Thought it was about time to let everyone know what to expect this week.
This weekend's "What should I do" poll has pointed us firmly toward Wanton Cove for the coming week. That will be my focus for this week's work.
Tonight: Got a couple of minor problems to run down for Inheritance this evening (Got to confirm I actually fixed one thing, then run down a trivial issue, then I can push out a new TEST build. For those of you at the tester level, expect a new ...
2018-09-23 23:12:07 +0000 UTC
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Been working through the bug reports from Friday. Got just a couple more to run down today then I'll be planning to post a fix later today.
Just wanted to let you all know what's coming. Unless you guys find something significant in tonight's build, it will likely be the same version as what everyone else will see in a couple of weeks.
I'll only be posting the html file when the time comes, the images shouldn't change at all, just drop the new html into the folder when ...
2018-09-23 19:20:30 +0000 UTC
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Received a fairly substantial bug report from someone last night. Turns out there were a couple of typos in the code as well as the st Andrews cross being partially broken. I've been working my way through the list and have gotten all but four issues resolved. Two of those I am waiting on feedback for. The other two may or may not actually be bugs, and I just need a good night's rest before jumping into it for a good look...
2018-09-23 04:11:09 +0000 UTC
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Had a really good week, just finished adding a massive amount of new content to Inheritance that people are going to love playing. Managed to get the first round of real content into the game for an NPC that was introduced in the previous build, so that's really exciting, and we've got a lot of other great new content coming as well.
As we finish up this week's work, we're now starting to turn our attention to the week ahead.
Those of you who have been with us for a while know what...
2018-09-22 03:14:31 +0000 UTC
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Didn't get the art into the game the way I had originally planned, but we've still got an amazing amount of new content for you all to check out.
In addition to the new content from the previous test, we've got the first round of content for Gaia into the game, some new interactive scenes, and a theater mode that offers you access to all of the short stories related to the setting through the Cheat Menu. There's some other stuff too, but those are the big ones.
As usual,...
2018-09-22 02:56:59 +0000 UTC
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I've seen roleplay rooms done a couple of times recently on different Discord channels. That got me to wondering if our community might be interested in doing something similar. Maybe set up a room related to each of the games that Aftermath Team is involved, has been involved, or will be involved in. This would give people a chance to take part in their own stories within the settings we have created.
So, what do you guys think? Would you be interested in pa...
2018-09-21 03:12:23 +0000 UTC
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Had another good day today. Managed to finish up the function intended for relationship building with Gaia (Four relationship ranges have six scenes capable of playing out, the other two have five.)
Got a big batch of art for backgrounds today. Going to try getting those into the game tomorrow.
Received a new scene for Mitsuko that has been coded and added to the game.
Tomorrow is going to be a family day, so other than the hour or so I'm planni...
2018-09-21 03:04:23 +0000 UTC
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Was able to get started on work first thing this morning and made some really good progress.
Started with the St Andrew's Cross content, finished up the initial bit of content for that. In total there are 39 pieces of content written for it. This will act as the baseline that we can later build off of.
Once the St Andrew's stuff was sorted, I got to work on the Theater Mode. Got the last four items into that. Three of t...
2018-09-20 03:26:59 +0000 UTC
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What a day. In spite of a sick kid and a prior obligation this evening, I still managed to get done most of what I'd hoped to accomplish.
Got a big chunk of the St Andrew's cross content finished up today. Got three more small pieces to write for the core portion (And I put together the framework for another nine if I have extra time on my hands later this week.)
Was originally going to add the rest of the Theater content to the game today, but I received a rather large bug r...
2018-09-19 03:50:05 +0000 UTC
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Hit the ground running this morning. Added a ton of content to the game, and overall had a fairly productive day on the Inheritance front.
First off, I started the day working on the St Andrew's Cross content. I have the scene set (5 of them) that involves you strapping Anna into the frame.
Then I moved to the new Theater mode. Managed to get more than 20k words of content into that today. Now, this m...
