Apologies everyone that this video posted late! We took our first few days off in a few weeks this weekend and I didn't think to double check that the video posted on Saturday morning.
As a little thank you for understanding, I'm going to make another post and share a little clip from next week's interview with Benbonk - hope you enjoy!!
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Join us as we delve into the creative world of game development with popular game developer, Goodgis, as he tak...
2023-07-11 04:29:28 +0000 UTC
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Hey! This message is for newcomers looking to access the Github repositories for our tutorials.
All I need is for you to PM me your Github username. I'll then get you added to the organization and you'll have access to everything!
Just wanted to Pin this message for all the newcomers to avoid any confusion.
Again, thank you all SO much for your support. Happy deving!
2023-07-10 01:16:16 +0000 UTC
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Samurado has lots of blood... should we add sliceable enemy bodies too?
2023-07-06 18:53:36 +0000 UTC
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I procrastinated learning Editor scripting for years, and I wish i hadn't, because:
A) - it isn't nearly as hard as I thought it would be.
B) - I realize I could have saved myself a LOT of headaches in the past if I'd had this tool in my toolbelt.
In this video I'll show you the basics of how you can use an editor script to customize what shows up in the inspector for your script. We'll add a button so you can test things more easily, and I'll show you a few basics with customizi...
2023-07-04 13:01:00 +0000 UTC
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Well, progress has been a liiiiiiiittle bit slower this month as we were working on the Podcast launch, doing the interviews for it, and I was finishing up a freelance job.
But! Some exciting changes have been implemented regardless!
- I recently acquired the 'Feel' Asset from Unity's asset store, and have had a BLAST playing around with it and adding some juice into the game. There's always a bit of a learning curve to use someone else's tools, but these were pretty easy to setup...
2023-07-01 19:20:47 +0000 UTC
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Are you an aspiring indie game developer eager to bring your creative vision to life? Or maybe you're an experienced gamedev that wants to ensure you have all the tools you need to start your next project on the right path.
Whatever your situation, before you embark on your next game-making journey, pause and make sure you watch this video!
Don't let common pitfalls hinder your progress—equip yourself with the knowledge, practical advice and strategies shared by many seasoned in...
2023-07-01 13:40:10 +0000 UTC
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This is another one to add to the shadergraph tutorial collection. We'll create a really nice wind shader for your foliage, but then we'll take it a step further by making it interactable with our player.
Hope you enjoy!
2023-06-27 13:00:07 +0000 UTC
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Join us for a no-nonsense discussion in this video as we delve into the controversial topic of game assets and asset flip games.
Should you use assets or not? The decision to use assets can dramatically speed up your development time, but fears of your game being labeled as an "asset flip" or the desire to do everything yourself may hold you back.
In this video, we break it down into two categories: Art and Tools. We explore the benefits and disadvantages of using game...
2023-06-24 13:00:08 +0000 UTC
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In this video, we'll create a nice simple shader and VFX graph for some stylized 2D smoke particles.
I took a little more time to explain everything that was going on in Shadergraph this time, so if Shadergraph intimidates you this is a perfect video for you.
2023-06-20 13:00:06 +0000 UTC
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With a mountain of tasks, bugs, marketing, feedback, criticism and countless other challenges that game developers face, it's easy to feel overwhelmed.
In this video we share 6 actionable strategies that have worked for us to manage overwhelm in the game development process.
2023-06-17 13:01:00 +0000 UTC
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These are little tips and tricks I've picked up over the years that either save me time, or just allow me to bipass little annoying things you do on a regular basis.
If you guys have any more tips for a part 2, let me know in the comments!
2023-06-13 13:00:09 +0000 UTC
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Discover 5 inspiring Indie games that will ignite your creativity and keep you hooked for hours!
Get ready for unique graphics, immersive gameplay, atmospheric worlds, and captivating stories.
No more Hollow Knight or Celeste here—Let us know which one is your favorite and if there are any hidden gems we missed.
2023-06-10 13:00:08 +0000 UTC
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On Monday I sat down and had an almost 2 hour conversation with Goodgis about game dev, his game and Youtube.
It was a great interview and he had so much to say, I can't wait to share the whole thing!
Here's a little preview of that call which will be live later this month for our upcoming podcast launch.
2023-06-07 22:45:35 +0000 UTC
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In this tutorial you'll learn how to spawn objects into your scene, and ensure that every single time, they NEVER spawn inside a wall, in the ground, on the player, or on top of other enemies.
I'll show you the same technique we used in Samurado.
Hope you enjoy!
2023-06-06 13:01:00 +0000 UTC
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We attempted to create a full commercial game in just 90 days. But here's the twist – we failed, and we're not afraid to admit it!
Learn from our failures as we share the three crucial lessons we learned from the challenges we faced.
Failure is just another stepping stone toward success.
We are more determined than ever to deliver a game that we're proud of, despite this set back, so come check out what went wrong and how we plan to move forward with our upcomi...
2023-06-03 13:00:06 +0000 UTC
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Day 73 is here already!
I'm not sure where the time is going! We're making tons of progress but we're confident now that we won't have a fun & juicy playable demo ready for Next Fest.
