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Void's Calling ep.2 v.0.1 - Release dates.

  

October 02.2020 - 10$+ tier 

October 06.2020 - 5$ tier 

October 10.2020 - public release

Changelog:

The prologue of the second episode is ready. This will be a big block of story (before the game introduces the open-world elements).

We wanted to make it twice as small, but all the time there was a desire to add something else, to reveal additional characters, etc.

Important:

1) At the mome...

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Devlog Sept/27/20

The code is ready. Our translator is working on the last few pieces here and there, and the testing is in progress. We are preparing for the release. Thanks for your patience, I hope it will be worth it. We all can't wait to finally release it. 

Take care, 

Novel. 


Код готов. Перевод на финальной стадии. Тестирование идет. Мы готовимся к релизу. Спасибо за ожидание, ...

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Devlog Sept/20/20

 

Autumn is a wonderful time of the year, described by a huge number of poets, writers and artists. 

Yet, almost all of us on the team fell ill with a difference of one day, despite the fact we live in different cities. And it would have been quite funny as a situation if it was not so unpleasant and did not happen in the worst possible time.


However, th...

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Devlog Sept/13/20

Today, I will not write the number of words and renders. Nothing has changed. The writer and I have long since completed our part of the update.

There is a delay in the code, but I think it will be fixed shortly. The worst thing is, as I predicted, the translation. Our translator wrote to me that he had done only a quarter of the remaining file, since he had an emergency at work.

Good news. The interface for the main screen was completed. 

2020-09-13 14:02:13 +0000 UTC View Post

Devlog September/06/2020

  

20.2k words and 896 renders are ready for the next update. 

Art:

The work has been completed (but I keep adding renders to old scenes to improve the visual experience).

Text:

The work has been completed. Our focus has shifted towards the next update.

Code:

80 % completed.

Translation:

The last 3k of words is being worked on, the rest is finished.  View Post

Devlog August/30/2020

  

20.2k words and 812 renders are ready for the next update. 

Art:

I finished the art for the main events. Now I need to create a few more renders for places that don’t have enough of them. This has little effect on the release of the update.

Text:

The work has been completed.

Code:

About 70 % is ready.

Translation:

There is about 1.7k words being transla...

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Devlog August/16/2020


19,8k words and 638 renders are ready right now for the next update. 

This week, I finished one of the most important events of the upcoming update and, most importantly, it turned out to be very good. Those who have known me for a long time know that I rarely praise my work, but in this case almost everything turned out perfectly. Unless there are some rough edges in the animations.

In my opinion, this update will not leave anyone ... indifferent:)

There is ...

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Devlog August/09/2020

 

19,2k words and 581 renders are ready right now for the next update. 

We still need to finish one event, and we probably won't have time to make another one. It will be postponed until the next update. In general, it is time to prepare the update for a release. However, this is where the translation process will likely slow us down.

Regarding the translation, since this is not the first time, we have been delaying the update because of this:

1) In a month o...

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Devlog August/02/2020

  

16,5k words and 555 renders are ready right now for the next update. 

As for the timing, I can say the following:

I’ve decided to add one more event on top of the planned ones because I think this event is necessary. By the way, it will be an erotic one. Whoever is against that, let him throw the first stone at me. True, it will not change much, but you can at least scold me. 

An emotional branch in the story was also made, it will add a decent...

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Devlog July/26/2020

  

Right now, 13.5k words (I am waiting for a new portion of text for a new event, which will be ready soon) and 481 renders are ready for the next update.

Nothing special happened, standard game developer week. The composer slowly but surely writes new tracks, the interface designer is very slowly drawing new icons for the game. In general, same routine, boredom and a little eroticism.

Here is a conceptual sketch of the future battle screen:

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Devlog July/19/2020

  

Right now, 12,5k words and 407 renders are ready for the next update. It remains to create 4-5 more texts with 20-30 renders each. That is a maximum of 150 renders. Part of the code is being done by a second hired programmer. Translation lags behind as usual.

A lot of what is planned for the second episode will not be available in the first update (and possibly even the second). Here the question is not so much in the scale of the changes as in the people who work on ...

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Devlog July/11/2020

 

1) Update news

Right now, 11,5k words and 363 renders are ready for the next update. In principle, I know where the first update will end in terms of story, so that means now we just need to create everything that’s necessary up to that point.

2) Other news

There is a theoretical possibility of launc...