2018-09-18 03:17:14 +0000 UTC
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Since it looks like Inheritance has a fairly commanding lead in the polls this weekend, so I started playing around with the dungeon content a bit. Got a lot of planning done, a solid bit of coding (Most of the "Whipping" branch of the St Andrew's Cross content is coded, just need to tweak a couple of minor things when I start writing for it.), and very little writing today.
I compiled a list of common BDSM equipment and slimmed it down to six items. The couple of items ...
2018-09-17 04:33:06 +0000 UTC
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Spent a little bit of time today working on Therapist. In total, there are 16 near ambient scenes and two interactive scenes. Not as much as I would have liked to accomplish, but it was a decent bit of content all the same.
Had some items reported for Inheritance. I fixed some issues with a few scenes that lacked exits, took care of some spelling/grammar issues that were reported, and started playing around with the paper doll stuff again.
It's looking like Inherita...
2018-09-16 03:28:55 +0000 UTC
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Been a crazy week. Worked on The Therapist off and on among a bit more chaos than usual on the home front. Even so, we it was a good week. but now it's time to turn our eyes to the week to come.
Those of you who have been with us for a while know what to do already, but I'll take a moment to explain things for the rest of you.
What we do each week is we take a vote on what I will be focusing the bulk of my attention on the following week. At the end o...
2018-09-15 19:22:54 +0000 UTC
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"The Allure of Wanton Cove is a dark tale of horror set within the Cthulhu Mythos created by the renowned author H.P. Lovecraft.
You take on the part of a washed up former detective who could never let go of the last terrible case he worked. Content to live the rest of his life at the bottom of a bottle, his former partner comes knocking, begging for his help. Help that he is loath to give until offered a tantalizing clue that could finally unravel the case that plagues ...
2018-09-15 01:55:38 +0000 UTC
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"The Allure of Wanton Cove is a dark tale of horror set within the Cthulhu Mythos created by the renowned author H.P. Lovecraft.
You take on the part of a washed up former detective who could never let go of the last terrible case he worked. Content to live the rest of his life at the bottom of a bottle, his former partner comes knocking, begging for his help. Help that he is loath to give until offered a tantalizing clue that could finally unravel the case that plagues ...
2018-09-15 01:55:25 +0000 UTC
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Today was one of those days where almost nothing went as planned, but I still managed to get an impressive bit of work done anyway.
To start off the day, I got right to work on The Therapist. At present, I've got six ambient scenes, and two interactive scenes written for that game. Unfortunately, the internet went down early in the day and remained down until just a little bit ago, so once I finished working on what I had started, I didn't have access to my "to-do ...
2018-09-12 04:48:00 +0000 UTC
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It's been a busy day today!
Started my day out doing some last minute work on Inheritance so we could get a new TEST build up. The latest TEST build of Inheritance went up earlier today for those of you at that pledge level.
After that, I jumped right into The Therapist, writing six small scenes for that game and putting together the outline of a larger scene I plan to write for that game this week.
Finished up the day going through a rather substantial list of missing exits ...
2018-09-11 02:19:48 +0000 UTC
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Sorry about the delay in releasing the TEST build. It should have been out on either Saturday or Sunday, but I was over thinking the Hide and Seek content and hung that portion of the content up.
Did a lot of work this last week, though much of it was mechanical in nature. Laid the ground work for some great stuff, and the Hide and Seek content in particular was VERY fun to create.
As usual, if you see something that's broken, misspelled, or otherwise doesn't look quite righ...
2018-09-10 15:48:00 +0000 UTC
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Had a bit of drama on the home front today. Because of that I didn't get as much work done as I had hoped.
We had an issue with the Hide and Seek content related to the code. Basically, I'm making things hard on myself. So what I've opted to do instead of what I was originally planning is that I'm going to use the three starting pieces as their own scenes. Not only will that increase the likelihood of them triggering, but it saves a lot of quirky coding to make it...
2018-09-10 04:49:07 +0000 UTC
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Been pretty productive the last couple of days.
Got a small hangup with the Hide and Seek content, but I sent a quick message to our coders, and the solution should be a simple copy/paste. Shouldn't take more than 5 minutes to get it into the game at this point.
