction v0.46 is finally here, and ready for all of our $10 patrons to play!

You can watch the trailer above for the main highlights, though the NSFW stuff has to be censored due to this being a public post. For those of you who prefer reading, here's a list of all the major things added and changed in this update:


v0.46 MAJOR CHANGES AND FEATURES

-Complete gameplay ove...

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Weekly Update - 1-29-2023 (SO CLOSE AAAAA)

Hey everyone! So unfortunately, we've reached another weekly update without v0.46 coming out. It drives me nuts to have to say that, though, because it's SO close to being finished!

So the reason the update isn't out yet is because I did a ton of testing last week with the help of some close friends, and we found quite a lot of things that I didn't catch in my own solo playtesting. There was just too much I want to fix before putting the update out into the wild, especially on the gamep...

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Weekly Update - 1-22-2023 (Final testing!)

Hey everyone, and welcome to what will hopefully be the last weekly update before v0.46 is in your hands!

Things are going to be a bit different this week, compared to the last few. As you all know, we've been streaming 3-4 times a week to try and get this update finished, and now we're finally just about at the finish line. There are a lot of logistical things involved in an update release, and I can't really stream that work, so we might not be streaming at all this week; we're defini...

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Weekly Update - 1-15-2023 (Approaching the finish line)

Hey everyone, weekly update time! Like last week, this will be a quick rundown of how v0.46 is coming along. I don't want to spend too much time on these updates, so I can put more time into finishing the update itself, so let's get straight into it!


The Options menu was basically completed last week, only missing a few small functions that won't take long. The Controls menu took a bit more effort than I expected (and I already expected it to be the toughest menu in general),...

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Weekly Update - 1-8-2023 (v0.46 status update)

Hey everyone, time for another weekly update! Like I said last week, I'll be posting shorter updates on a weekly basis from now until the release of v0.46. After that I'll be going back to the biweekly updates, but for now since we missed the 2022 deadline, I want to at least update you all on our progress more often until we get this update out. Without further ado, here's how progress is going:


My main focus was the rework for the Options menu, which is by far the most comp...

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Weekly Update - 1-1-2023 (New years status update)

Hey everyone. So, we've officially entered 2023, and the update isn't out yet. The closer we got, the more certain I was we were going to miss the date; to be honest, we still have quite a bit more to do before it's ready for a release, and if I had forced the update out it definitely would've been rushed, so as bummed as I am about missing the 2022 release window, I'm a little relieved that the pressure to do it is gone now. Everyone has been waiting so long for this update, I don't want it ...

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Biweekly Update - 12-18-2022 (Final biweekly update for 2022, progress report on v0.46)

Hey everyone, time for another update on how v0.46 progress is coming along!

Like the last few updates, this is going to be text-only. Our only goal right now is getting this update out as soon as humanly possible (but without killing ourselves with crunch), and we've already talked at length about all of the new things coming in the update, so let's get into it.


First off, the Lighting, Screen Size, and 360 Aiming updates are all at a pretty similar stage as they were ...

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Biweekly Update - 12-4-2022 (Progress report)

Hey everyone, time for another CPE progress update! Just like last week, this will be a quick overview of what we've been doing - we've already talked at length about everything that's going to be in v0.46, so all I really have to update you guys on is how far along we are.

My goal at the moment is just to get this update out before the year ends, and I'm still hopeful we can pull that off, but in the interest of transparency I am getting a little worried about the time crunch. All of t...

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Biweekly Update - 11-20-2022 (Progress report, streeeeeams)

Hey everyone, welcome to another biweekly CPE update! I don't have much to talk about this week; like I mentioned in the last update, I've talked about pretty much all of the new stuff that's coming in v0.46 already, so there won't be much fun stuff to show in these last few updates for the year, it's all about getting things done so I can get you guys a playable update before the clock strikes 2023.

The biggest thing to talk about is streams. Those of you who have been around for a whi...

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Biweekly update - 11-7-2022 (More UI (now in technicolor!), streams incoming, general updates)

Hey everyone, welcome to another CPE development update! Sorry this one is a day late - I managed to mess up my thumb over the weekend so typing was difficult, and I generally wasn't feeling well yesterday, so I decided to wait a day. I'm feeling much better today, so here we are!

This one isn't going to be too big, and I'll get into the details during the post. The only visual I have to show off this week is the progress we've made on the UI rework, so let's start with that!

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Biweekly Update - 10-23-2022 (The NSFW stuff)

Hey everyone, as promised here's the NSFW stuff I couldn't include in the main post!

First, nude Big Alicia. This one might not even be available ingame, since Alicia always has some level of clothing on during gameplay, so think of this one as an exclusive easter egg for following the development of the game!


2022-10-24 04:30:19 +0000 UTC View Post

Biweekly Update - 10-23-2022 (Big Alicia, animations, and CATS)

Hey everybody, welcome to another CPE development update! In this update, I'm going to be focusing on Puffernutter and Orexius's work; I've been having a rough few weeks thanks to having a LOT of doctor appointments, to figure out some of the health issues that have been plaguing me long-term, so to be honest I just didn't get a lot of work done. Appointments generally give me anxiety (especially when it's something new), and thanks to the sheer amount of them I had, I was almost always feeli...

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Biweekly Update - 10-9-2022 (The big reveal, UI rework, plans for v0.46)

Hey everyone, time for another CPE development update! This is going to be another relatively quick one, but not due to a lack of excitement!

Before we get into the real meat and potatoes of the update, I'll quickly just give you a rundown of what everyone has been working on. Puffernutter has been hard at work on the UI overhaul, to make sure it gets done soon enough that we can implement it for the next beta release. The current UI is EXTREMELY broken in the new screen resolution, so ...

