XaiJu
Wzero

Wzero

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Wzero posts

Pic itch(Zodiac Aquarius)

Aquarius standing front and center :P

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Progress Update 9-10-2024: bouncy

Apparently no one on the unreal marketplace has any good knock back our juggle animations, sooooo I get to make those myself yaaaay, no biggy tho.

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Progress Update 9-8-2024: Dress up

Getting the characters all dolled up for Potions n magic. The worse thing is getting the shoes to line up, the feet, bones and morphs are always a pain :P but I've found some assets that work well. Now time for coloring.

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Pic itch(Zodiac Capricorn)

Sexy Zodiac sign time, first up Capricorn! :P

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Pic itch(Kneel)

Kneel to the goddess!

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Progress Update 9-3-2024: Gobos

Goblin enemies for Thudd yay, gotta make some juggle and knock back animation for'em, got a nice range of enemy type for THUDD to bash, and the rewards will be top tier :P

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Progress Update 9-2-2024: Thicc'em

One of morph scenes coming up, thicc futa girl incoming :P. just an intro to a larger sequence

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Progress Update 9-1-2024:Objective

It's the first of da month! Did august even happen!??!?!?!?. Potions n magic item being added and registered as collected, had to make another widget for a notes type format, thought I already did that????? Well its done now, to now sequences can include notes, dialogue, and scenes yay.

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Progress update 8-31-2024 : Grind

Animations for the animation god! Adding more to the repository and this one will be making an appearance in potions n magic :P

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Pic itch(Bosom buddy)

Who else wants to get in the middle :P

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Pic itch(Shy)

Yeah no way you can hide that monster :P

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Progress update 8-27-2024: Up on the docket

Alrighty here's whats up on the docket as far as current projects in progress
 and their status's more or less.

  • Tentacle Slink: Holes of Glory - (90%-for this update) Currently working on finishing up pt3 of update 0.1.5 Setting up UI for dungeon entry and power/ability selection. Gloop also now has a basic tentacle whip attack combo :).

  • Incubus Tower -(60%) Expanded playable area, continuing animations for win and lose sequences also finishing up the ...

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Progress Update 8-27-2024: Growth

Continuing to flesh out the room for this project. May make the camera rotatable, not sure yet as the rest of thee puzzles are in just yet hmmm..... gotta work on lighting too a little tooooo yella and brown.

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Pic itch(All on the table)

Shes laid it all out for ya, take it or leave it...like you have a choice .

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Progress update 8-22-2024:DEV

Project coming along nicely, puzzles getting in, room being fleshed out, dialogue getting re-visioned.

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Pic itch (Perspective 2)

Sometimes its really all about perspective :P

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Progress Update 8-21-2024: 80085

If you know you know lol( that's for the title). Fleshing animations for the project and more for my repo of animations. Got a good mix of things for this project.

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Progress Update 8-19-2024: Forward progress

Making progress with this project, level design ,animations, puzzles and dialogue. As you can see there's gonna be a lot to find and do. Currently the camera is pointed one way but that may change to a rotating one depend on the puzzle placement. Made the room larger which works for the puzzles and movement. Back to animations :P.

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Pic itch(Curious)

what chu doin down there choom(playing cyberpunk 2077 :P )

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Progress Update 8-15-2024 : Level Design

Started the level design for the project, gonna need a bigger boat. Its a good start though, gonna use more specific scene lighting and ambient lighting for the level. Probably will extend out the room to 3 times the size. Got a lot to put in for puzzles and discoverable items(that got dat lore:) ).

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Progress Update 8-14-2024: Dungeons and actions

TS:Holes of Glory
Gloops first dungeon is almost complete still have to fill it in but that can done in short order. Then finish making the UI elements that go with it.

Upcoming project
For this and other upcoming projects. Updated the interaction system for all(need more functions) and finished up the story dialogue bits(its being reviewed). Next any special animations for this one and implement is puzzles.

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Pic itch(Special Order)

What would be you preferences if you could make a special ordered futa, leave comment below!

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Progress Update 8-12-2024: AIM

Another animation in. This is actually 10 animations each dot is pose with a base animation pose that it is based off of, that make up a blend space as we call it. For animation based aiming.

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Progress Update 8-12-2024 : Prep

Blah had a long week last week but alas back to it. Getting animation done for some new projects, as well as current one's. I think I've finally found a good formula for production to keep a steady flow of content coming(yeah yeah I've said this before....i think). Just need to stay focused a create....how hard could it be.... anyway more to come soon!

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Pic itch(Lift)

imagine being licked by shear D power and ta ta's :P

PS sorry guys missed Wednesday, been a bit bogged down with some other stuff I shall make it up though!

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Game update 8/3-8/4: Sequences

Finally finishing out sequence for the combat phase in Incubus tower. There will either be, a when scene or lose scene to play out. Might make some of them random scenes because you can re-challenge the fight....maybe.

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Pic itch(Peaking)

Yep, she caught ya peaking :P

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Game update: Incubus tower 7-31-2024

 Uploaded a build of Incubus tower so you guys can get a taste of some of the environment changes and things with the menu(press TAB ). Next update will have combat.
Link
https://drive.google.com/file/d/1-BUtKkiQWVVc7_QyGzdjIL3tMB_bCnJG/view?usp=sharing

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Pic itch(Temptations)

Was gonna stop with the first pic, but naaah had to finish it :P

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Progress Update 7-29-2024: forward progress

So finally made some changes in incubus tower that will allow to move forward(it was for combat balancing), and made the level a bit longer as well for a little more build up. In other news one of the next creations has a npc following the main character, technically it's two mains since most of the scenes involves both of them and possibly(most likely) some 3some activity too but yeah she follows around too. Thinking of making some random in between objectives dialog lines too.

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