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Kazecat

Kazecat

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Kazecat posts

Super Damage upgrade

I was watching a friend of mine do some mugen play through and I wanted to up my damage output for the SUPERS I have so far.  Eventually I'm gonna down play EX moves and add other supers but for now they are all level 3's so i want their damage to feel it.  If you feel like the damage is excessive/not enough just let me know since its all variable.


All Super Damage Values:

Jumbo:

600 -> 700

Jiggly:

470 -> 520<...

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Overhead (more frames)

I hope that looks a lot smoother now.

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Makuyama Overhead

This will be the 2nd part of his Reka, the move knocks down currently in game but when I get the third portion done damage and knockdown will be adjusted.

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Batch 8-13

Makuyama's new move has been added.

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Grab Directions reenabled


All:

i figured out why they were bugging out before.  And fixed it.  So now all normal grabs can be directed now.


Makuyama:

Sumo Palms have been added, QCF+P  Try em out.


Onslaught is being used as a boss, i did a set on Youtube showing that I could beat them.  You don't have to but its a challenge if you wanna do it.

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Makuyama Palms

Got this Animated now so I'm gonna start coding it and implement it.  Download may come later tonight.

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Sumo Palms continued

Its still not done but I got 4 out of 8 frames done for it.  maku is a big body so his walk should have more frames than this, but this is primarally an attack so I don't wanna slow it down with too many frames.  So in then end I'll probably apply a smear for a lot of these frames.

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Makuyama Sumo Palms Concept

This will be an armored reka string.  Maku will just plow over whats in front of him for 2 or 4 hits, which will link into a later part then the final part.

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Wedge effect has been implimented

When Maku sits on people now this sprite effect can happen.  Bertha/Jumbo/Zafta all have variations of it so it makes sense Makuyama gets it too.

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Batch 8-11

There is no individual link for Makuyama at this time since I had to tweek Jumbo and Bertha's grab immunity to include Makuyama as one of the exceptions.

Jumbo and Bertha being extreme heavy weights have a distinct advantage that only other extremely strong characters can lift them. 

Makuyama doesn't have that much add this pass but its still a update from his previous version.  Feedback is always welcome!

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Batch 8-11 notes

Makuyama is coming along nicely.  He still doesn't have any special moves, except one but what he does have is polished a bit.


Makuyama:

•  Grab animation and throw animation has been added, His throw damage is 120.

•  Banzai drop animation has been tweeked, Banzai drop damage has been increased 280->300

•  Has sumo palms, Standing Jab x4

•  He will be a hard hitting character but some values are set really...

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Makuyama Throw Implimented

Here's his grab completed.  I'll update the files after I get some more done.

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Makuyama Throw concept

His grab will pretty much throw them down in front of him.  Sorry for the delay but I didn't know how to approach his grab and I'm still worried about it.  However I'll will go through with this since I just wanna move on.


I've done a bit of polish to his code but nothing significant to warrant posting another update file.  I hope to complete this soon then start working on specials.

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Makuyama Grab Attempt

I'm not sure which type of grab he'll have but I do know he'll have several.

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Makuyama Push block

This is Maku's push block, not sure how it will be balanced.  It may function like Jumbo's if I think he needs that.

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Makuyama Jumping Roundhouse

Sweet!  This is all of his normals!  Standing, Jumping and crouching is all complete!!  Next is push block and throw as well as special moves.

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Makuyama Jumping Fierce (update)

Added and tweaked some frames.  I like this a lot more now.

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Makuyama J. Fierce

I don't wanna talk about how Patreon dropped the ball on payments today since so many others have already.  Instead lets just cover what I wanna do in August for Maku.


Early in this month I really wanna get a lot of stuff done for Maku, all of his normals are nearly done and I need to work on specials next.  Some normals like the one above need more work since I don't like how they look in game.  J. Roundhouse should be done soon then we'll work on his specials.

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Batch 7-26 Makuyama Updates

I still don't consider him playable but he's coming along nicely.  He has all his standing & crouching normals and a few air normals too.  If the bulk upload above is too much you can simply replace the Makuyama folder since everyone else is fine and hasn't been touched.


Full Batch (232 MB):

http://www.mediafire.com/file/z7dtu346tk1tot9/OC%20Test%207-26.zip<...

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Patch Notes 7-26 Makuyama updates

Makuyama has a lot more animation now.  I just recently got his Crouching normals done  as well as some of his Jumping normals.  I didn't do GIF's of these since I don't think they look impressive as standalone GIFs.  They just add to the overall feel of a character that Makuyama is.


You can download the bundle which is just everything or just replace the Makuyama folder, in Chars.

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Batch 7-19

Makuyama is playable in this but I must warn you he's far from complete and barely has anything to him.  But he does have a butt drop so that's something.

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Patch Notes 7-19

Long time since the last update I know.  Here's whats different.

General:

•  Adjusted Y acceleration on a few characters.  This effects how fast they fall and such.  This was done to make it easier to perform air combos.

Jumbo:

•  Y Acceleration decreased, which makes him have a more floaty state in the air. 

•  Pachyderm Press is way faster than it used to be.  Now this should feel like a v...

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Makuyama Banzai Landing

This is now completed and implemented in the game.  Now he needs get up animation but I'm gonna move on to his jumping normals next.

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Makuyama Banzai Drop

This is the part where he jumps off the wall.  The landing will have to come tomorrow.

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Wall Cling

You've probably noticed that Jiggly and Lardo have a wall Jump that gives em a really long jump off the wall.  Makuyama will do the opposite, when  you jump onto a wall Makuyama will latch on to it,  and if you choose to jump off.  He'll do a banzai drop that will do immense damage and will be unblockable.   The mobility of this move is more vertical than horiztonal so its the opposite of a wall jump. In terms of distance consider it half the horizontal range of a j...

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Makuyama in development

Just showing via Video what he has so far.    I got a lot of minor things done while out of town so that was a nice unexpected bonus.

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Makuyama Crouch

I realized I can do minor animations while away from home so I may do that over the weekend.  

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Makuyama Standing roundhouse

This is the last of  his standing normals so far.

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Makuyama Standing Fierce

There ya go 2 hit Panda Bear.  Jumbo and Bertha's armor be damned.

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Makuyama Standing Fierce

The concept is that its a bear slashing twice.  Its gonna be a nice tool to break armor and give him heavy damage easily.  This needs more recovery frames but I'll do that later or I'll just get lazy and hold longer on the last frame.  But I think this fits him.


It may take a while to get this finished since its around 8 frames.

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