We're very proud of the game so far and think it needs a little more than 90 days to become all it can be; so we're going to give Samurado the love it deserves and make it into the awesome game experience we know it can be.
Here's what's new since our last update:
- A good part of how...
2023-06-01 15:40:32 +0000 UTC
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Summary:
a - Nikki is camera shy
b - Hall of Fame and Early Access Supporters now have access to GitHub repositories for every single tutorial we've ever posted, and every future tutorial we ever post. (Instructions have been messaged to you!)
c - Official Supporters now have access to all Update posts we've ever made, and you'll continue to reveive new ones going forward.
Thanks you SO much for your support. You could have ch...
2023-05-30 23:26:54 +0000 UTC
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In this video you'll learn how to create custom animations for your UI, as well as how to handle things like swapping control schemes in the middle of a UI screen.
Hope you enjoy!
2023-05-30 13:00:04 +0000 UTC
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If you're an indie game dev with big dreams, this video is a must-watch!
Ignite your passion, embrace the risks, and unlock the secrets to becoming a successful game developer. Get ready to embark on a path to success that few dare to tread.
In this inspiring motivational video, we delve into the mindset and qualities that set apart the brave and resilient 5% of indie game devs who emerge victorious.
2023-05-27 13:00:04 +0000 UTC
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In this tutorial, we continue where we left off in last week's Finite State Machine video, and improve it by 1000% by moving the logic into a ScriptableObject, which is will allow us to mix and match states between enemies and generate many types of enemy logic really fast.
This is that 'enemy system' I was talking about in our Samurado devlog, and I thought it was cool enough to warrant a tutorial.
I hope you guys enjoy!
2023-05-23 13:01:01 +0000 UTC
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In this video we dive into the truth about game development: expectations vs. reality. Join us, as we share our journey of creating a commercial video game in just 90 days!
We'll discuss our progress, lessons learned, and whether the reality actually aligns with our initial expectations.
Will we meet our deadline, or will the roadblocks of design, programming, and content creation prove too daunting?
In this candid behind-the-scenes look, we'll share the highs and lows...
2023-05-20 13:01:01 +0000 UTC
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We're near the home stretch with the upgrade system! Obviously there won't be 3 chests in each room in the final game, that's just for testing, but here's a sneak peek of some of them.
Hope you enjoy!
For those interested in the breakdown of how it works, here it is:
There are 2 types of upgrades: Temporary, and Permanent.
Temporary Upgrades - These are acquired during your runs. There are two ways to get these:
1 - By clearing a room of enemies. (This will eithe...
2023-05-19 13:12:14 +0000 UTC
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This is a very basic implementation of a state machine to allow you to easily control and switch the states of enemies in your game.
We build it from the ground up showing you how to get a good state machine for any entity in your game that might need access to things like the Update function or FixedUpdate and things like that. So this is perfect for characters/enemies/NPCs.
Hope you enjoy!
2023-05-16 13:00:04 +0000 UTC
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I've learned the hard way that programming skills are NOT the most important factor in game development. Since I started working on Samurado, my 90-day commercial game challenge, I've been forced to approach game creation differently... and I've learned A LOT!
In this video I share what I consider to be the most important skill to creating a successful game, as well as some practical tips and insights that I've learned on my game dev journey.
2023-05-13 13:01:00 +0000 UTC
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Just..you know..ignore the fact that you can spam upgrades from the chest an unlimited number of times right now. That's kinda for testing purposes at the moment
2023-05-12 22:17:26 +0000 UTC
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In this devlog we showcase all of the progress made on our 90 day commercial game challenge for Samurado.
We discuss what it's been like rushing to complete a game in such a short time frame.
Hope you enjoy!
2023-05-09 13:11:39 +0000 UTC
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Holy freaking crikey we're already passed the halfway point! Just wanted to give you all a quick progress update since our last update. Since day 22, here are the changes made:
- So first off, you'll notice that we have PROPER levels in there! They're a little barren, but that's okay. Decordations/breakable objects are incoming! Getting the tileset art properly made, and making sure everything fit together properly WITH the procedural level system was the tricky part. Now it's just a ma...
2023-05-06 22:42:41 +0000 UTC
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In this video, I share my insights on how video games are designed by taking a close look at one frame from the popular game "Hades."
I explain how every aspect of a game, including the visual effects, level design, and user interface, is intentionally crafted to create a cohesive and engaging experience for the player.
I also talk about the process me and my wife are using to design our own game, "Samurado," in just 90 days, providing valuable tips and lessons learned...
2023-05-06 13:00:07 +0000 UTC
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Trying to get better at planning things out on paper before jumping into Unity these days. (I once wrote a 600 page book without knowing exactly where the story was going. I have a history of jumping in a little early.)
But I think I got this figured out and am pretty exctied about it! Hopefully it's not too much to implement. Cheers, and hope you all have a great weekend!
2023-05-05 21:45:40 +0000 UTC
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I'm adding more sound effects this morning. Our Samurado character doesn't have feet or legs, but I feel as though he should have SOME sort of walk sound effect.
Should I add normal footstep sounds? Or something else i haven't thought of yet...something squishy sounding perhaps? Or do you think no sounds are needed at all?
2023-05-04 15:01:33 +0000 UTC
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