Pastilla Sweep
That is all of her normals!!!!
Next is just specials and supers. I'm so happy that
2019-03-15 07:34:31 +0000 UTC View Post
That is all of her normals!!!!
Next is just specials and supers. I'm so happy that
2019-03-15 07:34:31 +0000 UTC View Post
This new animation will replace her current Jumping Roundhouse. The old one will be converted to a push block.
2019-03-13 07:56:16 +0000 UTC View Post
I didn't like the butt bump animation in the role as Jumping hard Kick. I'll repurpose it for something else. In the mean time look at this early hard kick.
2019-03-12 00:26:01 +0000 UTC View Post
You've all seen the gifs but I think seeing her in action will do her better justice. Trying to get her done for the end of the month. She has all her normals except Crouching Roundhouse ( Crouching Hard Kick), and I do wanna redo Jumping Roundhouse ( Jumping Hard kick).
Two Special moves so far with one being programmed at the moment.
2019-03-11 05:38:13 +0000 UTC View Post
She will smack her foes into the ground...with her butt. Now if you noticed a lot of my previous characters have a air combo format like this that will usually lead into a squashing attack. This is an intentional design, even though I have no idea what that attack will be.
2019-03-07 19:52:28 +0000 UTC View Post
Pastilla will spin rapidly and smack downward with her ass.
2019-03-06 06:48:22 +0000 UTC View Post
I didn't like old uppercut even though it was boring and practical. So now she has this butt buck to pop her enemies into the air. The old Fierce will be re-purposed.
2019-03-06 06:35:27 +0000 UTC View Post
I didn't like the uppercut I animated earlier since its...boring. So I feel like this fits better because its something more distinct that she could do.
2019-03-05 20:03:58 +0000 UTC View Post
I did a sprite for Jumba just because I wanted to. But this should give you an idea of her size. Bertha has the fatter ass but Jumba is overall just bigger. (I'll probably buff Jumba's ass a bit.)
She's not in production, I'm still on Pastilla but drawing something I want instead of waiting felt good. Just had to get it out.
2019-03-05 07:31:11 +0000 UTC View Post
Finally got all of it animated. Gotta program this now.
2019-03-04 10:22:16 +0000 UTC View Post
After the opponent is shrunk, she then happily sits on them crushing them. Later on there will be frames where she also farts them away from her.
If I tried to add anything more to this grab it would merit being a command grab instead. Thank you for giving me your feed back on the poll. I hope this grab will satisfy all of y'all.
2019-03-04 07:02:41 +0000 UTC View Post
I'm not really used to magic so I just have her gesturing a condensing motion. This portion shrinks her opponent to action figure size.
2019-03-04 07:00:22 +0000 UTC View Post
These are the frames for when she tries to grab. Grabs take effect in 4 ticks so animating it isn't necessary since its so fast. But this will lead to the next portion.
2019-03-04 06:59:00 +0000 UTC View PostSince she's a zoning character something that knocks back would be preferred. But I wanna make sure her fan-service is covered so I need to gauge what y'all want. So please vote for what you would want out of this character. I mean either way it will be up to my decision what I do but knowing what is desired helps me go in the right direction.
Rent has been paid so I will probably start this tonight. Thanks for the input and support.
2019-03-01 23:16:32 +0000 UTC View Post
Pastilla now has a launcher, I'll have to animate more normals for her once airborne to make this turn into a pretty sequence. This may get replaced but for now its her C. Fierce.
2019-02-27 07:56:48 +0000 UTC View Post
Pastilla's first squashing technique, I'm not sure what properties I'll give it and yes I do intend on animating the landing frames but for now this is all I can do. I gotta focus on Rent for a few days.
I want this to be another special move. So this should one of the ways to crush your enemy.
2019-02-22 08:27:05 +0000 UTC View Post
I had fun figuring out how to animate this.
2019-02-19 06:41:10 +0000 UTC View Post
Her first projectile added. This is a spire of magic that goes vertical and can be set a distance away from her.
Its not designed to be spam-able and characters can dodge it by predicting it and reacting.
2019-02-19 06:40:17 +0000 UTC View Post
She'll summon gas from the ground to hit her enemies. I hope this animation is good.
2019-02-18 05:55:14 +0000 UTC View PostAlright guys! I am need of some support not in terms of fight design for Pastilla but more so to just cover my blind spots on kinks that I may not have. Since I want Pastilla to be fun for all I wanna make sure certain interest are covered so I'm gonna list move ideas for her that are planned below. Feel free to give your suggestions and maybe game play ideas with them for any kink, move that I may not have thought of.
Planned moves:
1. Gas Spire - Pastilla will summon ...
2019-02-18 01:21:26 +0000 UTC View Post
This is her jumping Hard kick. I wanted to animate this first since I figured it would be fun. Hope y'all like it.
2019-02-17 11:16:00 +0000 UTC View Post
This one is more readable than the first attempt. So I'll go with this.
2019-02-17 07:54:49 +0000 UTC View Post
Jumping hard kick will be a butt bump that spikes downward.
2019-02-16 08:10:46 +0000 UTC View Post
Just gotta do the magic fireball effect now. But I'll put this in to check the timing.
After I get the effects for it done that will be all her standing normals unless I add command normals and I may have to do that.
2019-02-15 20:03:29 +0000 UTC View Post
Her standing Fierce will be a short range Magic Gas fireball/explosion.
The Player will have the option to tap and just make it a one hit projectile. Or the ability to charge it for 3 hits to break armor and do more damage. This isn't her projectile move, I haven't gotten to that yet but she should be able to stop Enorma's bullets and Aroma's Gas with this.
2019-02-15 08:41:16 +0000 UTC View Post
This is her Hard Kick. So that's 3 normals down so far.
2019-02-14 19:37:17 +0000 UTC View Post
I love the concept of this and I hope you guys do too.
It will need more frames for the landing. If I'm lucky I can use some frames for the turn sprite too.
2019-02-13 03:07:21 +0000 UTC View Post
Now these are finished. Light attacks don't need that many frames.
2019-02-12 09:39:20 +0000 UTC View Post
Both attacks animated. These are just the basic lights.
2019-02-12 08:46:19 +0000 UTC View Post