Received two submissions related to a new TV show for the game. I got them all coded and into the game. However, I did ask the author to make a couple of small adjustments. Once those are done, it sh...
2018-09-09 05:11:13 +0000 UTC
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(Probably my favorite scene in that whole brilliant movie.)
Alright, I have a question for everyone about how to go about setting up the side stories related to Bubbles and Maki (Search the tag "Stories" on our patreon page and you'll find several of these stories, and we have quite a few still coming.) Behind the scenes, we've been having a bit of a conversation...
2018-09-08 16:58:24 +0000 UTC
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Just wrapping up work on a pretty good week of Inheritance. Got quite a bit of new content into the game this week, and hope to get a bit more yet into the game in the next two days! Very exciting stuff.
Those of you who have been with us for a while know what to do already, but I'll take a moment to explain things for the rest of you.
What we do each week is we take a vote on what I will be focusing the bulk of my attentio...
2018-09-07 15:57:46 +0000 UTC
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Been a good couple of days!
What have I been up to?
-Got the bulk of the Hide and seek content written, and the coding is mostly in place. Got a couple more pieces to write for it, then all I need to do is paste the code into the locations where it's needed. In other words, another our or two of writing, and five minutes of code work will have it playable. One of the new scenes is even interactive.
-Got some minor fixes in place (Some missing code to identify eye ...
2018-09-06 04:24:31 +0000 UTC
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We are looking for someone who is fluent with Japanese to help out a little bit with Inheritance. (We might be able to get by with Goggle Translate, but someone familiar with the language is going to help things flow much better.) If you might be able to assist, feel free to either post in the comments below, send me a message here on Patreon, or private message me over on our discord.
If you're still reading, then I'm going to assume that you're either someone who is familiar with...
2018-09-05 17:42:06 +0000 UTC
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Over on our Discord, one of our talented fans has started creating some fan art related to Inheritance. I asked them if it would be ok to share their work elsewhere, and they were ok with it, so I wanted to post some of it here.
Since this is fan art, and already publicly available on our Discord server and the content is all SFW, I've opted to post this art for everyone from the start instead of giving Patrons a first peek.
Without further ado:
2018-09-05 15:58:28 +0000 UTC
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Got a quick art breakdown for all of you. This piece will be appearing in the next build of Inheritance!
This is an interesting one in that it was started about a year ago by an artist who went awol, then was completed by another one.
The original sketch:

This piece appears in the intro of Inheritance. I asked DarklyWhite if they would be interested in completing the...
2018-09-04 17:00:00 +0000 UTC
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Only ended up with a couple of good hours work today. Even so, I got a bit of work done.
I finished up the second of four groupings of scenes for the Hide and Seek with Eve. (There are three small groupings, and one large grouping. The large grouping is probably going to be about 2/3 of the work that goes into the writing end of things. All of the code is written and ready to go, just need to connect it to the game.)
I made a post earlier today asking for ideas fo...
2018-09-04 04:40:38 +0000 UTC
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Looking for suggestions for Wallpapers this month. Can be any of my games, can suggest anything you want and so long as it at least somewhat fits the setting the image would be related to.
Share your ideas!
2018-09-03 20:54:24 +0000 UTC
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Got a new test build for all of you. The changelog is a little on the short side, but it still accounts for 10k words of new content, so there's a lot of new content even if it's only spread across a couple of locations this time around.
The new Azumi sex scenes have a 1 in 5 chance of appearing each time you visit her.
As usual, if you see something that isn't working quite right, please report it. I can't fix problems that I don't know about.
Enjoy!
C...
2018-09-03 04:08:42 +0000 UTC
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Today was a pretty amazing day. Very happy with what all got done today.
I spent about an hour working on bug reports. One of our coders found the Mitsuko movement bug and that should be resolved. Had a bug related to Mitsuko's personal conversations that has been fixed, and a hand full of other smaller issues (Mostly spelling/grammar stuff.).
Spent a couple of hours writing the code for a new function in the game. Then I wrote the first three segments of content ...
2018-09-03 04:00:52 +0000 UTC
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