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Bi-Weekly Update - 9-25-2022 (Slime Duo H-scene, more lights, and a lil teasy mcteaseface)

Hey everyone, welcome to another development update! This one is, again, going to be a bit light on content. The TL;DR is that we're still pretty much working on the same stuff as last week, so there isn't too much to talk about, but nonetheless, let's go over what we've been working on!

Puffernutter has had limited CPE time due to her freelance gigs, but in the time she can spend on CPE, she's working on updating the Caves tileset still. We had a discussion about tiles this week, and w...

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Bi-Weekly Update - 9-12-2022 (Pretty lights, major story planning)

Hey everyone, and welcome to another CPE biweekly update! Sorry this one is a day late, I wasn't feeling great yesterday so I took the day easy, but we're here now!

Like last week, we don't have a ton of visual stuff to show this week, and this update is going to be pretty short because of it - rest assured that it's not due to a lack of work, though! Puffernutter has been busy with freelance work again, so she hasn't had much time to work on CPE; Orexius has been doing minor tweaks to ...

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Bi-Weekly Update - 8-28-2022 (Even more backgrounds, learnin' shaders, and a question about upcoming update releases)

Hello everyone, and welcome to another CPE development update! There's not gonna be a whole lot of stuff with this one; Orexius had some minor nose surgery (don't worry, it wasn't for anything serious) that knocked him out for a week, so he had less time to get stuff done than usual, Puffernutter has had a lot of freelance work keeping her from working on the game, and for my part, I did get some good work done, but it was mostly spent on doing more shader experiments! That said, we do have t...

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Bi-Weekly Update - 8-14-2022 (More backgrounds, MAJOR lighting engine overhaul!)

Hey everyone, welcome to this week's development update! Fair warning, there won't be as many visuals this week, but we still have some exciting stuff to show off! Puffernutter has been focusing on polishing assets to a game-ready level rather than pumping out fast concepts like last update, Orexius is still finishing up the slime H-scene and working on a rough animation for a new gameplay feature I'm surprised we haven't added yet, and for my part, I had a bit of an odd pair of work weeks, b...

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Updated Slime H-scene preview

As promised, here's the preview of the new and improved Slime H-scene - enjoy!


And just for fun, here's the old animation for comparison, so you can see how much it's been improved:

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Bi-Weekly Update - 7-31-2022 (Backgrounds, slime H-scene update, and resolution/refactoring work)

Hey everyone, and welcome to the first "normal" update we've had in a long time! As you all know, our team - specifically myself, Orexius, and Puffernutter - have finally been able to get back to work, after planning a schedule for the household. The scheduling has turned out to be a godsend for all of us, and we've all managed to be pretty productive these past two weeks! I've still had a day or two where it's a struggle, but it's a far cry from how things have been this past year.

I d...

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Aaaand we're back!

Hi again, everyone! Hope you're all doing well, today's update has been a long time coming.

First off, everyone in the house has thankfully recovered from covid now. There's still a few small lingering side effects, but we're all feeling much better, and we've been able to work on getting the house in order again. We've still got some unpacking left to do, but all of the really important stuff is in working order now.


The most important news I have today: I'm so incredi...

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Covid

Hi everyone, putting out a quick update today to let you all know that it's going to be a little longer before updates get back to normal. Our household luck has been at an all time low lately, and at some point during the move, all of us managed to catch covid for the first time 🙃

Luckily none of our symptoms are too severe, but we're all most definitely sick and feeling pretty crappy, so we'll be spending our time resting and recovering. I caught it a few days later than everyone ...

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Moving!

EDIT: So, I'm not used to writing updates on my phone and I accidentally made this one Patrons-Only when posting it. I just removed the lock so everybody can read it, apologies for the mix up!

Hi everyone, hope you're all doing well! I'm writing this one from my phone because we're in the middle of moving to the new house, so all of our stuff is packed up. I personally don't have a lot I can do at the moment - I've been having some knee pain the past few weeks, and I saw my doctor abou...

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We're SO CLOSE

Hey everyone, sorry the update is a few days late again! I'm sure it gets tiring to hear "we were very busy" every update, but that's still been the case, even moreso in the past few days. This will be a purely personal update, just to be upfront; I have gotten some minor work done on CPE, but it's mostly planning things I can't really talk about because of story spoilers.


We're getting SO close to being finished with the house purchase, but we've run into a few snags near th...

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Totally on time and not late status update

Hey everyone. Hypothetically, if this update was late, I would apologize for the delay, and likely explain it was due to a busier weekend than usual; thankfully, it's totally not at all late, so I don't need to do that! Haha. Yeah.

All jokes aside, this will be a quick update. Things haven't changed much since the last one; the home buying process is a slow and plodding one, and it involves an awful lot of packing, waiting, and reading dozens of pages of dense legalese, three o...

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Status update - light at the end of the tunnel!

Hey again everyone! Sorry this post is a few days late, things have continued to be super busy around here and I haven't had the time til now. Don't worry though, it's all good things, so let's get straight into it!


Like last update, work on CPE has continued to be slow, but we've made some good progress with answering the remaining questions for the game's story. Getting all those details ironed out has been very helpful; there's a few points where I wasn't really satisfied ...

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Status update - lots of good news!

Hey everyone, hope you're all having a good week! You might be wondering why I'm posting on a Friday night instead of the usual Saturday - the reason is because tomorrow is me and Puffernutter's wedding day! It's going to be a very small and casual thing, neither of us want to make it a big deal, but we've got the day booked and will be spending time with friends and loved ones, so I won't have time to make an update tomorrow.

To be upfront, I don't have much to talk about in terms of C...

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