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Devlog July/05/2020

  

Hello everyone,

Since many people don’t read the news at all, the main thing is that the first update of the second episode will be a big prologue that starts from the end of the first episode. Sandbox and new mechanics will not be included.

More information below for those who like to read a lot of text.

Story

I have always been a supporter of an ideology – story is more important than gameplay,...

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Void's Calling ep.1 (v.1.0.45)

If you needs a link to Void's Calling ep.1 (v.1.0.44), write me a PM (please indicate the platform you need (PC, Mac, Android) and what an episode. I will send you a direct download link. This version of the game is required if you want to export your save file for the second episode.

Если вам нужна ссылка на скачивание Void's Calling ep.1 (v.1.0.44), напишите мне личное сообщен...

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Become a Pilot.

I'd like to introduce you the work of young author Foxxxy. 

About the game: 

"Become a Pilot - adult video game about Overwatch universe.
As MEKA's ace pilot, young Hana Song gets a unique chance to become a member of an experimental program that focuses on developing and optimizing the pilots' Mechs. She attends the specialized university, where the best of the best have gathered, with the objective of proving that she is number one." 

2020-06-13 13:25:38 +0000 UTC View Post

You can post your suggestions for the next development of the project.

Ваши предложения по развитию проекта. 

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Do you need a button for automatic earning of money?

Нужно ли дать функцию автоматического фарма денег?

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Do you often use the battle log?

Часто ли вы пользуетесь логом боя?

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Should the RPG components in the game be further expanded?

Нужно ли в игре углублять РПГ составляющую? 

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Do you use the auto-battle function?

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At what difficulty level do you play?

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Which story did you like the most? (meaning in full episode 1)

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Announcement.

For a long time, there was no news from us. I used to publish news once a week, but now we are dealing with very specific issues, which are important for us, but they are not interesting for you. You will be interested in the results.

We also need to collect some feedback, because all changes for second episode need to be decided before we commit to something.

Important! We have always focused on plot and romance and we are not going to change this. Everything else is just an addi...

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Ищем творческих людей / We are looking for creative people.

Требуются: 

1) Художник 2D или 3D, (возможно специалист по анимации)

2) Программист Ren’py

3) Сценарист   

Ответы на возможные вопросы:  

а) Эти люди нужны вам для VC? 

- Пока нет, чтобы действительно усилить основную команду нуж...

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Void's Calling ep. 1 launches on Steam!

So, the first episode is finally going to Steam. The price of the game will be $7. When ToML was released on Steam, I heard many times that I put too low price on it. 

I'm always willing to listen, so we’ve set the price a little higher. Besides, I’ve said many times before that I like VC much more than ToML. 

The downside is that I have to remove the game from publi...

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Answers and future plans.

 I will start not with questions but with plans. Oddly enough, nobody asked about them. 

Work on the second episode is slowly gaining momentum. I would generally recommend lowering your pledge for at least a month or becoming a follower. Due to a lot of problems with the release of the final update, we lost a lot of time. (at least a month).

Plans for episode 2: 

a) We need to try to rework the combat system. I put this item first not because ...

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Questions, plans, things that interest you.

Finally, the first episode was released. Even though the episode is not a fully completed game, it is still a big milestone for us. 

Perhaps you have some questions for us. Any questions are accepted, about the game, about our plans, or whatever you want. Also, maybe I’ll answer some questions that I was asked in private messages. You can also write your feedback about the episode. 

In general, don’t deny yourself anything:) 

You can post questions in our ...

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Void's Calling v.0.9 (final update of the first episode) - Release dates

May 12.2020 - 10$+ tier 

May 16.2020 - 5$ tier 

May 20.2020 - public release

 Changelog:

- The update adds 1112 new renders, 20 animated scenes and  46696 words. (english version)

- The current total amount of words: 123,316 words.  (english version) 

Main stor...

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Weekly progress report.

The final version of VC is finally ready. 

In principle, I even considered releasing it today, but the editor insisted on testing the English version first. I agreed to that. 

Most likely, the release will be in the next couple of days. You've waited long enough, so I think few more days won't be a huge problem. 

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Weekly progress report.

  

The coding process is fully completed. 

Now the game is being tested, which will take another couple of days. The game has many changes and accordingly many different bugs.

With translation, the situation is slightly worse. Several small files, approximately 4k words, still require localization. I even wanted to release a version with a partial translation (by writing an appropriate warning) and add the translation later. However, the progr...

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