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Kazecat

Kazecat

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Kazecat posts

Crushing Force 3/5/2023

I've removed copyright songs from certain stages and also updated all the characters.  I think Patreon is blocking links from Mediafire so I'll post the link below.

Video does showcase a lot of the changes.

https://www.mediafire.com/file/1bx1kc9zlrwgauu/Crushing_Force_-_Ikemen_Edition.zip/file

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Tom Portail Attack / Kazecat Knock down frames / Lady Oink lv3 Complete

Tom has another special attack now in his portail attack.  Is a ranged physical hit, not tagged as projectile, that will be useful for this long range character.

I redid my knock down frames since I wasn't happy with them before.  The Knock down frames are one of the last essentials I needed before I work on some attacks.

After a lot o frustration I think I got the Lady Oink Lv3 completed.  Another playable update is gonna be coming soon.  Tom may still be to...

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Lot of progress on various characters.

I have the super for Lady Oink functionally done.  But I'm still working on it.  

Trinity is getting his Reka pretty soon.

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Character Update 2/24/2023

Another Micro update.  Bertha, Lardo, and Aroma have new supers.  You can test them to see if you like them.

Moves:

Bertha:

New Super:

QCF, QCF + p  /or/  QCF + 3p

Lardo:

New Super:   HCB + p  (this is a easy command for a super, since i decide on anything else that would be fitting.   It may change in the future.

Butt Drop with Gassing

Just hold hard kick after a but...

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New Supers (So far)

That previous list of all the things I wanted to change is going well so far.  Bertha, Lardo and Aroma already have their new supers.  As you can see above.  As you can see the point is to give tools to character to help em out.

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Lardo Lunge Grab & Concept sprites

I'm not doing Rouge but I waned to see how I could make her look.  Percilla looks a lot better now, I guess all the experience on the commission characters being really big helped her tremendously.

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Lardo Lunge Grab

Gonna make some edits to this rat fat boy.  This new move will be a lunging command grab that will give the option to end with gassing or vore, not both!  So far I have a rough pass of the lunge portion.

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Heavy Hippo Hurricanrana update

I tweaked a few frames and made the clap of the thighs more obvious.  The landing frames are entirely new so I'll have to figure out a place to repurpose the other ones.

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Heavy Hippo Hurricanrana

I think I should add more to it to explain the damage but I'm not sure if I should.

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Heavy Hippo Hurcanranna WIP

Here's an early pass to what the move will look like.

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Update ideas list

I think it would be a good idea to jot down and share ideas I have for characters already released.  Incase y'all wanna give feed back.

Andy Armadillo 

+ New Super: Flashbang & Wrecking Ball Counter

Andy will flash bang the opponent then set off multiple minor explosions around them.  Then the final hit will be Andy Swinging in like a wrecking ball.  Lv 1, 300 hp

Julian Hippo

+ New Super: Counter Pose

...

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Lady Oink- Slow Recovery V. Tom - Void Summon

Two animation completed today.  I'm pretty tired.

Lady Oink will do this animation after the repeating the butt drop super.  Its just a touch I like and I may try to animate more of.  I like seeing characters after sitting on foes get up slowly or with less effort.

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Bunch of assets completed

Kaze can now Jump.

Snorlax can jump but i may go back and redo some frames

Eddie can now be hit.

Crytus has a new assist, Jon, that will buff him.

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Trinity-Strike Table Flip

This attack is the set up for one of his supers.  His super may take a while to get all the assets done for it. 

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Build 2-3-2023

We haven't worked on the HUD or anything yet but this is an Ikemen version of Crushing Force.  I've heard about the roll back featured versions of Ikemen but haven't experimented with that yet.  This build is for those that just wanna download and play.

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Just the Characters 2-3-2023

Some of y'all already have MUGEN/Ikemen Builds and don't need a new bundle each time.  So this if for ya.  This file is just the characters.


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Lady Oink: Dive Punch, Enorma: Sitting Options, BlueMeowth

Lady Oink has a new command normal in Dive Punch, Down + Heavy Punch.

This attack is meant to be a combo starter and extender.


Enorma has more options for sitting on her opponents.  Before the hidden fart option was there and not spoken of.  I always hated this because there was no reason to not do the add on attack.  So I tweaked all of the options so that now Enorma can go for damage (Landmine), Energy Drain (fart), or reload her ammo.

So now you ...

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Kaze Walk Cycle

Got my walk cycle done.

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Void Kitsune S. Fierce, Hariyama Concept, & Crytus Shoryuken

V. Tom has all of his standard buttons for standing.  A nice milestone for him as next  we can do a special move.


I need a fat ass sumo in my life so I was considering Hariyama.  Not seriously but I had to try doodling it to get it out of my system.


Crytus needed a get-off-me move to help him handle Rapid better so I suggested a dragon punch.  I t hink it looks good and we may add more effects to it later.

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Lady Oink Dizzy

A lose and a dizzy animation.

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Super: Repeated Rump of Rotund Restraint

Unlike Jumbo's butt bounce that is limited by gravity, Lady Oink can fly.  So if she did a butt bounce she could pretty much do it infinitely or until she tired.  I choose this super since I feel like she could do it the best.

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Super Portraits: Trinity-Strike & Lady Oink

I got these done, so the news few weeks should be animating assets for the supers.  But first I'll need to storyboard/thumbnail those supers to avoid frustration.

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Lady Oink Tits of Truth & Rocco Butt Drop

Lady Oinks TOT is her command grab that gives her a free hit.
Rocco is gonna be a additional partner for Trinity-Strike's super.

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Lady Oink Victory Pose

Redid the later half of the animation to make myself more satisfied with it.

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Lady Oink Victory Pose

I think i got burnt out while working on this one.  But I'll probably add more wob frames later on.  Either way I'm gonna move on due to stress.

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Lady Oink J. Medium Kick

2 hits, one from the knee and the other from the breast.

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Lady Oink J. Medium Punch

I decided to make her 6 buttons in the air.  So gonna do J.Med Kick tomorrow.  Air combo potential with this should be handy.

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Lady Oink: J.Fierce & C. Roundhouse

This is all of her normals, and I'm not sure if I'll animate J. Roundhouse for her now since the animation of S. Roundhouse fits so well.

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Ikemen Bundle 12-23-2022

This download should have Bertha's new roundhouse and Lady Oink's new special.  Try 'em out when you can and let me know what you think.

Bertha:

Press both Kicks
then release heavy Kick

Lady Oink:

QCB + kick

Note: Previous Bundle didn't include Sarjiri's stage this one should have it included.  You need that stage to fight Sarjiri on other wise she doesn't fit.  She wasn't designed for other stages.

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Characters only 12-23-2022

This download should have Bertha's new roundhouse and Lady Oink's new special.  Try 'em out when you can and let me know what you think.


Bertha:

Press both Kicks
then release heavy Kick

Lady Oink:

QCB + kick

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