A traditional body slam for my wrestler Katrina. This is her normal grab animation, I've tried to implement it to the game but i'm not satisfied with how its working so far in game.
2017-04-27 06:11:04 +0000 UTC
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Katrina's grab attempt and whiff face.
2017-04-27 06:09:01 +0000 UTC
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Katrina has a few changes applied to her in the demo I released a few post ago.
-Moonsault (Jumping Heavy Punch) animation placed closer to her axis so connecting with it is easier.
-The two animations Moonsault and Heavy Kick have been updated to what you saw from the gifs.
-animation timing on her light attacks has been tweaked, it wont' be noticeable since its just 1 frame. Allowing her to punish things easier.
-Jump arc has been changed so now she jumps farth...
2017-04-22 10:29:46 +0000 UTC
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Same roundhouse but I added a few more frames so it feels like it actually resets back to her ready stance.
2017-04-19 10:26:16 +0000 UTC
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Maybe I should of made this a special attack. But its just her jumping heavy punch. Like the others this is her squashing attack, every character has one and they all work a bit differently.
Also demo is up. It was the last post if you wanna try her out.
2017-04-19 10:24:29 +0000 UTC
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I've made a short arcade mode with mugen for y'all to test out Katrina. I'm a masochist so I actually do enjoy hard matches. However since Katrina isn't finished she's missing a lot of tools and some characters will feel like absolute BS. If it gets too much you can bypass a match by using F1 to kill opponent and move on.
This goes without saying but I'll say it anyway, Please do not distribute these files.
Notes:
Katrina - Is n...
2017-04-18 20:27:08 +0000 UTC
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I'm gonna release a small mugen bundle with all my characters so far so you guys can give me some input. I'll try to fine tune before I release.
2017-04-18 08:20:43 +0000 UTC
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This one is more complex, I need to add more frames for the step into the spin later on. This completes all her standing normals! So now I can either work on that grab or the jumping or crouching animations.
2017-04-16 09:07:44 +0000 UTC
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Simple.
2017-04-16 09:05:49 +0000 UTC
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A Joke move is now animated. But I'm gonna put it in the game to see if this is actually useful.
2017-04-15 06:37:15 +0000 UTC
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A very rapid fire butt thrust that should galvanize anything in her way. or just give her a simple option to chip with.
2017-04-15 00:30:39 +0000 UTC
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I needed an aerial for her so I went straight to Jumping Roundhouse just to make her more playable.
2017-04-14 08:01:01 +0000 UTC
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This is pretty much done. I'm gonna add more polish to it tomorrow when I have energy.
2017-04-12 09:10:42 +0000 UTC
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Katrina was eventually gonna use that chest for something and this animation is the concept for how it will play out.
This will be her anti air and combo ender as well as obvious fan service type attack. I wanna make sure I animate this right since its one of the special moves. Which also may mean I could reuse some frames for the super. I hope you enjoy her progress so far.
2017-04-10 20:23:48 +0000 UTC
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This makes sense for her.
2017-04-10 07:29:39 +0000 UTC
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These are Katrina's basic standing attacks off a jab. She'll be 4 button like the others so for combos medium punches/kicks are accessed by pressing the lights twice in a combo.
The Jab is lazily animated since its just a poke, also from a design stand point she can't jab with her screen-right arm due to her breast being so big they would obscure that. Or at least some of the animation for it.
2017-04-09 21:08:12 +0000 UTC
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That is the last of the required sprites for now and by that I mean that these frames are necessary to prevent her from disappearing during game play from basic actions.
So I can get a few attacks on her in the next few days and she should be playable even though it will be far from complete.
2017-04-08 06:07:55 +0000 UTC
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No Jiggle physics since I rather just get it done and go back to add stuff like that. Another set of necessary sprites complete.
2017-04-08 06:03:33 +0000 UTC
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Frames for Katrina getting hit in the face. Standing and the knock back versions.
2017-04-06 00:48:41 +0000 UTC
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This isn't an animation. Its just frames that are used for her high block. As you could assume she has no way of covering her entire chest so she doesn't even bother. She protects her head like the smart croc she is.
Also a late lesson I got from Jiggly is that character should show more emotions even though its a fight. So Katrina shows some vulnerability in her face on defense.
2017-04-05 22:51:50 +0000 UTC
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Got it done. Looking forward to doing blocking and get hit next.
2017-04-04 05:01:15 +0000 UTC
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Honestly I'm disappointed with my speed so far, Katrina is more detailed than Jiggly or Jumbo and is more of a chore to draw. I don't mind her design once the sprites are done since I think they are worth it. But she is challenging so i'm sorry for the delays and slow updates.
With that being said the hit animations and blocking aren't complicated animations so hopefully I can get those done in a fast manner then move on to ground normals.
2017-04-03 19:44:14 +0000 UTC
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I've implemented this just now and it looks pretty good in game. Walking and standing animation is the first thing seen so I wanted to make sure that the animation was on point. Other animations will hopefully use less frames to speed things up.
2017-03-24 00:23:41 +0000 UTC
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Gonna clean this up tomorrow then impliment it.
2017-03-23 09:49:01 +0000 UTC
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My animating speed is ass! I should have this completed soon. I just need to rework the size of the spiked bra.
2017-03-22 06:03:19 +0000 UTC
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Another of the basic actions completed. After this she needs: walk-back, jump, block, and the various get hits.
2017-03-17 09:25:28 +0000 UTC
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Still not done. But here is the progress for today. Hopefully I can clean this up tomorrow and get it in game soon.
2017-03-15 06:57:23 +0000 UTC
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My MMO doesn't have anything going on so progress may speed up. Wooo! So please enjoy the rough pass of Katrina's walk cycle while I work on finishing it.
2017-03-15 00:30:06 +0000 UTC
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A few size comparison shots for you guys to see how she is. Her size can be adjusted but I think this fits what most would expect from her. But I could go larger if needed.
https://dl.dropboxusercontent.com/u/1541355/Patreon/Images/Jiggly.png
https://dl.dropboxuse...
2017-03-13 10:13:32 +0000 UTC
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This the animation that she'll have in the game. These frames took way longer than Jiggly or Jumbo ever did to get done. So this project may take months. I still want a playable build in a month just to feel her in action. Especially with Texas Furry Fiesta this month.
My definition of playable, purly means that she can be put into the game and has enough assets to play with her. I don't mean complete by that.
Also I'm sorry for the s...
2017-03-13 04:18:41 +0000 UTC
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