Its a command grab that goes over lows and pulverizes faces with her butt. So hyped since she needed a special move and this is the first one that I got implimented. gonna have to add frames for her landing but I like this so far.
2020-01-26 20:53:59 +0000 UTC
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Violet will somersault and land ass first on your face. This is a command grab.
2020-01-26 08:07:54 +0000 UTC
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I gotta fix the timing and the velocity so it flows. But she has 2 of the 3 jumping kicks she needs. so the total right now
4 out of 5 planned: standing normal attack animations.
3 out of 4 planned: Crouching normal animations
2 out of 6 planned: air normal animations
2020-01-22 19:42:40 +0000 UTC
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I didn't like the frames for the earlier versions of this so I just redid them. Back on track next is to tackle the aerial attacks or a special move.
2020-01-20 05:27:14 +0000 UTC
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Twiggi didn't even get one of these. But she didn't need one so I'll go back and do it eventually. Violet has the same speed as Jiggly and will get a command grab similar to Jumba.
2020-01-19 07:21:08 +0000 UTC
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I may have to fix her size issues on her C, Jab and short but for now I'll just keep going forward. She can launch foes now.
2020-01-17 10:03:45 +0000 UTC
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Nothing fancy here, but everything that was needed got covered today. Now I can just work on attack animations.
2020-01-14 09:31:20 +0000 UTC
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I need to give Violet more leg action. So I gave her a light, medium and hard kick. I wanna work on some special moves soon but honestly she needs the jump state attacks and crouch state attacks.
My PC recently was having issues where it was crashing way too often. So that really slowed my pace on sprites. As well as MHW: Iceborne being out. Really worries me since not a lot of time is left. I think I fix the issue, which was my graphics card was getting too hot so my motherboard wasn't...
2020-01-13 07:26:42 +0000 UTC
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That kick looks like it can take a head off.
2020-01-08 09:00:08 +0000 UTC
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Violet uses the mass of those thighs to her advantage and swings in a downward angle. Recovery on this may not be that bad.
2020-01-06 09:44:20 +0000 UTC
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This move has a great deal of range. But it doesn't do that much damage.
2020-01-06 04:49:55 +0000 UTC
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This is more on point for what I want out of my animations. This is 1: A unique attack that only she can do/or make work. 2. Provides some fan service. 3. Has a purpose, in this case this will be a great long range poke.
I want all attacks to fit the character. so I'm happy with this one, I'm unsure how long it will take to get it done.
2020-01-05 06:26:21 +0000 UTC
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Rent was due this week so my production has been kinda slow. Hopefully I can run through all her normals. I'm actually not happy with these, but they work in motion. So I rather move on than redo these.
2020-01-04 20:28:33 +0000 UTC
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I'm so glad that we've come this far and that I can make rent with this project supporting me. I have some plans for 2020. I know that I wanna get Violet Bunny, Svetlana and Julian done this year.
Hopefully I can do more than one every 3 months to get more characters out, but even if I can't I wanna thank you all for supporting me and getting the project this far.
I've been granted a table at 2 fur cons so far with those being Texas Furry Fiesta and Midwest...
2020-01-01 09:49:36 +0000 UTC
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Sprites are so much faster and easier to do with Aesprite. This may be a breakthrough for me since now I feel like I can get a lot more done.
2019-12-29 08:01:27 +0000 UTC
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High and low versions of pain. Getting those basics done.
2019-12-28 08:25:42 +0000 UTC
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Now she can hop, I wanna do something more fancy for the forward and back jumps but here is her neutral jump.
2019-12-24 06:09:13 +0000 UTC
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Head bob was bugging me as were the ears and the stride itself. The version in game has smart pallets so I try to give y'all multiple choices with that.
2019-12-23 07:54:14 +0000 UTC
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I'll probably have to come back to this for a few edits but I like it.
2019-12-22 06:28:25 +0000 UTC
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Another special move, also Ra feels like he's shaping up wonderfully.
2019-12-20 08:00:47 +0000 UTC
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The odd colors are due to the smart pallet. This gives me the option to make her pantsless, with pants, or fishnet window (which will be the main outfit). Due to how complicated her sprites are with these I am gonna omit a highlight layer.
2019-12-18 08:00:30 +0000 UTC
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This is an early example of her size contrast with the other characters.
2019-12-18 07:58:04 +0000 UTC
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I really wanted to sell her hips immediately. So I have her doing a stance that gyrates her hips. I'm worried since I'm not even certain on the outfit even at this stage. But hopefully y'all like the motion so far.
2019-12-16 23:36:34 +0000 UTC
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Ra has been added for y'all to play around with. He's fun to play and he feels anime as hell. In terms of gameplay. I've also done slight tweaks for my characters.
Makuyama:
New color: Pink, (press C or Roundhouse)
Command Grab adjusted to hopefully not work on Blocked states.
Twiggi:
New Color: Red Dress, Eliza White and gold (Press C or Roundhouse)
Teleport no longer lets her go straight to the ground.
Teleport has ...
2019-12-15 03:40:41 +0000 UTC
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Ra uses his coils for his grab which is so fitting.
Alright Ra has a lot of his basic essentials to be playable and his owner/programmer/player has giving me the go ahead to let y'all try him. A batch will be put out soon so y'all can try him.
2019-12-14 17:40:08 +0000 UTC
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He got some nice range on that.
2019-12-03 23:45:00 +0000 UTC
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An aerial jumping spike. Looks good moving on to next move.
2019-11-26 17:09:35 +0000 UTC
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Two more basic attacks handled quickly.
2019-11-25 19:13:14 +0000 UTC
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Added more frames for the high version. This should be a fantastic poke.
2019-11-21 06:47:44 +0000 UTC
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One of the special moves Ra will have be this fantastic poke.
2019-11-20 07:38:33 +0000 UTC
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